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Commodore Amiga Appreciation Thread

Pottuvoi

Member
Oct 28, 2017
1,512
This kind of talk makes me feel like a very old man. But yeah, it was a pain. Who Framed Roger Rabbit is the game that sticks out in my memory as being a disk swap nightmare. Would load a little from disk one then ask to insert disk two, load a little from disk two then ask to insert disk one, rinse and repeat.
VGA sierra games were ridiculous as well, just pain with couple of additional drives.
On Amiga only proper way to play them was with HDD.
 

Fularu

Member
Oct 25, 2017
6,049
Damn i forgot that, i only remembered that i wanted it lol.
Some versions did come out and is available on aminet (in 1997) and Blue Byte even asked people to port it to Amiga computers.

You have to remember that at the time, the team was mostly made out of Thalion Software people who came from the ST and Amiga demoscenes so it was prety important for them

Unfortunately no one offered :-(
 
Oct 26, 2017
2,385
You haven't played Street Fighter II if you haven't played it in 32 colours, with a single button and switching through four disks every time it loaded.

In other news, the Commodore: The Amiga Years book finally arrived after two years from the Kickstarter. It's supposed to be the inside story of the creation of Amiga. Will have a read.
 
Oct 26, 2017
2,385
Wow, I just went to have a look at Gravity Force 2 on Youtube. Turns out there is VERY little on that game (it was also released as Gravity Power on the Amiga Power magazine), but the guys behind it just released a remake for modern platforms! I'll need to have a look.

https://www.gravityforce20.com/

Gravity Force 2 was awesome. It was a multiplayer only unofficial sequel to a rather unknown game, but it was STUPIDLY customizable. You could add all sorts of mods to the gameplay (gravity, shot effects, special weapons, etc) and there were a ton of levels to choose from.
 

basic_text

Member
Oct 27, 2017
584
Derby, UK

Ignatz Mouse

Member
Oct 27, 2017
5,947
I was an ST owner, then Amiga owner.

Some of the best gaming ever.

I never managed to get an emulator working on my Raspberry Pi.
 

Fularu

Member
Oct 25, 2017
6,049
I was an ST owner, then Amiga owner.

Some of the best gaming ever.

I never managed to get an emulator working on my Raspberry Pi.
Don't waste your time with amiberry, amiga (and st) emulation sucks on the Pi.

You can get much better results going the usff pc route with bigbox. I can even link you a very thorough tutorial on how to properly setup your amiga and st using launhbox/bigbox
 

2+2=5

Member
Oct 29, 2017
971
These are games from a very specific category, games made in Italy! We don't have too much to be proud of but there were some good Italian games on the Amiga


Nippon Safes Inc


The 2 best fighting games:

Fighting Spirit


Shadow Fighter


Simulmondo used to make action adventures with an extremely simple gameplay, very short but imo they had a great atmosphere, also they were episodic! We could almost consider them precursors of today's walking simulator or TellTale games.

Dylan dog


Diabolik(11 episodes!)


I'm sure there are other games(some soccer game i guess)

EDIT:
Lupo Alberto was probably bad and insanely hard for me but i loved it lol
 
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Miscend

Banned
Oct 25, 2017
265
I had a C64 then went onto the SNES. Never had an Amiga but always wanted one back in the day because of its awesome media abilities.
 

Fularu

Member
Oct 25, 2017
6,049
I had a C64 then went onto the SNES. Never had an Amiga but always wanted one back in the day because of its awesome media abilities.
We were kind of puzzled by all those "multimedia" pcs advertised in the mid 90s because we already had all that since 1985 with the amiga

Was a fun ride really
 

Krejlooc

Indie Game Dev
Verified
Oct 27, 2017
20,185
Its where my career started 8). Did the music on Fifa, Mortal Kombat 2, half the music on Colonisation and the never released Primal Rage. My early PC game projects were still written on Protracker as well.
Primal Rage was released, I have a boxed copy. There's also one on ebay right now:





 

j^aws

Member
Oct 31, 2017
483
UK

The UK computer show, Micro Live, where I first heard about the Amiga in 1985, and my jaw remained on the floor for the entire show. I was sold and wanted one immediately.

The video marvels at a wonderous contraption called a... mouse. And shows the amazing ability to move windows and access menus - this was not a GUI as we call them today, but a WIMP!

Finally, its sound hardware, being sample-based sounded so realistic compared to other FM-based synthesisers, this machine was not just for spreadsheets, but the future of computer games.
 

Krejlooc

Indie Game Dev
Verified
Oct 27, 2017
20,185
It's Primal Rage 2 that never saw release
I assume that poster is talking about the music for the Amiga ports, because I just checked with Josh Tsui and they didn't use Amigas to create the music for the Arcade version of MK2.

Primal Rage for the Amiga appears to have only released in Germany, perhaps the user was unaware of such a release?
 

Fularu

Member
Oct 25, 2017
6,049
I assume that poster is talking about the music for the Amiga ports, because I just checked with Josh Tsui and they didn't use Amigas to create the music for the Arcade version of MK2.

Primal Rage for the Amiga appears to have only released in Germany, perhaps the user was unaware of such a release?
No we sold Primal Rage at the computer shop I worked at in the 90s in Paris. I was the Amiga expert/seller/technician
 

Fularu

Member
Oct 25, 2017
6,049
And where did you source it from? What publishing house?
Through various distributors. I was good friends with the Ocean France sales rep and he hooked us up with lots of Amiga software that was getting harder and harder to secure.

I know it wasn't through our german supplier because I was the one responsible for ordering our Phase cards and various amiga cds (which all came from Germany)

If you look at the Primal Rage box, it has french packaging and instructions (I also had the game)
 

Krejlooc

Indie Game Dev
Verified
Oct 27, 2017
20,185
Well then now I'm really curious as to the user's comments. Was he just outright mistaken?
 

Fularu

Member
Oct 25, 2017
6,049
I mean most Amiga games coming out at the time weren't "officially" released anywhere. You had to either go through a distributor or straight from the publisher.

We were getting all the Team 17 games through Ocean even though the games weren't officially available (because most specialist stores had phased out their Amiga sections by the end of 1994). It got prety dire once Commodore folded and then Escom went belly up soon after
 

Krejlooc

Indie Game Dev
Verified
Oct 27, 2017
20,185
I mean most Amiga games coming out at the time weren't "officially" released anywhere. You had to either go through a distributor or straight from the publisher.

We were getting all the Team 17 games through Ocean even though the games weren't officially available (because most specialist stores had phased out their Amiga sections by the end of 1994). It got prety dire once Commodore folded and then Escom went belly up soon after
This is obviously from Time Warner and Probe is listed as the developer. Seems like this would have been obviously rolled into the same deal they had struck world-wide to publish the SNES, Genesis, Saturn, 32X, PC, PSX, Jaguar, and 3DO releases. It would be weird for this to somehow not be an "official" release given that circumstances.
 

Fularu

Member
Oct 25, 2017
6,049
This is obviously from Time Warner and Probe is listed as the developer. Seems like this would have been obviously rolled into the same deal they had struck world-wide to publish the SNES, Genesis, Saturn, 32X, PC, PSX, Jaguar, and 3DO releases. It would be weird for this to somehow not be an "official" release given that circumstances.
Games would be made, boxed, Amiga labeled (the games had the same boxes for every version, Amiga, PC, PC CD, etc) and then shipped to wharehouses in the UK where the Amiga was still strong. I would go through our own distributors who would secure the games for us so that we could sell them.

AFAIK Time Warner and Probe had no presence in France at the time (It was the same deal with Rise of the Robots) and used third party distributors to get their games here, Our boxes of games mostly came from Nanterre (Paris suburbs) or some british town I don'T remember the name of. Our Amiga CDs came from Munich though (all the Aminet discs, Demo compilations, Public Domains and co)
 

Krejlooc

Indie Game Dev
Verified
Oct 27, 2017
20,185
Games would be made, boxed, Amiga labeled (the games had the same boxes for every version, Amiga, PC, PC CD, etc) and then shipped to wharehouses in the UK where the Amiga was still strong. I would go through our own distributors who would secure the games for us so that we could sell them.

AFAIK Time Warner and Probe had no presence in France at the time (It was the same deal with Rise of the Robots) and used third party distributors to get their games here, Our boxes of games mostly came from Nanterre (Paris suburbs) or some british town I don'T remember the name of. Our Amiga CDs came from Munich though (all the Aminet discs, Demo compilations, Public Domains and co)
I misunderstood your post, then. I meant rather that it's unthinkable that Time Warner did not actually obtain the licensing rights for computer versions of Primal Rage, specifically including the Amiga version. Release, yeah, that's always been a grey area even with console makers who had established distribution streams (like Sega pushing most of their stuff through Virgin early on), but the port assuredly was official and licensed. No way would Atari let an unlicensed port to the Amiga exist without Time Warner paying for said rights.
 

Fularu

Member
Oct 25, 2017
6,049
I misunderstood your post, then. I meant rather that it's unthinkable that Time Warner did not actually obtain the licensing rights for computer versions of Primal Rage, specifically including the Amiga version. Release, yeah, that's always been a grey area even with console makers who had established distribution streams (like Sega pushing most of their stuff through Virgin early on), but the port assuredly was official and licensed. No way would Atari let an unlicensed port to the Amiga exist without Time Warner paying for said rights.
Oh the game was definitely very official. We recieved advance notice so that we would get it on day 1 (people were crazy over rendered gfx at the time and DINOS! (JP craze)
 

Krejlooc

Indie Game Dev
Verified
Oct 27, 2017
20,185
Oh the game was definitely very official. We recieved advance notice so that we would get it on day 1 (people were crazy over rendered gfx at the time and DINOS! (JP craze)
The game was super popular for a while. I remember it getting a good amount of buzz in a time when MK3 was the juggernaut taking up almost every arcade article. To gain any sort of mind share, you had to be pretty popular.

Shame, though, the Amiga port isn't very good. None of the home ports are, actually. That's why I have an actual JAMMA board lol. Even the midway treasures release is using broken emulation that didn't defeat the copy protection and is thus heavily censored.
 

Krejlooc

Indie Game Dev
Verified
Oct 27, 2017
20,185
Well tbh the game is prety average (to put it mildly)
Compared to the drek that was coming out of the arcades at the time, it was actually above average. Still not a good game to play, but maaaaaan the average arcade game in 1995 was pretty terrible. At least Primal Rage had a coherent art design. The Arcade version still looks pretty impressive (all the home ports have really, really smaller sprites compared to the arcade version, even the PSX and Saturn ports).
 

Stiflers Mom

Banned
Dec 18, 2017
278
Btw, there was an Amiga Celebration event called "Amiga 32" last years october in Neuss/Germany..


I was there, and it was a really nice experience.
There were around 500 people, but that only due to that places guest restrictions. Could have easily been double amount of people there, from what I heard about ticket sales (which were sold out 3 or 4 months before the event)..

Amiga is alive, even if it's only in the hearts of a die hard fandom consisting of old dudes like me... ;)
 

Akumasama

Member
Nov 8, 2017
476
Italy
Man I'm so happy I got a chance to experience the Amiga world.
Back when I was a kid an Amiga 500 is the first gaming deviceI received when I was 9 years old, and of course as we all know it was much more than simply something to play games, granted that videogames is what probably interested me most at the time.
Before Amiga I only played stuff like pong and aside from Arcade I wasn't really particularly interested in videogames over more canonical toys.
That's probably because I had little experience with home videogames, the only other device I experienced was an old Tape C64 (or was it a C16?) which literally took more than 30 minutes to LOAD a game, and games themselves were pretty meh lol
During the late period of Amiga I was kinda envyous of other videogame devices, mostly the SNES. In hindsight I realized how many brilliant, original and awesome games I had the chance to experience firsthand through my Amiga.
It's something that makes you think, back then I probably didn't fully realize how lucky I was.

Oh and OP no mention of Thalion Software games! Lionheart, Ambermoon, Amberstar! Later on they split in two and changed name, one side eventually came to develop "Sacred", the other side mostly developed conversions and a really really atypical and nice PC RPG which was the spiritual successor to the "Amber" games. Name is "Albion".

One regret I have one of my favourite Amiga game (The Chaos Engine) is the fact that despite playing it so much alone and with friends, I could never manage to reach 100% completition. There was a secret room in the last zone that somehow I could never manage to find :(


My biggest achievement, I think, when I was a little kid was completing Project X by Team 17 (the original version, not the easy Special Edition) without cheat modes or anything. That might seem like nothing for nowadays' standards, but for a small kid like me with no internet and such, it felt like such an achievement! None of the people I knew in my small town managed to do so (guess the average level was pretty low, eh? :P)


When it comes to favourite games I personally liked a lot games by System 3 and Psygnosys.
They weren't perfect games, nowhere close to that, but I liked the ideas, the packaging, the art design.
Myth (Amiga version! Much different from the original C64 one), The Last Ninja series, Silly Putty
Ork, Barbarian, Agony, Leander, Aquaventura, Samurai series, Shadow of the Beast series <3
 

ffvorax

Member
Oct 27, 2017
2,587
I have some many games on my mind right now... I loved my Amiga 500, it was super, and one of the best thing of it, apart the graphic, was the music of games.... I literally started games just to hear the soundtrack of some of these...

Didn't read the whole thread, but I will cite a couple of games:
Lionheart - > great platform and world, great graphic
Wings -> Best flight fight simulator ever
Hostages -> can't even say what genre it is... but was another wow game
Ruff'n'tumble -> never understood how they manage to get this graphic on the amiga...
Mega Twins -> super fun to play togheter with a friend
blood money -> pure genius and style
Alien Breed -> fucking intense and horror even with that visual... the music was huge part of it
assassins -> never understood how to end a level, still loved it lol
last samurai -> another great platform

i can go on forever.... really... i would instabuy a modern console to play again all these titles plugged on my tv, but probably better on portabel, I actually purchased on psvita Alien Breed and Pinballs fantasies/dreams that were released as the originals, and wings on pc...
 

samwyse

Member
Oct 28, 2017
374


No mention of Populous yet. Pure magic for someone who was still a C64 kid. I got my own Amiga pretty damn late (1993).
 
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2+2=5

Member
Oct 29, 2017
971
A video homage to the Amiga, maybe not the best one or the most complete but i like it.
 

xrnzaaas

Banned
Oct 27, 2017
4,125
I loved my Amigas, I owned a 500 and then a CD32. Ended up selling the CD32 about a year later and I'm really mad at myself for making that decision. Would've been cool to own one right now and their prices have skyrocketed.
 

Liljagare

Banned
Oct 28, 2017
616
Oh boy, I spent way too many hours in Dungeon Master, Chaos Strikes back and Carrier command. :} I still can fire up CSB on WINUAE and enjoy it.

First thing I felt in ages that can compare to those days, was trying on a proper home VR setup.
 
OP
OP
NeoZeedeater

NeoZeedeater

Member
Oct 27, 2017
3,573
Oh and OP no mention of Thalion Software games!
I agree, they were great. :) I did mention some in the original TNL thread (there's a link in the first post) but decided to do a smaller thread here so others could add stuff. I suppose I could have included 50 or more games and there still would have been lots for others to add. The Amiga has insane quantity and quality.

Another game I would like to mention is Shadow Dancer as sometimes console and/or Sega fans ignore the Amiga. This is quite a good port aside from the colour palette, and the closest home version to the arcade back then as the Genesis one was a different game and the SMS one was downgraded more.
 
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Krejlooc

Indie Game Dev
Verified
Oct 27, 2017
20,185
Speaking of new amiga games, looks like i will be helping out on the amiga port of the new megadrive game tanglewood. I've begun writting a skeleton project to mimic the megadrive vdp environment on the amiga in 68k asm as a starting point for the conversion.

Fun stuff!