I'm confused—do I need TTW1 installed to download the von Carstein DLC? I only have 2 + ME installed, and I'd love to keep it that way if possible. It's a big game.
e: nvm, got'em. what a weird system
iirc, that ring around a selcted/targetted army is the reinforcement range, which doubles as their zone of influence. there will be a line from each army participating. the aggressor and defender(s) each have their own reinforcement range.how close do my guys need to be to each other to reinforce? I want my Vlad and Isabella to use their remarkable smooching powers
This sounds awfully like the Green Knight...I'm not happy with the free LL because both of his starts are relatively close to Kroq-gar. The enemies you will fight will be similar in both campaigns.
Some people speculated that Nakai could start in Albion because he's a wanderer and appears where he is needed most. Now that would have been a completely different campaign experience.
But now we're getting more of the same.
see that's what i figured, but the in-game tutorial said there'd be an arrow pointing on the campaign map when i hovered anyone that could reinforce another army. and i saw that arrow once, when hovering one lord, but never againTotal War WARHAMMER II |OT| yoooo lizardmen finally got an update!!!
iirc, that ring around a selcted/targetted army is the reinforcement range, which doubles as their zone of influence. there will be a line from each army participating. the aggressor and defender(s) each have their own reinforcement range.
zone of influence prevents enemy units from moving through an enemy army
see that's what i figured, but the in-game tutorial said there'd be an arrow pointing on the campaign map when i hovered anyone that could reinforce another army. and i saw that arrow once, when hovering one lord, but never again
and then i attacked Drakenhof when Mannfred looked to be juuuust outside the range of Drakenhof's ring, and he still reinforced. so what the heck
also i was sorta getting into the endless-undead-hordes fantasy but man, it hurts to lose so many guys even when i know they're not worth much. i'm also still used to MTW2 and have no idea about the best ways to use flying units or spells. i got Drakenhof comfortably but lost all my vargheists doing so
i might just not be cut out for the horde lifestyle. maybe dip back to one of the few-but-elite factions and carve through an army of skaven with three swordsmen or whatever
the Bloodlines thing seems really cool though. i love, and am totally awed by, how many cool flavorful systems this game has
CA keeps delivering. These map changes are great!The new starting position for Tiktaq'to is out on the steam page.
Compare the maps:
Old:
New:
There's a new Massiv Orcal province near Parravon and the region borders in Talabecland, Ostermark and Jungles of Green Mist have shifted, which probably mean new settlements.
me too. I also hope that "inside" the empire CA adds other races. Do the wasteland, stirland, middeland and averland need to be these big provinces that take 2-4 turns to transverse? with only 1 city?More dense Empire provinces are something I've wanted for awhile.
LOLdesired outcome: stronger empire
result: more vampiric corruption spreading faster
It was added last patch so you can already play with it.Albion is named on the new map while it's not on the old one.
Now available as a province ?
First you should know that The reinforcement range usually is equal to their area of influence.see that's what i figured, but the in-game tutorial said there'd be an arrow pointing on the campaign map when i hovered anyone that could reinforce another army. and i saw that arrow once, when hovering one lord, but never again
and then i attacked Drakenhof when Mannfred looked to be juuuust outside the range of Drakenhof's ring, and he still reinforced. so what the heck
also i was sorta getting into the endless-undead-hordes fantasy but man, it hurts to lose so many guys even when i know they're not worth much. i'm also still used to MTW2 and have no idea about the best ways to use flying units or spells. i got Drakenhof comfortably but lost all my vargheists doing so
i might just not be cut out for the horde lifestyle. maybe dip back to one of the few-but-elite factions and carve through an army of skaven with three swordsmen or whatever
the Bloodlines thing seems really cool though. i love, and am totally awed by, how many cool flavorful systems this game has
Just want to add for benj that you can double click a spell to use the overcast version of that spell. In the case of invocation of nehek it becomes an area healing spell!Vargheists are also somehow like the squishiest unit in the game that isn't total chaff. You really need to keep them cycle charging with little time in melee or they'll get carved apart.
Also if you haven't figured it out yet, Invocation of Nehek and your zombie summon can carry the game almost by themselves magic wise. They're arguably the two best spells in the game.
gfx options affect fps, not turn times unfortunately. that's a cpu thing as ai resolve their turns.Thanks for the tips!
One last question: are there any graphics settings or anything that'd reduce turn resolution time? I want to run Mortal Empires for a few reasons, but even with an SSD + a considerably stronger computer than the game takes, the ~3 turns I had time to play last night all took, like, a full minute to resolve. felt like a bit of a drag, especially since I couldn't seem to defocus the application without pausing it
Thanks for the tips!
One last question: are there any graphics settings or anything that'd reduce turn resolution time? I want to run Mortal Empires for a few reasons, but even with an SSD + a considerably stronger computer than the game takes, the ~3 turns I had time to play last night all took, like, a full minute to resolve. felt like a bit of a drag, especially since I couldn't seem to defocus the application without pausing it
yeah, I figured that was the case, was just hoping there might be some weird loopholegfx options affect fps, not turn times unfortunately. that's a cpu thing as ai resolve their turns.
in mortal empires it will get better as enemy ai factions are defeated or absorbed. but it is always on the long side.
there is something that "decreases" end turn time if you aren't using it. In the upper left corner there is a camera icon where you can define how the in-game camera works when the AI is doing their turns. If you make the camera not follow the AI factions as well as make their lords and heros move the fastest speed it will make the turn times a bit faster.Thanks for the tips!
One last question: are there any graphics settings or anything that'd reduce turn resolution time? I want to run Mortal Empires for a few reasons, but even with an SSD + a considerably stronger computer than the game takes, the ~3 turns I had time to play last night all took, like, a full minute to resolve. felt like a bit of a drag, especially since I couldn't seem to defocus the application without pausing it
Thanks for the tips!
One last question: are there any graphics settings or anything that'd reduce turn resolution time? I want to run Mortal Empires for a few reasons, but even with an SSD + a considerably stronger computer than the game takes, the ~3 turns I had time to play last night all took, like, a full minute to resolve. felt like a bit of a drag, especially since I couldn't seem to defocus the application without pausing it
My camera settings:i'm curious: does anyone use a camera other than the uhh... medium one? everything else feels wrong to me
I see! in case you also don't know alongside that patch, sudenburg and bowmen of oreon were also added to the ME campaign.Ah, did not know that. Sorry. I haven't played since the Pirates released because i was waiting for Crynsos to update his mod and it took so much time i lost my hype until now.
I'll still wait but with a bit of luck, he'll update quicker this time.
i use the same system, except that owned/enemy heroes are fast rather than fastest.My camera settings:
My reasoning, i usually don't care about neutral factions and allied factions so the less info i get from them the better. The enemy faction i only care about the armies so i usually have camera following their armies; fast speed is good enough for me as i only need to know the general area of their armies. For my factions fastest for heros is great as i generaly just click on an action; so i don't need to see the camera following them. My armies at normal speed are a bit too slow for my taking, fastest is too quick if you make a mistake/missclick; fast is good enough for me.
- My faction: camera off, armies fast, hero fastest
- Neutral factions: Camera off, armies fastest, heros fastest
- Allied factions: same as above
- Enemy factions: camera armies only, armies fastest, heros fastest
Hello! This advice probably comes a bit late and might fall into the "to rudimentary" category. As a veteran player I like to go completely blind about the best way to play a new race and try to live with the consequences but! As a new player I found it really helpful to take the beginning 10-12 turns as a test drive and then start over once I got the mechanics of the race. As a vet it's fun with disaster campaigns but as a new player you can really sub-optimize and get stuck in long, potentially boring scenarios.Hey—I'm sure this gets asked all the time, but does anyone have any advice for someone who wants to get into this? I played a lot of MTWII a couple years ago, and did a few hours on a Dark Elf campaign in this a year ago before getting overwhelmed by upkeep.
I know there are a lot of "tips for people starting Total War: Warhammer" articles/posts out there, but they seem to overwhelmingly fall into one of two categories: Step-by-step directions for a given campaign ("Turn one, build a harpy, go three kliks north, siege the barbarian camp, start researching Elf Hats, turn two, pivot left,") or extremely rudimentary stuff ("Use your units to attack enemies!"). I'm looking for advice in the sweet spot. I have operated a computer before, but I also don't want to follow directions for how to play.
I think I mostly need some fast-and-loose advice for economy management; this game throws a lotta resources up fast.
Thinking I'll do Dark Elves or Vampire Counts, if it matters. Do have Mortal Empires, don't have any other DLC.
I'd be down for a Throgg sized Grimgor aswell.All I'm asking for is a Throgg-sized kroxigor wielding a kroxigor-sized sword, CA. Make it happen.
Good preview of the new Skaven stuff from today's livestream. Both the Under-Empire and Ikit's mad factory seem really cool and powerful. Skaven are so much cooler now. Also probably great potential for modders.
The Under-Empire mechanic looks amazing and opens up so many new ways to play the Skaven.
The Workshop seems really strong and might make the late game pretty easy for Clan Skryre. The other Skaven factions could feel underwhelming in comparison.
This is crazy.It looks like Tehenhauin will be able to set off a Skaven vs. Lizardmen hellwar as he goes up the sacrifice tree. All Skaven and all Lizardmen are instantly at war, and he gets big diplomacy bonuses with other Lizardmen. Can't wait.
IMO this change is really needed, a "LOT" of empire provinces were too empty! I still think that stirland, wasteland and middenland still need more settlements. To me it makes 0 sense to have a province has big as wasteland with nothing in it. It is boring game design.ME got some notable changes as well. Two empire provinces went from 2 to 4 settlements, Skavenblight went from 10 to 12 slots and some other stuff.
It means that they spending more time on the next game.So the only remaining content for WH2 will be Lord packs, no more Campaign packs. (source)
Not sure what to think about this.
So the only remaining content for WH2 will be Lord packs, no more Campaign packs. (source)
Not sure what to think about this.
i hope y'all have plenty of impressions on the dlc. i hurt my shoulder and can't really use that arm with a keyboard rn so my waaagh adventures will have to wait a couple weeks.
unleash the vermintide for me pls
So the only remaining content for WH2 will be Lord packs, no more Campaign packs. (source)
Not sure what to think about this.
IMO many Wh1 races could use new LL and new units. Not sure how CA will aproach the DLC for DLC problem.i wonder how that'd work. the current factions have a pretty big spread of lords now, both for twwh1 and twwh2.