Since we don't really have a thread dedicated to TW3K I was curious what people in here were feeling as we're less than a month out? I went from pretty tepid to actually rather hyped in the last couple months.
this is where i fell. playing the vampire counts redux and now skaven redux has hit home how incredible the total waaagh formula is. i could sink many hours into 3k, but i fear it won't hit the same highs as total warhammer due to the more traditional formula.I'm somewhat ambivalent about 3K
I'll play it, and i'm exited for something new after a lot of Warhammer.
But also, i'm kind of worried it won't be as interesting as Warhammer? Especially in Battle.
With an interesting setting, my preference for total war and anno 1800 not being in steam i'm buying the game day one. Maybe i'll pre-order if there is any good deal around (haven't looked yet since i'm changing cards)Since we don't really have a thread dedicated to TW3K I was curious what people in here were feeling as we're less than a month out? I went from pretty tepid to actually rather hyped in the last couple months.
Right, so there's the hook on combat. Not going to be as diverse as Warhammer, obviously, but you've still got something over and above the usual.Yeah, if you choose Romance mode your Generals are single entity like the Lords in Warhammer and can be very effective, though probably not as much as in Warhammer.
I'm the same way. I'm planning to pre-order soon.Since we don't really have a thread dedicated to TW3K I was curious what people in here were feeling as we're less than a month out? I went from pretty tepid to actually rather hyped in the last couple months.
3K seems to have a ton of mechanical depth to the campaign map, way more than I remember from the last non-Warhammer TW. I'm probably getting it early.
Plus, isn't there a Fantasy mode? I remember reading about something that adds a little Dynasty Warriors to it.
Look for a mod called 'ME Turn-Time Destroyer.' Been using it, it cuts down the time between turns from about 1m30s to about 45s for me.
Look for a mod called 'ME Turn-Time Destroyer.' Been using it, it cuts down the time between turns from about 1m30s to about 45s for me.
Doesn't this mod drastically effect the balance of the grand campaign though? I was looking into that mod one time but the description said something like "Factions should behave similarly for the most part" and I was like "should?!" I just want shorter turn times, don't mess with the balance of the game!.
I enjoyed playing most of the their previous historical titles, but WH1&2 really spoiled me. The armies, leaders and battle mechanics are so diverse that playing a different faction often times feels like a vastly different experience. Even within the same race those factions can play very differently. As you said, I hope some of the enhancements made in 3 Kingdoms find their way into WH3.Historical titles will never get me as excited as fantasy. There's just so much more diversity possible in the Warhammer universe.
I might get 3K at some point though. All of the QoL and UI changes look great. I really hope they make it into Warhammer 3.
Hey guys!
I'm happy to announce that the Prophet & The Warlock update is almost ready, and will be released this Friday 3rd May at 5pm GMT!
This update will include:
Building Progression Icons II - This mod will be integrated into LSO to avoid a compatibility issue. Huge thanks to Spartan VI for allow me to do this!
New skill trees for the new Skaven/Lizardmen lords in in line with existing LSO skill trees.
Rebalancing of all new units & abilities.
Significant changes to the Skaven weapon teams to ensure they all have a use.
An update to the Bretonnian lord skill trees for the new vow system.
New Campaign AI template, with an emphasis on increased aggression.
New custom army templates for the AI.
THE GREENSKIN UPDATE
Yes, after several months in development the greenskins will be getting updated, in what I can safely say is the most ambitious greenskin overhaul ever attempted by a mod. It will include:
New Playstyle - Greenskins now rely on raiding, looting and sacking to collect teef, promoting an aggressive playstyle that will make you feel like a proper 'ard lad!
New Subcultures - Orc Tribes & Goblin Tribes. Along with Savage Orc Tribes, this will mean that there are 3 subcultures for the greenskins with each having access to different lords, heroes, units and technologies!
4 new lords, 2 new heroes and 20 new units, including 3 unique ROR units!
Brand new "4th Revision" Lord skill trees - The new standard moving forward, representing a significant improvement over current "3rd revision" skill trees.
Legendary Lord Overhaul - Brand new skill trees, with other 30 new unique skills!
Grimgor - Grimgor can now grow in size and strength throughout the campaign, eventually becoming larger than a troll!
Azhag - Completing the "Crown of Sorceries" quest will now unlock 2 lores of magic (from a choice of 8), the ability to summon a unit of cairn wraiths and the "Secrets of Nagash" unique vortex!
Skarsnik - Once Eight Peaks is captured Skarsnik will now be able to recruit Orcs from anywhere on the map and can access to all of the new orc technologies!
Wurrzag - Hugely powerful campaign buff that allows him to build a special savage orc camp chain for free in any settlement!
Lord Specialisations - Regular lords will now have 2-3 specialisations to choose from, allowing for different styles of play, with an emphasis on themed armies!
Bodyguards & Weapon Sets - Specialisations will allow you to potentially unlock bodyguards as well as additional weapon sets!
Spare or Slay? - A new dilemma choice will allow you to take a mount, or choose to slay it and craft powerful new armour from it's hide!
20 brand new starting traits for greenskin lords, with everything from campaign and unit buffs to unique abilities!
Followers - Followers are now recruited from the campaign skills, with 4 randomised choices to choose from, including 9 brand new followers such as the "Cold One Handlas" and "Araby Hot Peppers"!
Remade Tech Tree - Over 40 new technologies created for the brand new tech tree! Spend time and teef to acquire powerful new buffs, attributes and abilities for your units! Instil some courage in your night goblins with the "Fungus Brew" or cover the retreat of your forest goblins with a new spider hatchling summon and much, much more!
New Garrisons, with an emphasis on size - Replace units with better ones by constructing military and garrison buildings, utilising the custom made priority system!
Several new building chains including the Goblin Barrack, Night Goblin, Forest Goblin & Fighting Pit!
Improved Savaged Orcs - Savage Orcs can now build their settlements up to tier 5 allowing them to gain access to a heavily expanded roster. Wurrzag is now apart of the Savage Orc culture so check it out for yourself!
Thank you all for your support and patience, this update has been the most challenging I've ever done and I have learnt a heck of a lot, and I will be using this knowledge to improve every race in the future!
Grimgor - Grimgor can now grow in size and strength throughout the campaign, eventually becoming larger than a troll!
I've definitely had slow UI before (you can tell the game's struggling to keep up sometimes) but nothing so extreme. Been trying to mess with graphics options to improve performance lately, even. But nothing quite like you describe--FPS fluctuates a lot, but I wouldn't say it's stuttery or laggy.Just got back into it after a long time, have some weird performance issues where it stutters massively for 10-15 seconds every time I load into the campaign map (from menu, battle or diplomacy menu) and there's some occasional lag between clicking on the UI and it reacting, but otherwise runs perfectly fine. Does anyone know what might be causing this?
I've definitely had slow UI before (you can tell the game's struggling to keep up sometimes) but nothing so extreme. Been trying to mess with graphics options to improve performance lately, even. But nothing quite like you describe--FPS fluctuates a lot, but I wouldn't say it's stuttery or laggy.
Some general suggestions:
Step 1: verify cache & turn off any modsStep 2: update GPU driversStep 3: use DX11, because DX12 is unstable (and worsens performance, lol)And maybe mess with graphics settings a bit. Back when I turned off SSAO I was surprised by how much more responsive the game was.
Lastly, check your system performance while the game's running to see if there's some weird hardware bottleneck--maybe the CPU or RAM. I don't think SSD vs. harddrive would cause this. Your specs might blow the game out of the water, but TWWH2 could nonetheless use a lot of optimisation.
Hope you find a solution.
Have you manipulated anyone diplomatically as HE? That's where their real game begins.Hey guys... So like many people who start playing a strategy game like that, I am 30ish turns into my first game and I kinda want to restart a new one with my newfound knowledge...
My first game was with Thyrion of the High Elves... While I love the game, I find the HE a bit... boring? To some extent it's almost like if I was taking a faction from one of the other Total War game and dropped them into the Warhammer Universe lol.
Any suggestions for another lord/faction to start a new game with? Something that would give me maybe a bit more of a unique experience but without being super difficult since I'm still a newbie.
Hey guys... So like many people who start playing a strategy game like that, I am 30ish turns into my first game and I kinda want to restart a new one with my newfound knowledge...
My first game was with Thyrion of the High Elves... While I love the game, I find the HE a bit... boring? To some extent it's almost like if I was taking a faction from one of the other Total War game and dropped them into the Warhammer Universe lol.
Any suggestions for another lord/faction to start a new game with? Something that would give me maybe a bit more of a unique experience but without being super difficult since I'm still a newbie.
Oh and second question... Can you skip the launcher and the mod warning everytime you start the game in Steam?
I guess the launcher is nice to get updates but the mod pop-up is annoying... I got it the first time your warned me lol.
So quick question... I've had two different type of events so far where I feel like I should have access to more information before taking a decision but I'm not seeing any options for that on the UI?
First is when you beat a settlement and you have choice to loot, occupy, etc.
The other one is where you get (seemingly) random story events where they give you four choices each with different consequences (money, public order, etc).
In both cases I can't seem to see the current state of my province before taking those decisions?
So quick question... I've had two different type of events so far where I feel like I should have access to more information before taking a decision but I'm not seeing any options for that on the UI?
First is when you beat a settlement and you have choice to loot, occupy, etc.
The other one is where you get (seemingly) random story events where they give you four choices each with different consequences (money, public order, etc).
In both cases I can't seem to see the current state of my province before taking those decisions?
So what's the actual difference between the original Vortex campaign and the Mortal Empire one? Is it just a different story with the factions from the first game added?
Also... I vaguely remember people mentioning some kind of mini campaign or something like that? I might be confusing with another game but if not is it separate from those two campaigns?
So what's the actual difference between the original Vortex campaign and the Mortal Empire one? Is it just a different story with the factions from the first game added?
Also... I vaguely remember people mentioning some kind of mini campaign or something like that? I might be confusing with another game but if not is it separate from those two campaigns?
The mini-campaigns are only in the first game, and only available in DLC, so don't worry about them when playing TWWH2.So what's the actual difference between the original Vortex campaign and the Mortal Empire one? Is it just a different story with the factions from the first game added?
Also... I vaguely remember people mentioning some kind of mini campaign or something like that? I might be confusing with another game but if not is it separate from those two campaigns?
Alongside what everyone said i want to add that the wh1 part of the Mortal Empires (ME) map has already significant diferences to wh1 base game such as:So what's the actual difference between the original Vortex campaign and the Mortal Empire one? Is it just a different story with the factions from the first game added?
Also... I vaguely remember people mentioning some kind of mini campaign or something like that? I might be confusing with another game but if not is it separate from those two campaigns?
Do it.I' m thinking of adding our comunity to era spotlight. what do you think?
For sure, Warhammer/Total War deserves as much signal boosting as it can get.I' m thinking of adding our comunity to era spotlight. what do you think?