Code Vein |OT| Prepare To Spa

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For anyone interested in picking up the full experience on the cheap, the deluxe edition is going for $26.39 US on PS4 for the Black Friday sale. It includes everything, even the preorder DLC.
 
Oct 27, 2017
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bought this and beat this because it was on sale. it is like the antithesis of a souls game, where you have to make measured attack decisions. especially the last two bosses, where trying to use any kind of strategy gets you killed, but if you run in an spam attack you win. also, the character creator is so overrated, you have like 4 costumes that you can take belts off of.
 

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bought this and beat this because it was on sale. it is like the antithesis of a souls game, where you have to make measured attack decisions. especially the last two bosses, where trying to use any kind of strategy gets you killed, but if you run in an spam attack you win. also, the character creator is so overrated, you have like 4 costumes that you can take belts off of.
It’s a game that is at conflict with itself. It can’t decide if it wants to go character action beat em’ up, or if it wants to be a soulsborne. And that is my biggest criticism of it. At times it’s basically a character action game hamstrung by a stamina meter and enemies with unpredictable hit stun and far too many AOEs.

The game also punishes you for trying to get creative in the first play through. Get an awesome blood code (class) and the next area throws statuses at you that render it nearly useless, or enemies that are immune to gifts you now have access to. It isn’t until NG+ that things change and you have more variety to fully experiment in earlier areas where it was sorely needed before. Unfortunately, most won’t get to this point. That is unless you’re chasing trophies, or are one of the dedicated weirdos like myself and other members of the small community still supporting the game.

While the outfits might be lacking (in the console versions), and characters are based on presets, the ability to put accessories nearly anywhere allows you to go further than other games in the genre.

To anyone who finds the game easy, go solo. The bosses can be incredibly punishing without proper building and pattern learning. Many of them (and higher level enemies) can kill you in one hit, and it’s a long walk back without any AI to res you.


Shameless self promotion. Here’s a collection of builds I’ve put together for anyone who wants to have fun without using the same tired old one-shots:

 
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Casper

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Oct 25, 2017
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Thanks ExitPlanetDust I will definitely be saving this and checking it out. I played up until Crown of Sand on PS4 and will be getting back to that soon. Also with the upcoming drop on Xbox Game Pass (the 17th) this could help others too! Thanks again!
 

KDash

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Oct 25, 2017
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Downloaded the game from Game Pass on Xbox Series X. I had played the demo a while back and liked it. Kept meaning to eventually pick it up (I was tempted to when it was $10 on the Bandai Namco store), but never did...but now that it’s on Game Pass, I immediately got it. I’ve only played the same demo area again so far, but I’m enjoying it.

 
Oct 27, 2017
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It’s a game that is at conflict with itself. It can’t decide if it wants to go character action beat em’ up, or if it wants to be a soulsborne. And that is my biggest criticism of it. At times it’s basically a character action game hamstrung by a stamina meter and enemies with unpredictable hit stun and far too many AOEs.

The game also punishes you for trying to get creative in the first play through. Get an awesome blood code (class) and the next area throws statuses at you that render it nearly useless, or enemies that are immune to gifts you now have access to. It isn’t until NG+ that things change and you have more variety to fully experiment in earlier areas where it was sorely needed before. Unfortunately, most won’t get to this point. That is unless you’re chasing trophies, or are one of the dedicated weirdos like myself and other members of the small community still supporting the game.

While the outfits might be lacking (in the console versions), and characters are based on presets, the ability to put accessories nearly anywhere allows you to go further than other games in the genre.

To anyone who finds the game easy, go solo. The bosses can be incredibly punishing without proper building and pattern learning. Many of them (and higher level enemies) can kill you in one hit, and it’s a long walk back without any AI to res you.


Shameless self promotion. Here’s a collection of builds I’ve put together for anyone who wants to have fun without using the same tired old one-shots:

yeah, I think I was being a little too harsh on it. like, I didn't like god of war games until I started playing on higher difficulty levels and learning it more like an arcade game.
 

Faenix1

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Oct 27, 2017
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Long ago before launch I dismissed CodeVein because I didn't like the demo. Well, in my search for Judgment physical I came across it for $20 CDN and for some reason downloaded the demo again. Well now its.. not that bad and I'm considering picking it up.😅

Though I'm curious if the Deluxe version on PSN is worth getting instead? It's currently $36 CDN.
 

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Long ago before launch I dismissed CodeVein because I didn't like the demo. Well, in my search for Judgment physical I came across it for $20 CDN and for some reason downloaded the demo again. Well now its.. not that bad and I'm considering picking it up.😅

Though I'm curious if the Deluxe version on PSN is worth getting instead? It's currently $36 CDN.
The deluxe version (assuming it’s including the season pass) is only worth it if you end up playing the game well beyond the initial campaign. The class system in the game really opens up build possibilities. Some of the really broken stuff is locked behind the DLC. It isn’t necessary, but it’s icing if you really get into meta builds. The areas in the DLCs are pretty lackluster though.
 

Village

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Recently started playing the game again. Taking pictures and stuff so here

Will make more posts as i go on





 

Renteka-Bond

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He is a boy, and thank you.
And to answer your question. Its a mod. It lets use you use Louis's alt you get from the dlc
TBH, I'd considered that like right after I made the post. Still, dope af.

Ah, that explains it. It suits him well and the purple (and gold) is such a good accent color. It always looks good on darker skin, such a good color; it's the same color mix I go with on my characters too.
 

Village

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She just hands you an empty thing, tells you to fill it out. And your character looks up in confusion and then politely hands it back like she's crazy


 

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He is a boy, and thank you.
And to answer your question. Its a mod. It lets use you use Louis's alt you get from the dlc
He looks great in it and it’s a DAMN shame that CV has basically been abandoned. Bamco really should have allowed NPC outfits for player characters.


I am gonna take a new run on my ps5.
That’s my plan when I finally get a 5. The frame rate on PS4 has been pretty rough since the DLC releases.
 

Village

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TBH, I'd considered that like right after I made the post. Still, dope af.

Ah, that explains it. It suits him well and the purple (and gold) is such a good accent color. It always looks good on darker skin, such a good color; it's the same color mix I go with on my characters too.
He looks great in it and it’s a DAMN shame that CV has basically been abandoned. Bamco really should have allowed NPC outfits for player characters.



That’s my plan when I finally get a 5. The frame rate on PS4 has been pretty rough since the DLC releases.
Thank ya'll Now for part 2



Louis






Mia
 

Village

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Yakumo




Oh hey words so going though this game again has reminded me how much i really enjoyed this game. Its also reminded me it could be a much better game. For one thing if the blood thing is going to be a relevant part of the whole vampire thing , make the backstab animations less weird to hit.

Some of the underground areas are pretty interesting looking and I feel like could have made for cool levels. There's one that's just essentially a fallen neighborhood and that's a lot more visually novel than " we did dark souls bog because dark souls" on that same note, not-anorlondo is fun to navigate but its just that, not anorlondo maybe do something else, they never even try to rectify why its there at least with that one level later the explanation is that the big things that's happening is corrupting the area not anorlondo just...exists.

I find myself desiring the game lean more into the action aspect of the combat I find that to be the most interesting when the gameplay occasionally ramps up. You feel this a lot more when you have the dash dodge.
 

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Haha, Louis is so shy.

Yes, some of the areas in this game are beautiful. The Dried-up Trenches, Ashen Cavern, and City of the Falling Flame are real standouts. Great shots! The photo mode is so under appreciated and under utilized in this game. Many of the shots I see on social media are just edgy waifu attempts.

I also agree that the game should lean more into action. In a soulsless world Code Vein would have been a slower character action game, not far removed from the PS2 era, and it would have been better for it. If we see a sequel (lol) I would want Bamco to stray further from soulsborne tropes, but keep the class system’s depth.
 

Village

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I find the lore of the world and how it came to be a lot more interesting than the dialog. that isn't to say the character stories should be removed. Not at all I think it makes it rather unique in a genre sort of defined by a less is more take to story telling. But better writers and better translation would be good, I don't know if its yakumo's thing because he's one of the two characters who are distinctly Japanese but he feels weirdly over translated. My favorite example to laugh at is his line " something in the shape of me " instead of a husk. Maybe its a joke I don't get? Maybe its the himbo energy I have no idea but it leaves scenes feeling really awkward.

Back to the narrative though there's a lot of potential lore in this game that I hope they expand on primarly the idea the government had been experimenting on children. I would really like it if say in the 2nd game if we aren't playing as the same dude. If you were one of those grown up children. There's a potential there for the life you live and the types of experiments given to those revenants that could make them distinct from the first game protagonist. Maybe have them in a different settlement ( different part of the fake US ) and show differences in how they handled the situation and made their revenants

As far as the characters go in terms of gift giving expand on that, let us form like actual growing relationships with these strangers we found out in the wastes. I don't like that so much personal stuff are in these vestiges and that's it. Having to actually talk with them and maybe gaining new powers doing so allows players to not engage with this system that as of currently does nothing but provide emotes and weapons allows them to immerse themselves in this world more

anyway Io
 

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I find the lore of the world and how it came to be a lot more interesting than the dialog. that isn't to say the character stories should be removed. Not at all I think it makes it rather unique in a genre sort of defined by a less is more take to story telling. But better writers and better translation would be good, I don't know if its yakumo's thing because he's one of the two characters who are distinctly Japanese but he feels weirdly over translated. My favorite example to laugh at is his line " something in the shape of me " instead of a husk. Maybe its a joke I don't get? Maybe its the himbo energy I have no idea but it leaves scenes feeling really awkward.

Back to the narrative though there's a lot of potential lore in this game that I hope they expand on primarly the idea the government had been experimenting on children. I would really like it if say in the 2nd game if we aren't playing as the same dude. If you were one of those grown up children. There's a potential there for the life you live and the types of experiments given to those revenants that could make them distinct from the first game protagonist. Maybe have them in a different settlement ( different part of the fake US ) and show differences in how they handled the situation and made their revenants

As far as the characters go in terms of gift giving expand on that, let us form like actual growing relationships with these strangers we found out in the wastes. I don't like that so much personal stuff are in these vestiges and that's it. Having to actually talk with them and maybe gaining new powers doing so allows players to not engage with this system that as of currently does nothing but provide emotes and weapons allows them to immerse themselves in this world more

anyway Io
I agree, the lore is actually pretty fascinating; very I am Legend in a sense. People dog on the game because "edgy anime souls" but the world building is actually pretty well done. And you're right, the writing isn't very good in the sense that the storytelling is all over the place, and the characters can be far too tropey. Though they stuck with me after the game was over. Io was genuinely touching, and I never grew tired of Yakumo's endless rambling. Louis felt like a brother and a leader. Even Silva felt tragic and noble in the end, a man trying to protect what was left of this broken world from his own creation. I didn't quite get what was actually going on until maybe my 2nd or 3rd playthrough. Then I realized who the true villain was and what they were doing. I think this has more to do with the fact that the game has such an active narrative, but the player can get stuck in an area while they try to work through soulsborne jank. By the time you overcome a boss or area, you may have forgotten some of the key plot points in a cutscene from hours ago (that is treated as it was only minutes). I am glad that they went with a more non-linear approach to the story though. Apparently the "memories" sequence would have originally been the opening, but I felt it was far more effective in the middle of the game, revealing who your character is and giving them more agency.

Thanks for posting your shots and progress, pumping some life into this old thread.
 

Village

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Haha, Louis is so shy.

Yes, some of the areas in this game are beautiful. The Dried-up Trenches, Ashen Cavern, and City of the Falling Flame are real standouts. Great shots! The photo mode is so under appreciated and under utilized in this game. Many of the shots I see on social media are just edgy waifu attempts.

I also agree that the game should lean more into action. In a soulsless world Code Vein would have been a slower character action game, not far removed from the PS2 era, and it would have been better for it. If we see a sequel (lol) I would want Bamco to stray further from soulsborne tropes, but keep the class system’s depth.
I don't think it should get rid of the soulsborne elements. Working within that framework is what makes things interesting. What I mean is, I have played through this game a lot. I have never really had an incentive to parry anything until the dlc boss gave me a reward for doing so. Make parrying matter, give me rewards not like the dlc boss but in battle for doing so. The risk greatly outweighs the reward of stunning the boss because you can just spec into doing that. Giving certain builds incentive to do things like would help more. Another mechanic being the attack drain you do mid combo should also reward you for doing it. You are a vampire doing that sort of attack mid battle for stronger enemies should just ...give you health. Take away the gift that does that and just make the character do that. There are quite a few gifts that should just be things the player should be able to do

Another mechanic, the flipping up in the air thing that shouldn't just be single attack there should be combo potential. Set up spells and stuff maybe depending on the enemy it puts them in a juggle state.

There's a lot of things in this game that are just there but for the most don't really give you a reason to do them.
I agree, the lore is actually pretty fascinating; very I am Legend in a sense. People dog on the game because "edgy anime souls" but the world building is actually pretty well done. And you're right, the writing isn't very good in the sense that the storytelling is all over the place, and the characters can be far too tropey. Though they stuck with me after the game was over. Io was genuinely touching, and I never grew tired of Yakumo's endless rambling. Louis felt like a brother and a leader. Even Silva felt tragic and noble in the end, a man trying to protect what was left of this broken world from his own creation. I didn't quite get what was actually going on until maybe my 2nd or 3rd playthrough. Then I realized who the true villain was and what they were doing. I think this has more to do with the fact that the game has such an active narrative, but the player can get stuck in an area while they try to work through soulsborne jank. By the time you overcome a boss or area, you may have forgotten some of the key plot points in a cutscene from hours ago (that is treated as it was only minutes). I am glad that they went with a more non-linear approach to the story though. Apparently the "memories" sequence would have originally been the opening, but I felt it was far more effective in the middle of the game, revealing who your character is and giving them more agency.

Thanks for posting your shots and progress, pumping some life into this old thread.
Louis is interesting. I decided to buy god eater 3 after playing this game. I enjoyed it, but I didn't enjoy hugo. Hugo sucks. And Hugo sucking allowed me to appreciate Louis more. In short Louis kind of does nothing comes up with nothing and the game paints him as the protagonist and you as just there even though you are very valuable. This is compounded upon if like me you didn't bother to actually use hugo. I did the same thing with Louis in code vein because....well everyone is more useful than he is being extremely blunt. But it feels like he's an active character with reasons to be there outside of my existence. It also helps that like the story paints you as important and allows you to be important. And everyone else to be impotant without one being sacrificed for one another.

Io is a fun character, her outfit sucks. Mia's does too, I much prefer their alt dlc outfits. I don't think silva created this world, he was only a reaction to it. But he's a tragic figure none the less, though I would say that cruz is much much more tragic. I do like the that section was saved for the middle. But given what we have seen what the vestiges do, to me because I play through most of the game with npc's it seems like my character passed out randomly and had a fever dream and then woke up hours later unscathed luckily.

I hope in future they do more with the god eater connections as well
 

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Haha thanks. NGL it's been my wallpaper since I took it. I thought there was a way to get those weapons on PC. That sword, the Crimson Long Sword is straight up broken with regard to the DLCs. It has the highest mind stat of any one-handed sword, dealing double the damage of anything else with the Tranquil Slice.

I get what you mean about some of the systems in the game. The focus system needs to be reworked or dropped altogether, IMO. It's too inconsistent and unreliable to try and build into anything. Even if you're using gifts to influence focus. I see what you mean by drains, but I like how they're restricted to ichor only because it motivated me to use those gifts to make a HP regeneration build. Limitations breeding creativity I guess. Parries are garbage on this game, and other than making a build to make them more powerful, they're an unnecessary risk without a worthwhile reward. At not point in the game did I feel outclassed by an enemy because I couldn't get the timing down. I think it's just the result of them not being able to flesh out a lot of ideas due to budget or team constraints.
 

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Yeah that doesn't sound like something I would be interested in trying either.

Another thing I wish this game had: cross platform play. The community is there, but I hate how it's fractured between platforms. The same can be said for other games, but it especially hurts niche titles like CV.
 

Village

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Yeah that doesn't sound like something I would be interested in trying either.

Another thing I wish this game had: cross platform play. The community is there, but I hate how it's fractured between platforms. The same can be said for other games, but it especially hurts niche titles like CV.
This game doesn't really have to worry about cheaters either because there's no pvp which is something else I kind of want to touch on. The lack of pvp. Its very clear there was going to be pvp there are provoke actions , taunts and all that. Along with a literal invasion message, but there's nothing. Even Louis if you swing at him on level one has a block animation and reacts. The only npc character you fight are the not-io's. I would say the shards of karen but that phrase makes me giggle because modern context has made that name funny.

If I were to hazard I guess the reason there is no pvp besides time is that similarly to how God Eater is a more hack and slash Monster Hunter with less hitstun on a lot of moves. Code Vein is a more hack and slash Dark souls with less hit stun on a lot of moves and weapons. And playing that in multiplayer having someone slash away at the other player and they don't really react feels really un-fun and reminds me of ps2 era 3d fighters not by namco. Not great, now they could keep future code vein's single player only but if they do they need to expand that interaction. You are loosing something when you remove the pvp aspect of this type of game and outside of the possibility of having two helpers which is possible in dark souls you get nothing in return.
If I were to pitch something I would say one have that team up with an npc time build a sort of relationship with them. I mentioned this above but leaning into the building a relationship with the npc aspects besides give them a gift for trading would do wonders for immersion and might get people to engage with the npc's outside of needing help with the one boss fight. Also have the npc's provide more specific lore on locations and situations outside of cutscenes.
Two though, I would say PVE with other players should yield better rewards, it shouldn't just be titles and Icons. Special in game items that could drop at random with specific percentages, particular weapons, blood veils , blood codes , and colors and accessories. You could even use that as a system to say just port over a bunch of god eater clothes and put them in the game.

If you were to ask me what i wanted, I would say put fightable npc's and pvp into the game because I find that these npc's in dark souls tend to add lore and random pvp is sometimes funny sometimes frustrating but a general break from what darksouls is. However I understand and would likely push for them expanding on pvp and making code vein more unique from dark souls than trying to ape it. The more hack and slashy aspect of code vein is why the people who still play it enjoy it and refining what that is would probably go over better than just overhauling the entire combat system to feel more like a game they already own.




 

Village

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Updates and more thoughts on the game, and this time its music or lack their of in some cases

Put simply its disappointing. At worst there's nothing but sounds and ambience at best really derivative takes on dark souls fights No, that's not quite right. At best actually is the angsty ass rocks songs that show up. The game should have leaned more into that. If instead of taking a traditional route with music's and had the game score as angstily as its esthetic with the boss fights and ambience. And then allowing for boss fights to have this metal/rock orchestrial feel, they could have had something really unique that fits its aesthetic. I for the life of me cant remember a damn unique boss theme in this game. But even away from the game I find myself humming " I WAKE UUUUUUUP. I'M TURNING INTO SOMETHING ELSE". Because while angsty and and cheesy that sort of thing to me has a lot more ernestness to it than the orchestral stuff. That stuff feels like a desire to take " Super serial " in a very traditional way and this a very non traditional game in many respects/


Finally. I have now soloed every boss in the game.

Congrats. I can't do that with that dualboss. I guess I could try by I enjoy my santity
 
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Village

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As a I get closer to the end of this game. One thing I really like about its narrative is that it doesn't really try and make the government entity look pretty. They are just bad it would be really easy to just make them look like they were just following orders and things got out of hand and to a degree my statement is true. But the game every step of the way makes silva and his jackboot goons not only look incompetent participatory in a system that only really served to literally suck the blood the poor and the vulnerable for a "greater good " and while that good was infact greater i'm glad the true ending completely dispels that. While a sacrifice is made a great one at that , they now don't need the system of governance they had before. The " police " in this instance can actually do the thing that they are actually supposed to do which is...help people and not steal from them regularly. David is at the camp and along with wishing he was a partner character ( and the game hints that all 3 unpartnerable base vampires were supposed to be ) I wish you got more of his perspective on this. David seems like a genuinely good dude and not really inline with how silva operates to the degree in which he would rather hangout with a bunch of people in their young twenties than be bothered with the rest of his group . There's potential there wish they explored that




You all may have noticed I got to the dlc , I have A LOT to say on that. But i'll get to that and a very short video I made when I collect my thoughts on the matter. In regards to that funny video
Preemptive , sorry jack
 

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Yeah, I really would like a sequel or even a prequel to learn more about the world. It seems like they kind of tried to do that with the DLC, but it might just be repurposed cutting room floor content. I would be interested to see your video with your thoughts on that. Love the pictures!


Congrats. I can't do that with that dualboss. I guess I could try by I enjoy my santity
They are quite beatable with a high elemental resistance build. The biggest issue then is C stunlocking you while BB goes to town with her saber. It gets even more difficult in + playthroughs though, where the enemy damage output and HP start getting ridiculous. At NG+ 4 even standard enemies do about 1000 hp of damage on weaker attacks.
 
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J-Spot

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Oct 27, 2017
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Is the DLC for this worth picking up? I'm nearing the end game and see that the season pass is on sale, but I may be ready to move on. Does it do anything to stand out from the main game, or is it pretty much just more of the same?
 

Village

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Is the DLC for this worth picking up? I'm nearing the end game and see that the season pass is on sale, but I may be ready to move on. Does it do anything to stand out from the main game, or is it pretty much just more of the same?
The actual areas to navigate in the dlc's aren't great and aren't much. The actual bosses are fun as hell, and you get really weird/good bloodcode,veils, andspecific spells. If you are ready to move on and had your fun, i'm not really gonna tell you to buy the dlc because its just more bosses. Really fun bosses , but more bosses.

If you want a little more content more of a connection to god eater and to be broken as hell on ng+ runs , go for it. But if you are already done, again not gonna tell you its a must buy
 

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Is the DLC for this worth picking up? I'm nearing the end game and see that the season pass is on sale, but I may be ready to move on. Does it do anything to stand out from the main game, or is it pretty much just more of the same?
Only if you’re meta building. The areas are pretty lackluster and two of the bosses are manifestations of the worst parts of boss battles in the game.

The blood codes contain some awesome gifts that almost break the game however. If you’ve put in well past the time it takes to get all 4 endings and your still doing enhanced playthroughs the DLCs are definitely worth it.
 

Village

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On that note lets talk about the dlc huh?

Ok I feel two ways about the dlc

First the negative. They are disappointingly short and are designed with an awareness of that. The notion that spells and bloodcodes are locked behind beating or attacking bosses in certain ways is not great and this sort of game while relying on builds isn't really built for that. Dark souls type bosses whilst meant to be learned are still designed to be unfair in many ways and you having to navigate that unfairness. Through skill or builds. And while this maybe on the easier side of that its still a dark souls style boss and its kind of bullshit

On the otherside I find the areas themselves while short....interesting. These DLC"s are outside, they are all outside the rift. You get to see , whilist in the depths a glimpse of outside and outside looks pretty interesting. I wish these dlc's wee longer and we just got to explore outside not just the depths but what the world is. You got a little more lore to fill in a story gap about a character who's blood code you get but never gets thoroughly explained earlier in the plot. And that's neat but IMO seeing outside and possibly getting more outside would have been better.

Also these are the most fun bosses in the game. Its great. I want more god eater bosses, these felt like the most fair bosses I've fought against in the entire game. The only bosses that compare, is the final boss part 1 and 2 which are again both god eater monsters. The god eater monster movesets really lends itself to the combat in this game and I hope a hypothetical code vein 2 gives us more of that

Only if you’re meta building. The areas are pretty lackluster and two of the bosses are manifestations of the worst parts of boss battles in the game.

The blood codes contain some awesome gifts that almost break the game however. If you’ve put in well past the time it takes to get all 4 endings and your still doing enhanced playthroughs the DLCs are definitely worth it.
Wow not a fan huh?

And about that funny video...sorry jack.

 

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Hehe that video is great.

To be more specific, I am not a fan of the DLCs overall. The Hellfire Knight is a genuinely fun boss to fight against, but the Empress and LoT are pretty awful. They highlight many of the issues with boss fighting in CV: AoE spam, instant free hits on evades and other general BS. They can be easily out-built, but that shouldn’t be the point.
 

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Is this game difficult by any means? I always wanted to grab this game.
The general consensus is that it’s not as difficult as a souls game, but it has its own host of BS design decisions that are mostly the result of its clinging to souls tropes that make sections cheap or unfair. AI companions follow you throughout the entire game and they can be quite helpful. One of them can almost play the game for you. Leave them behind if you want a challenge. Levels and boss encounters are not designed with solo play in mind and it’s a long way back when you die when there’s no AI buddy to res you.

The main draws to the game are the anime aesthetic (character creation is pretty good for the genre) and the class system (blood codes) of which can be changed on the fly, allowing you to mix and match skills and abilities and quite literally build your way out of the difficulty. CV doesn’t seem to mind if you break it either. It’s a lot of fun when you get into meta building and finding setups that stunlock or one-shot bosses. Want to cloak and passively explore a level? You can totally do that.
 
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Solidpanic

Member
Oct 28, 2017
110
Having an AI partner definitely makes the game easier, but I like the story context of it (as crazy as the story is) because you see these other people living in this world and common sense would be if you're in this insane world with all of these monstrosities, then you definitely want to not go alone and tackle these creatures with a partner. That's the head canon I gave myself thus the partner mechanic never bothered me.
 

J-Spot

Member
Oct 27, 2017
636
Is this game difficult by any means? I always wanted to grab this game.
I just finished over the weekend and didn’t find the game overly difficult. It may be influenced by Dark Souls but it very much has training wheels on. I only died a handful of times while exploring. Some of the bosses took four or five tries but with the exception of the final boss I never found it frustrating.
 

Deleted member 25870

User requested account closure
Banned
Oct 29, 2017
2,069
I finally did it. I made a meme build. Just apply the buffs and hold triangle. It’s hilarious and I feel dirty.

Here’s the core build:

Here’s a small tweak that makes it far more effective:

Here’s what it does to Oliver in NG+4:

It works surprisingly well as an adventuring build. I’m going to experiment with other statuses on bosses who are immune to stun. The damage output should be the same, even if you can’t hold them in place.