I haven't been active as i have not been home. For give me for the "old" posts.
My impression of DLC
Lizardmen- The prophet and the new skink lord which allow a skink army feel great. It adds a new layer to the lizardmen. The new units are a mixed bag to me. Salamanders and the ancient variant as well as the red crest skinks are really nice additions to the roster while the ark of sotek and the engine of the gods feel a bit too weak to my taste. These 2 last units feel like they perform much worse then the "other" variants like the revifications cristal and ancient stegadon. Maybe i am missing something. The unique mechanic for little Teh feels very imersive, specially in mortal empires.
Skaven- Ikit claw is just an art work, from the animations to the sound design he is extremely impressive. The new skaven units are also really good, not only animation wise but also because they add new ways for the skaven to play. The new unique mechanics for ikit claw are a lot of fun and they push you towards using skryre type units. It is one of the few ingame mechancis which i wish other skaven LL had. Doom rocket, imo, is too powerful for how easy it is to manufacture it; that said it is such a satisfying sight.
FLC
Tiq tak to is a lot more fun then it seems, having one more bomb + buffs to flying units makes for an absolute madness in the battlefield.
Lord Kroak- this hero is absolute bonkers. The part of CA/games workhop that designed this monster wasn't thinking straight. At LOW level he deletes units, at high level he deletes "armies". I dread the day i have to pick up a fight with him.
Under-empire jsut makes the skaven work, No more food issues, no more being pushed into as few armies as possible with as much elites units as possible. It also makes everyone not playing as skaven paranoid as F**** when you see skaven corruption increasing by "events".
I haven't touched bretonnia rework yet.
yeah it's a wall bug.
here's a screen from my current game as ikit claw, assaulting a level 5 high elf gate:
ikit has my best troops in a bit of a makeshift build. and while i don't doubt that i could beat it, pretty cleanly (aside from mass clanrat losses) the autoresolve is giving me way too much credit.
it's considered unwalled (it shouldn't be) and an ambush, too. in a straight, non-ambush fight, a force like that would be evenly matched in autoresolve, thanks to how insignificant clanrats are in the calculation.
buggg
Edit: oh and another thing. an undercity's vermintide (which destroys the undercity, spawns an army, and declares war on the settlement owner) bypasses alliances. i'm not clear on whether it's intentional or not, but it lets skaven effectively declare war on any one faction they want. very handy for engaging entrenched superpowers, or when eliminating smaller factions.
This is so annoying!
Just finished my Tehenhauin campaign. I didn't really get to grips with the army as well as I thought near the end, but the final battle ended up being really easy with the insane vortex powers. Kroxigors didn't seem amazingly strong, but I also didn't want to leave my Red Crested Skinks behind so my final comp was a bit messier than the other two campaigns, where I definitely knew which units were unequivocally the best late-game.
Overall quite a fun campaign for my first lizardmen run, the start was absolute hell but I'm glad I managed to climb out of the mire and get to grips with a few provinces. I never quite fully stabilised with both Dreadfleet and Vampire Coast terrorising my fringe cities, with Harkon cutting a swathe through the jungle in a desperate bid to escape my hounding armies. Dude killed Tehenhauin at two different points, but I managed to catch him eventually.
Thinking about trying to go back to Sartosa next, but I'm also intrigued with Bretonnia or Vampire Counts. Suggestions?
personally i vote vampire counts. IMO they are one of the most fun factions in a total war game because they deleted one part of the game while supercharging the rest.
VC don't have a single ranged unit! Instead they have an extremely resilient army with some of the best flankers, air units and magic users in the game. It feels incredebly different in battle when you can't ever just hunker down and whittle the enemy from afar.
Campaignwise their mechanics push you towards a relatively slow expansion (due to needing corruption for public order) but with very expendable armies (any big battle site will reward you with a place to recruit good units instantly).
While i haven't tried the latest bretonnia rework, bretonia is kinda like a one trick faction. You use cavalry to win every engagement while hoping your peasants can hold long enough for your cavarly top do the job. Siege offences are also really hard since most of the peasant units rout far too easily to be able to breach any type of wall, thus you can only fight on wall breaches as well as in gates.