- Oct 27, 2017
Ambient treasure is already part of the equation though—ships doing treasure voyages would have that on top of the rest. So it's moot. No one cares about stealing ambient treasure, no one cares about losing it. Except now in the process of stealing it I ruin someone's Tall Tale and get labeled a troll who is "playing the game wrong"It is an interesting tension to it. I guess one thing that does occur is 'ambient treasure'. Most Tall Tales I have done have seen us also collect a bunch of stuff just by chance. So there is often going to be loot for those who seek it. Not as much as a crew gunning for chests or skulls, sure, but it seems to me the chance of an entirely empty ship are unchanged, really.
Ask anyone who plays primarily for PvP, and they'll tell you the seas have been pretty dang dead loot wise. Which is the crux of Summit's argument. It's dead by design. It was always going to peter out when a majority of the playerbase leveled up and stopped doing voyages, but by adding loot that hold exclusive "value" to only one crew the shift came much more suddenly
I rob people for FISH now. And to do that I need to board, murder, and spawn camp until my crew docks and empties their barrels. I don't enjoy the names I get called and yet it's me trying to play the game the way Rare designed it
And when I find people doing Tall Tales, my first thought is "I need to sink and steal their quest items so they'll leave the server and be replaced by someone who will fish me some fish to steal"