For anyone interested in picking up the full experience on the cheap, the deluxe edition is going for $26.39 US on PS4 for the Black Friday sale. It includes everything, even the preorder DLC.
It’s a game that is at conflict with itself. It can’t decide if it wants to go character action beat em’ up, or if it wants to be a soulsborne. And that is my biggest criticism of it. At times it’s basically a character action game hamstrung by a stamina meter and enemies with unpredictable hit stun and far too many AOEs.bought this and beat this because it was on sale. it is like the antithesis of a souls game, where you have to make measured attack decisions. especially the last two bosses, where trying to use any kind of strategy gets you killed, but if you run in an spam attack you win. also, the character creator is so overrated, you have like 4 costumes that you can take belts off of.
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yeah, I think I was being a little too harsh on it. like, I didn't like god of war games until I started playing on higher difficulty levels and learning it more like an arcade game.It’s a game that is at conflict with itself. It can’t decide if it wants to go character action beat em’ up, or if it wants to be a soulsborne. And that is my biggest criticism of it. At times it’s basically a character action game hamstrung by a stamina meter and enemies with unpredictable hit stun and far too many AOEs.
The game also punishes you for trying to get creative in the first play through. Get an awesome blood code (class) and the next area throws statuses at you that render it nearly useless, or enemies that are immune to gifts you now have access to. It isn’t until NG+ that things change and you have more variety to fully experiment in earlier areas where it was sorely needed before. Unfortunately, most won’t get to this point. That is unless you’re chasing trophies, or are one of the dedicated weirdos like myself and other members of the small community still supporting the game.
While the outfits might be lacking (in the console versions), and characters are based on presets, the ability to put accessories nearly anywhere allows you to go further than other games in the genre.
To anyone who finds the game easy, go solo. The bosses can be incredibly punishing without proper building and pattern learning. Many of them (and higher level enemies) can kill you in one hit, and it’s a long walk back without any AI to res you.
Shameless self promotion. Here’s a collection of builds I’ve put together for anyone who wants to have fun without using the same tired old one-shots:
The deluxe version (assuming it’s including the season pass) is only worth it if you end up playing the game well beyond the initial campaign. The class system in the game really opens up build possibilities. Some of the really broken stuff is locked behind the DLC. It isn’t necessary, but it’s icing if you really get into meta builds. The areas in the DLCs are pretty lackluster though.Long ago before launch I dismissed CodeVein because I didn't like the demo. Well, in my search for Judgment physical I came across it for $20 CDN and for some reason downloaded the demo again. Well now its.. not that bad and I'm considering picking it up.
Though I'm curious if the Deluxe version on PSN is worth getting instead? It's currently $36 CDN.
Haha! That's amazing!Recently started playing the game again. Taking pictures and stuff so here
Will make more posts as i go on
Yo, your Girl is lookin GOOD! What outfit is that, that suit is clean!Recently started playing the game again. Taking pictures and stuff so here
Will make more posts as i go on
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He is a boy, and thank you.Yo, your Girl is lookin GOOD! What outfit is that, that suit is clean!
TBH, I'd considered that like right after I made the post. Still, dope af.He is a boy, and thank you.
And to answer your question. Its a mod. It lets use you use Louis's alt you get from the dlc
Love your characterRecently started playing the game again. Taking pictures and stuff so here
Will make more posts as i go on
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He looks great in it and it’s a DAMN shame that CV has basically been abandoned. Bamco really should have allowed NPC outfits for player characters.He is a boy, and thank you.
And to answer your question. Its a mod. It lets use you use Louis's alt you get from the dlc
That’s my plan when I finally get a 5. The frame rate on PS4 has been pretty rough since the DLC releases.
TBH, I'd considered that like right after I made the post. Still, dope af.
Ah, that explains it. It suits him well and the purple (and gold) is such a good accent color. It always looks good on darker skin, such a good color; it's the same color mix I go with on my characters too.
Thank ya'll Now for part 2He looks great in it and it’s a DAMN shame that CV has basically been abandoned. Bamco really should have allowed NPC outfits for player characters.
That’s my plan when I finally get a 5. The frame rate on PS4 has been pretty rough since the DLC releases.
I agree, the lore is actually pretty fascinating; very I am Legend in a sense. People dog on the game because "edgy anime souls" but the world building is actually pretty well done. And you're right, the writing isn't very good in the sense that the storytelling is all over the place, and the characters can be far too tropey. Though they stuck with me after the game was over. Io was genuinely touching, and I never grew tired of Yakumo's endless rambling. Louis felt like a brother and a leader. Even Silva felt tragic and noble in the end, a man trying to protect what was left of this broken world from his own creation. I didn't quite get what was actually going on until maybe my 2nd or 3rd playthrough. Then I realized who the true villain was and what they were doing. I think this has more to do with the fact that the game has such an active narrative, but the player can get stuck in an area while they try to work through soulsborne jank. By the time you overcome a boss or area, you may have forgotten some of the key plot points in a cutscene from hours ago (that is treated as it was only minutes). I am glad that they went with a more non-linear approach to the story though. Apparently the "memories" sequence would have originally been the opening, but I felt it was far more effective in the middle of the game, revealing who your character is and giving them more agency.I find the lore of the world and how it came to be a lot more interesting than the dialog. that isn't to say the character stories should be removed. Not at all I think it makes it rather unique in a genre sort of defined by a less is more take to story telling. But better writers and better translation would be good, I don't know if its yakumo's thing because he's one of the two characters who are distinctly Japanese but he feels weirdly over translated. My favorite example to laugh at is his line " something in the shape of me " instead of a husk. Maybe its a joke I don't get? Maybe its the himbo energy I have no idea but it leaves scenes feeling really awkward.
Back to the narrative though there's a lot of potential lore in this game that I hope they expand on primarly the idea the government had been experimenting on children. I would really like it if say in the 2nd game if we aren't playing as the same dude. If you were one of those grown up children. There's a potential there for the life you live and the types of experiments given to those revenants that could make them distinct from the first game protagonist. Maybe have them in a different settlement ( different part of the fake US ) and show differences in how they handled the situation and made their revenants
As far as the characters go in terms of gift giving expand on that, let us form like actual growing relationships with these strangers we found out in the wastes. I don't like that so much personal stuff are in these vestiges and that's it. Having to actually talk with them and maybe gaining new powers doing so allows players to not engage with this system that as of currently does nothing but provide emotes and weapons allows them to immerse themselves in this world more
anyway Io
I don't think it should get rid of the soulsborne elements. Working within that framework is what makes things interesting. What I mean is, I have played through this game a lot. I have never really had an incentive to parry anything until the dlc boss gave me a reward for doing so. Make parrying matter, give me rewards not like the dlc boss but in battle for doing so. The risk greatly outweighs the reward of stunning the boss because you can just spec into doing that. Giving certain builds incentive to do things like would help more. Another mechanic being the attack drain you do mid combo should also reward you for doing it. You are a vampire doing that sort of attack mid battle for stronger enemies should just ...give you health. Take away the gift that does that and just make the character do that. There are quite a few gifts that should just be things the player should be able to doHaha, Louis is so shy.
Yes, some of the areas in this game are beautiful. The Dried-up Trenches, Ashen Cavern, and City of the Falling Flame are real standouts. Great shots! The photo mode is so under appreciated and under utilized in this game. Many of the shots I see on social media are just edgy waifu attempts.
I also agree that the game should lean more into action. In a soulsless world Code Vein would have been a slower character action game, not far removed from the PS2 era, and it would have been better for it. If we see a sequel (lol) I would want Bamco to stray further from soulsborne tropes, but keep the class system’s depth.
Louis is interesting. I decided to buy god eater 3 after playing this game. I enjoyed it, but I didn't enjoy hugo. Hugo sucks. And Hugo sucking allowed me to appreciate Louis more. In short Louis kind of does nothing comes up with nothing and the game paints him as the protagonist and you as just there even though you are very valuable. This is compounded upon if like me you didn't bother to actually use hugo. I did the same thing with Louis in code vein because....well everyone is more useful than he is being extremely blunt. But it feels like he's an active character with reasons to be there outside of my existence. It also helps that like the story paints you as important and allows you to be important. And everyone else to be impotant without one being sacrificed for one another.I agree, the lore is actually pretty fascinating; very I am Legend in a sense. People dog on the game because "edgy anime souls" but the world building is actually pretty well done. And you're right, the writing isn't very good in the sense that the storytelling is all over the place, and the characters can be far too tropey. Though they stuck with me after the game was over. Io was genuinely touching, and I never grew tired of Yakumo's endless rambling. Louis felt like a brother and a leader. Even Silva felt tragic and noble in the end, a man trying to protect what was left of this broken world from his own creation. I didn't quite get what was actually going on until maybe my 2nd or 3rd playthrough. Then I realized who the true villain was and what they were doing. I think this has more to do with the fact that the game has such an active narrative, but the player can get stuck in an area while they try to work through soulsborne jank. By the time you overcome a boss or area, you may have forgotten some of the key plot points in a cutscene from hours ago (that is treated as it was only minutes). I am glad that they went with a more non-linear approach to the story though. Apparently the "memories" sequence would have originally been the opening, but I felt it was far more effective in the middle of the game, revealing who your character is and giving them more agency.
Thanks for posting your shots and progress, pumping some life into this old thread.
YO YO YO YO YOWhile we're at it. Here's a few of my favorite shots from the photo mode.
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This game doesn't really have to worry about cheaters either because there's no pvp which is something else I kind of want to touch on. The lack of pvp. Its very clear there was going to be pvp there are provoke actions , taunts and all that. Along with a literal invasion message, but there's nothing. Even Louis if you swing at him on level one has a block animation and reacts. The only npc character you fight are the not-io's. I would say the shards of karen but that phrase makes me giggle because modern context has made that name funny.Yeah that doesn't sound like something I would be interested in trying either.
Another thing I wish this game had: cross platform play. The community is there, but I hate how it's fractured between platforms. The same can be said for other games, but it especially hurts niche titles like CV.
Congrats. I can't do that with that dualboss. I guess I could try by I enjoy my santity
They are quite beatable with a high elemental resistance build. The biggest issue then is C stunlocking you while BB goes to town with her saber. It gets even more difficult in + playthroughs though, where the enemy damage output and HP start getting ridiculous. At NG+ 4 even standard enemies do about 1000 hp of damage on weaker attacks.Congrats. I can't do that with that dualboss. I guess I could try by I enjoy my santity
The actual areas to navigate in the dlc's aren't great and aren't much. The actual bosses are fun as hell, and you get really weird/good bloodcode,veils, andspecific spells. If you are ready to move on and had your fun, i'm not really gonna tell you to buy the dlc because its just more bosses. Really fun bosses , but more bosses.Is the DLC for this worth picking up? I'm nearing the end game and see that the season pass is on sale, but I may be ready to move on. Does it do anything to stand out from the main game, or is it pretty much just more of the same?
Only if you’re meta building. The areas are pretty lackluster and two of the bosses are manifestations of the worst parts of boss battles in the game.Is the DLC for this worth picking up? I'm nearing the end game and see that the season pass is on sale, but I may be ready to move on. Does it do anything to stand out from the main game, or is it pretty much just more of the same?
Wow not a fan huh?Only if you’re meta building. The areas are pretty lackluster and two of the bosses are manifestations of the worst parts of boss battles in the game.
The blood codes contain some awesome gifts that almost break the game however. If you’ve put in well past the time it takes to get all 4 endings and your still doing enhanced playthroughs the DLCs are definitely worth it.
The general consensus is that it’s not as difficult as a souls game, but it has its own host of BS design decisions that are mostly the result of its clinging to souls tropes that make sections cheap or unfair. AI companions follow you throughout the entire game and they can be quite helpful. One of them can almost play the game for you. Leave them behind if you want a challenge. Levels and boss encounters are not designed with solo play in mind and it’s a long way back when you die when there’s no AI buddy to res you.Is this game difficult by any means? I always wanted to grab this game.
I just finished over the weekend and didn’t find the game overly difficult. It may be influenced by Dark Souls but it very much has training wheels on. I only died a handful of times while exploring. Some of the bosses took four or five tries but with the exception of the final boss I never found it frustrating.Is this game difficult by any means? I always wanted to grab this game.