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Anno

Member
Oct 25, 2017
6,950
Columbus, Ohio
Since we don't really have a thread dedicated to TW3K I was curious what people in here were feeling as we're less than a month out? I went from pretty tepid to actually rather hyped in the last couple months.
 

Patapuf

Member
Oct 26, 2017
6,398
I'm somewhat ambivalent about 3K

I'll play it, and i'm exited for something new after a lot of Warhammer.

But also, i'm kind of worried it won't be as interesting as Warhammer? Especially in Battle.
 

Hella

Member
Oct 27, 2017
23,392
i was pretty excited for 3k initially, but have cooled on it a lot. not sure if i'll get it now. kinda have a lot on my plate rn
I'm somewhat ambivalent about 3K

I'll play it, and i'm exited for something new after a lot of Warhammer.

But also, i'm kind of worried it won't be as interesting as Warhammer? Especially in Battle.
this is where i fell. playing the vampire counts redux and now skaven redux has hit home how incredible the total waaagh formula is. i could sink many hours into 3k, but i fear it won't hit the same highs as total warhammer due to the more traditional formula.

i guess the character stuff will make or break it for me, now. it could be awesome or a total flop with how fickle the AI has been in total war. like total warhammer has all kinds of cool mechanics that the AI simply doesn't engage with at all--it's completely beyond them.
 

Wunder

Member
Oct 25, 2017
5,785
I'm definitely interested but I think I'll wait at least a year or so before grabbing it, that seems to be a good strategy for Paradox/CA games anyway. I'm enjoying Warhammer a lot and while the time period is pretty intriguing, I'm all about the gameplay. Magic and monsters are way cooler than what Imperial China has to offer.
 
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karnage10

karnage10

Member
Oct 27, 2017
5,497
Portugal
Since we don't really have a thread dedicated to TW3K I was curious what people in here were feeling as we're less than a month out? I went from pretty tepid to actually rather hyped in the last couple months.
With an interesting setting, my preference for total war and anno 1800 not being in steam i'm buying the game day one. Maybe i'll pre-order if there is any good deal around (haven't looked yet since i'm changing cards)

Personally speaking 3 kingdoms appeals a lot to me, as a portuguese we skip a LOT of china/asia 's history so everything from the east feels all a bit part of a fantasy.
While I will certainly like the game due to the above i think the fun factor of the game is heavily depend on how the AI plays with the mechanics. If the AI makes the characters feel alive then the game can be as fun as warhammer because it will play very diferently. If the AI works like in warhammer where it ignores/cheats most of the more complex mechanics (for example i have never seen a beastmen army with late game units) then the characters will feel fickle and frustrating.
Battlewise 3k can be a lot of fun if the duels are fun to watch. I don't think they will be half the fun as warhamemr but as long as they are enterteining then it will be fun. Alongside the duels i am specially interested in the banter between generals and hope there are context "insult/praises".
 

Anno

Member
Oct 25, 2017
6,950
Columbus, Ohio
Yeah I'm sure the battles will lose something from Warhammer in terms of spectacle and variety. There's just really nothing to be done about that. Hopefully they can gain something in other areas, though. AI especially seems like it could be quite a bit better with the limited/mostly mirrored unit pools.

The campaign though looks so much more interesting and complex that I think it will way more than make up for it for my tastes.

The dream of course is that all that campaign makes its way over to TWW3! But I'm not really counting on that.
 

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,489
3K seems to have a ton of mechanical depth to the campaign map, way more than I remember from the last non-Warhammer TW. I'm probably getting it early.

Plus, isn't there a Fantasy mode? I remember reading about something that adds a little Dynasty Warriors to it.
 

Zoidn

Member
Dec 23, 2018
1,710
Yeah, if you choose Romance mode your Generals are single entity like the Lords in Warhammer and can be very effective, though probably not as much as in Warhammer.
 

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,489
Yeah, if you choose Romance mode your Generals are single entity like the Lords in Warhammer and can be very effective, though probably not as much as in Warhammer.
Right, so there's the hook on combat. Not going to be as diverse as Warhammer, obviously, but you've still got something over and above the usual.
 
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karnage10

karnage10

Member
Oct 27, 2017
5,497
Portugal
3K seems to have a ton of mechanical depth to the campaign map, way more than I remember from the last non-Warhammer TW. I'm probably getting it early.

Plus, isn't there a Fantasy mode? I remember reading about something that adds a little Dynasty Warriors to it.

3k has 2 modes ROMANCE and HISTORICAL. Historical is similar to previous total war. Romance the characters act like warhammer heros. I wrote heros and not lords because from the previews the chars can trade for 2-3 groups of units. At first glance it seems Lu Bu can't "solo" an entire army like Tyrion and kholek do.
 

Frozen Viper

Member
Feb 7, 2019
279
For me to be interested in TWW3, I just need two things.

1: A complete and total optimization sweep. This game needs to be as optimized and good to go on systems as it can be, or else three games worth of Mortal empires will have 3 minute turn limits at a minimum.

2: A small campaign function. Being able to play on an older total war map in TWW3 and play as any civ available on that map. For example, I can play Orks or Ikit Claw on the old map from TWW1, or play as Malakith if his civ somehow loops into TWW3''s map. That way I get a smaller map that takes turns a lot faster but I can play Empire on the old map and still benefit from the updates and changes made on two games worth of balance passes.
 

Zoidn

Member
Dec 23, 2018
1,710
I feel like my Mortal Empires turn wait times have randomly gotten worse. Even at turn 100 I don't feel like more than two and half minutes is reasonable.
 

VaporSnake

Member
Oct 28, 2017
4,603
Look for a mod called 'ME Turn-Time Destroyer.' Been using it, it cuts down the time between turns from about 1m30s to about 45s for me.

Doesn't this mod drastically effect the balance of the grand campaign though? I was looking into that mod one time but the description said something like "Factions should behave similarly for the most part" and I was like "should?!" I just want shorter turn times, don't mess with the balance of the game!.
 

Zoidn

Member
Dec 23, 2018
1,710
Regarding Three Kingdoms. I've been getting continuously more hyped for it over the last week or two after watching the different coverage. Romance mode in particular is just looking fun. I love how my Dynasty Warriors loving heart is also getting tickled watching that game. This is almost like the new Kessen and Dynasty Tactics I totally forgot I wanted!
 

Anno

Member
Oct 25, 2017
6,950
Columbus, Ohio
Doesn't this mod drastically effect the balance of the grand campaign though? I was looking into that mod one time but the description said something like "Factions should behave similarly for the most part" and I was like "should?!" I just want shorter turn times, don't mess with the balance of the game!.

Eh kinda. It makes it so that lots of minor factions don't spawn if they are far away from your starting location. Those close to you do. Major factions still spawn, though, so if you make your way to the other parts of the map you usually find large and powerful major factions waiting for you.
 

Kaffeemann

Member
Oct 26, 2017
1,337
Germany
Historical titles will never get me as excited as fantasy. There's just so much more diversity possible in the Warhammer universe.
I might get 3K at some point though. All of the QoL and UI changes look great. I really hope they make it into Warhammer 3.
 

Lorcain

Member
Oct 27, 2017
509
Historical titles will never get me as excited as fantasy. There's just so much more diversity possible in the Warhammer universe.
I might get 3K at some point though. All of the QoL and UI changes look great. I really hope they make it into Warhammer 3.
I enjoyed playing most of the their previous historical titles, but WH1&2 really spoiled me. The armies, leaders and battle mechanics are so diverse that playing a different faction often times feels like a vastly different experience. Even within the same race those factions can play very differently. As you said, I hope some of the enhancements made in 3 Kingdoms find their way into WH3.
 

Anno

Member
Oct 25, 2017
6,950
Columbus, Ohio
Not sure if anyone plays much with overhaul mods but my favorite of them, Lucky's Overhaul, is being updated for P&W this Friday. Worth a look if you want a big change of pace and way more exciting lords in particular.

Hey guys!



I'm happy to announce that the Prophet & The Warlock update is almost ready, and will be released this Friday 3rd May at 5pm GMT!

This update will include:



Building Progression Icons II - This mod will be integrated into LSO to avoid a compatibility issue. Huge thanks to Spartan VI for allow me to do this!



New skill trees for the new Skaven/Lizardmen lords in in line with existing LSO skill trees.

Rebalancing of all new units & abilities.

Significant changes to the Skaven weapon teams to ensure they all have a use.

An update to the Bretonnian lord skill trees for the new vow system.

New Campaign AI template, with an emphasis on increased aggression.

New custom army templates for the AI.


THE GREENSKIN UPDATE

Yes, after several months in development the greenskins will be getting updated, in what I can safely say is the most ambitious greenskin overhaul ever attempted by a mod. It will include:

New Playstyle - Greenskins now rely on raiding, looting and sacking to collect teef, promoting an aggressive playstyle that will make you feel like a proper 'ard lad!

New Subcultures - Orc Tribes & Goblin Tribes. Along with Savage Orc Tribes, this will mean that there are 3 subcultures for the greenskins with each having access to different lords, heroes, units and technologies!

4 new lords, 2 new heroes and 20 new units, including 3 unique ROR units!

Brand new "4th Revision" Lord skill trees - The new standard moving forward, representing a significant improvement over current "3rd revision" skill trees.

Legendary Lord Overhaul - Brand new skill trees, with other 30 new unique skills!

Grimgor - Grimgor can now grow in size and strength throughout the campaign, eventually becoming larger than a troll!

Azhag - Completing the "Crown of Sorceries" quest will now unlock 2 lores of magic (from a choice of 8), the ability to summon a unit of cairn wraiths and the "Secrets of Nagash" unique vortex!

Skarsnik - Once Eight Peaks is captured Skarsnik will now be able to recruit Orcs from anywhere on the map and can access to all of the new orc technologies!

Wurrzag - Hugely powerful campaign buff that allows him to build a special savage orc camp chain for free in any settlement!

Lord Specialisations - Regular lords will now have 2-3 specialisations to choose from, allowing for different styles of play, with an emphasis on themed armies!

Bodyguards & Weapon Sets - Specialisations will allow you to potentially unlock bodyguards as well as additional weapon sets!

Spare or Slay? - A new dilemma choice will allow you to take a mount, or choose to slay it and craft powerful new armour from it's hide!

20 brand new starting traits for greenskin lords, with everything from campaign and unit buffs to unique abilities!

Followers - Followers are now recruited from the campaign skills, with 4 randomised choices to choose from, including 9 brand new followers such as the "Cold One Handlas" and "Araby Hot Peppers"!

Remade Tech Tree - Over 40 new technologies created for the brand new tech tree! Spend time and teef to acquire powerful new buffs, attributes and abilities for your units! Instil some courage in your night goblins with the "Fungus Brew" or cover the retreat of your forest goblins with a new spider hatchling summon and much, much more!

New Garrisons, with an emphasis on size - Replace units with better ones by constructing military and garrison buildings, utilising the custom made priority system!

Several new building chains including the Goblin Barrack, Night Goblin, Forest Goblin & Fighting Pit!

Improved Savaged Orcs - Savage Orcs can now build their settlements up to tier 5 allowing them to gain access to a heavily expanded roster. Wurrzag is now apart of the Savage Orc culture so check it out for yourself!



Thank you all for your support and patience, this update has been the most challenging I've ever done and I have learnt a heck of a lot, and I will be using this knowledge to improve every race in the future!
 

Hella

Member
Oct 27, 2017
23,392
Grimgor - Grimgor can now grow in size and strength throughout the campaign, eventually becoming larger than a troll!
NUyttbn.gif


Might try this mod. I've been dying to play Greenskins for months.

Is it on the workshop or a separate DL?
 

Anno

Member
Oct 25, 2017
6,950
Columbus, Ohio
Workshop.

This gives some idea of the ways the new orc lords are overhauled which I think sound super fun. Starts at 14:30.

 
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Hella

Member
Oct 27, 2017
23,392
So I've dabbled in Lucky's mod a bit, and so far I want to call the overhaul brilliant. It removes upkeep and, basically, an economy from Greenskins entirely, and makes them revolve around raiding to make "teef" to pay for buildings, research, and new units. They have a Tomb Kings-like unit and army cap based on buildings & tech, meaning they will field far more armies than regular factions, as money is virtually no concern. This means that Greenskins are the most aggressive faction in a game--if they're not raiding, they're dying.

Their units have been modified accordingly. Goblins are plentiful--and largely cap-free--while orcs are much stronger, but capped, and have rampage; it's only elite units--like lords, or high tier infantry--that keep the rowdy gits in line. This leads to army comps you would expect, and massive fielded armies that are held together by a few linchpins.

The skill tree & research overhauls, in particular, are amazing. Every choice feels important, and gamechanging. Many of them fundamentally change how the game plays, and are far from minor stat upgrades. There are very distinct builds available, and make planning easy. The research tree is particularly cool, costing teef per turn to complete, furthering the need for sustained aggression.

And waaaghs still work as before, to bolster the already bigh numbers Greenskins have.

There are some oddities, like the odd missing portrait, or the seemingly odd balance of taxation (which has no effect in most provinces, except to drain order, apparently???) but I'm sure those will be ironed out or elucidated as I continue.

Altogether, their changes and additions makes them feel like a native Total Warhammer 2 faction. It really is that good. They are unique, distinct, and hella fun as well. LuckySpade knocked it out of the park.
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
Just got back into it after a long time, have some weird performance issues where it stutters massively for 10-15 seconds every time I load into the campaign map (from menu, battle or diplomacy menu) and there's some occasional lag between clicking on the UI and it reacting, but otherwise runs perfectly fine. Does anyone know what might be causing this?
 

Hella

Member
Oct 27, 2017
23,392
Just got back into it after a long time, have some weird performance issues where it stutters massively for 10-15 seconds every time I load into the campaign map (from menu, battle or diplomacy menu) and there's some occasional lag between clicking on the UI and it reacting, but otherwise runs perfectly fine. Does anyone know what might be causing this?
I've definitely had slow UI before (you can tell the game's struggling to keep up sometimes) but nothing so extreme. Been trying to mess with graphics options to improve performance lately, even. But nothing quite like you describe--FPS fluctuates a lot, but I wouldn't say it's stuttery or laggy.

Some general suggestions:
Step 1: verify cache & turn off any mods​
Step 2: update GPU drivers​
Step 3: use DX11, because DX12 is unstable (and worsens performance, lol)​
And maybe mess with graphics settings a bit. Back when I turned off SSAO I was surprised by how much more responsive the game was.

Lastly, check your system performance while the game's running to see if there's some weird hardware bottleneck--maybe the CPU or RAM. I don't think SSD vs. harddrive would cause this. Your specs might blow the game out of the water, but TWWH2 could nonetheless use a lot of optimisation.

Hope you find a solution.
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
I've definitely had slow UI before (you can tell the game's struggling to keep up sometimes) but nothing so extreme. Been trying to mess with graphics options to improve performance lately, even. But nothing quite like you describe--FPS fluctuates a lot, but I wouldn't say it's stuttery or laggy.

Some general suggestions:
Step 1: verify cache & turn off any mods​
Step 2: update GPU drivers​
Step 3: use DX11, because DX12 is unstable (and worsens performance, lol)​
And maybe mess with graphics settings a bit. Back when I turned off SSAO I was surprised by how much more responsive the game was.

Lastly, check your system performance while the game's running to see if there's some weird hardware bottleneck--maybe the CPU or RAM. I don't think SSD vs. harddrive would cause this. Your specs might blow the game out of the water, but TWWH2 could nonetheless use a lot of optimisation.

Hope you find a solution.

Thanks, looks like DX12 was the problem (no surprise there).
 

Megasoum

Member
Oct 25, 2017
22,558
Hey guys... So like many people who start playing a strategy game like that, I am 30ish turns into my first game and I kinda want to restart a new one with my newfound knowledge...

My first game was with Thyrion of the High Elves... While I love the game, I find the HE a bit... boring? To some extent it's almost like if I was taking a faction from one of the other Total War game and dropped them into the Warhammer Universe lol.

Any suggestions for another lord/faction to start a new game with? Something that would give me maybe a bit more of a unique experience but without being super difficult since I'm still a newbie.


Oh and second question... Can you skip the launcher and the mod warning everytime you start the game in Steam?

I guess the launcher is nice to get updates but the mod pop-up is annoying... I got it the first time your warned me lol.
 

Hella

Member
Oct 27, 2017
23,392
Hey guys... So like many people who start playing a strategy game like that, I am 30ish turns into my first game and I kinda want to restart a new one with my newfound knowledge...

My first game was with Thyrion of the High Elves... While I love the game, I find the HE a bit... boring? To some extent it's almost like if I was taking a faction from one of the other Total War game and dropped them into the Warhammer Universe lol.

Any suggestions for another lord/faction to start a new game with? Something that would give me maybe a bit more of a unique experience but without being super difficult since I'm still a newbie.
Have you manipulated anyone diplomatically as HE? That's where their real game begins.

But, Dark Elves play pretty similarly at a surface-level, but are focused much more on (naval) aggression. They want to capture slaves via raiding/sacking to fuel their economy. Instead of consolidating their realm, they're focused on conquering new ones.
 

Anno

Member
Oct 25, 2017
6,950
Columbus, Ohio
Hey guys... So like many people who start playing a strategy game like that, I am 30ish turns into my first game and I kinda want to restart a new one with my newfound knowledge...

My first game was with Thyrion of the High Elves... While I love the game, I find the HE a bit... boring? To some extent it's almost like if I was taking a faction from one of the other Total War game and dropped them into the Warhammer Universe lol.

Any suggestions for another lord/faction to start a new game with? Something that would give me maybe a bit more of a unique experience but without being super difficult since I'm still a newbie.


Oh and second question... Can you skip the launcher and the mod warning everytime you start the game in Steam?

I guess the launcher is nice to get updates but the mod pop-up is annoying... I got it the first time your warned me lol.

I think Kroq-Gar is a decent starting Lord and right from the start you have access to fun stompy dinosaurs.
 

Wunder

Member
Oct 25, 2017
5,785
I liked High Elves as a starter because you have that fundamental strong base with archers and spearmen but you also get a great tools with magic and monstrous units that elevate them into the fantasy realm. It was a great jumping off point for me since I've never played another TW game before it. I just wrapped up a Tehenhauin campaign with the new DLC coming out so I think Kroq-Gar might be up your alley.
 

Megasoum

Member
Oct 25, 2017
22,558
So quick question... I've had two different type of events so far where I feel like I should have access to more information before taking a decision but I'm not seeing any options for that on the UI?

First is when you beat a settlement and you have choice to loot, occupy, etc.

The other one is where you get (seemingly) random story events where they give you four choices each with different consequences (money, public order, etc).

In both cases I can't seem to see the current state of my province before taking those decisions?
 

Kaffeemann

Member
Oct 26, 2017
1,337
Germany
^ Yes, unfortunately it's not possible to minimize those windows and take a look at what the situation is.
With settlements you should know in advance what you are going to do once you defeat the garrison. If you select your army and hover the cursor over the settlement you can see the amount of money you'd get from looting it.
When I plan to keep a settlement I usually just occupy it.
 

Wunder

Member
Oct 25, 2017
5,785
So quick question... I've had two different type of events so far where I feel like I should have access to more information before taking a decision but I'm not seeing any options for that on the UI?

First is when you beat a settlement and you have choice to loot, occupy, etc.

The other one is where you get (seemingly) random story events where they give you four choices each with different consequences (money, public order, etc).

In both cases I can't seem to see the current state of my province before taking those decisions?

Yeah you can't really take stock of what you have before you make those decisions sadly. The 4 options for settlements will always have the same function; with occupy and loot & occupy taking the settlement, sack takes more gold but leaves the settlement with the previous faction and raze destroys the entire settlement. For the other pop-ups I usually just make a snap decision on what seems the most beneficial overall or has the least downsides.
 
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karnage10

karnage10

Member
Oct 27, 2017
5,497
Portugal
So quick question... I've had two different type of events so far where I feel like I should have access to more information before taking a decision but I'm not seeing any options for that on the UI?

First is when you beat a settlement and you have choice to loot, occupy, etc.

The other one is where you get (seemingly) random story events where they give you four choices each with different consequences (money, public order, etc).

In both cases I can't seem to see the current state of my province before taking those decisions?
  1. Taking over a settlement- I'd like to see the province stats too! That said i want to add that revolts always happen at the capital city so when conquering a province PO will not usually matter much because i there is a rebellion your army will easily deal with it.
  2. If i am understanding correctly the events you are talking about are factionwide and not just a specific province. In a nutshell you just need to remember if any province needs PO/corruption,etc. One way to easily see this is in the top right corner (province tab), it is locked during the events...
I completely agree with you that events shouldn't "lock the screen". I hope the last patch or WH3 improves this.
 

Prolepro

Ghostwire: BooShock
Banned
Nov 6, 2017
7,310
I have 400+ hours in these games but havent played it at all in well over a year. Bought all the DLC to catch up and jumped into a ME campaign with Vampire Coast, let's see how it goes.
 

Gravemind IV

Member
Nov 26, 2017
1,946
Anyone know how to disable the 'gunpowder aura' above Vampire Coast units?
I bought it on release but hadn't been able to play as the Vampire Coast yet, but holee sheeet.. I am decimating stuff with them. Hadn't really played an artillery heavy army so far in all my playthroughs, but I am feeling sorry for the Skaven at every turn so far.
 

Megasoum

Member
Oct 25, 2017
22,558
So what's the actual difference between the original Vortex campaign and the Mortal Empire one? Is it just a different story with the factions from the first game added?

Also... I vaguely remember people mentioning some kind of mini campaign or something like that? I might be confusing with another game but if not is it separate from those two campaigns?
 

Wunder

Member
Oct 25, 2017
5,785
So what's the actual difference between the original Vortex campaign and the Mortal Empire one? Is it just a different story with the factions from the first game added?

Also... I vaguely remember people mentioning some kind of mini campaign or something like that? I might be confusing with another game but if not is it separate from those two campaigns?

Vortex is just the Warhammer 2 races, with the four core races progressing through the vortex ritual. Tomb Kings and Vampire Coast are DLC races and they can also place on the Vortex map but will have different goals. Mortal Empires combines the Warhammer 1 map with the Warhammer 2 map with some concessions, which is why things might look a little different when playing in the same area on both campaigns. Because Mortal Empires combines both Warhammer 1 and Warhammer 2, there are a considerable number of factions added to the campaign, so turns can take a while. Each faction has a different objective in Mortal Empires and varies from faction to faction.

There were mini campaigns in Warhammer 1 for certain DLC factions, but I haven't done them.
 

Patapuf

Member
Oct 26, 2017
6,398
So what's the actual difference between the original Vortex campaign and the Mortal Empire one? Is it just a different story with the factions from the first game added?

Also... I vaguely remember people mentioning some kind of mini campaign or something like that? I might be confusing with another game but if not is it separate from those two campaigns?

Mortal Empires doesn't have the Vortex mechanic, factions still have different goals but for most it's a classic "take over the world campaign". You'll find details to what you need to do in the "objective" tab.

Mini campaigns were small campaigns (with their own map) for DLC factions. However, they've stopped doing that. I think only Wood Elves and Beastmen have them. They are only playable within WH1.
 

Hella

Member
Oct 27, 2017
23,392
So what's the actual difference between the original Vortex campaign and the Mortal Empire one? Is it just a different story with the factions from the first game added?

Also... I vaguely remember people mentioning some kind of mini campaign or something like that? I might be confusing with another game but if not is it separate from those two campaigns?
The mini-campaigns are only in the first game, and only available in DLC, so don't worry about them when playing TWWH2.

In terms of differences, the Vortex campaign looks like this (roughly, this is probably an old map)
g8mxod4zq8a01.jpg


While Mortal Empires looks more like this:
xxwsflr51et11.png


The Vortex campaign is more focused on holding specific areas or doing specific things, while Mortal Empires is more about traditional Total War gameplay--namely, conquering the map.
 
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karnage10

karnage10

Member
Oct 27, 2017
5,497
Portugal
So what's the actual difference between the original Vortex campaign and the Mortal Empire one? Is it just a different story with the factions from the first game added?

Also... I vaguely remember people mentioning some kind of mini campaign or something like that? I might be confusing with another game but if not is it separate from those two campaigns?
Alongside what everyone said i want to add that the wh1 part of the Mortal Empires (ME) map has already significant diferences to wh1 base game such as:
  • skavenblight and clan moulder present
  • Kemler now starts near bretonnia
  • some empire provinces have gone from 2 settlements to 4
  • A new greenskins settlement near carcassone
I also want to say that CA has been reworking WH1 factions for WH2 ME. For what has been added you can read the OT.

In short the playable campaigns for WH games are:
  • Old world campaign (WH1 main campaign -> sandbox)
  • Eye for an Eye campaign (WH1 mini-campaign playable with beastmen -> sandbox with some unique events)
  • Season of Revelations campaign (WH1 mini-campaign playable with wood elves -> sandbox with unique events)
  • Vortex campaign (WH2 main campaign -> storyline about dominating vortex)
  • Mortal Empires campaign (WH2 campaign, requires WH1. Sandbox)