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Competitive Super Smash Bros Melee Community: 2001-present

Oct 25, 2017
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Mang0's been talking about how he's been actually putting in work to get better at Melee and it's showing. Even if Mang0 never gets better at the Puff matchup, the increase in the number of players that pose a threat to HBox boosts his chances. Duck, aMSa, Wizzy, Zain, Leffen, Plup have all shown that they can do it.
 
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Chaosblade

Chaosblade

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Oct 25, 2017
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Great reverse 3-0 for Westballz over Duck. Set started off looking impossible for him, and by the end he was all over Duck.
 
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Chaosblade

Chaosblade

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Oct 25, 2017
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Wes just clutching it against these floaties.

Clean shaven SFAT looks weird.

That combo on n0ne. Westballz does not want to be denied that summit spot.

SFAT vs n0ne for summit.

Mang0 passed out on the floor, lmao



Watched a Hugs stream for the first time.
 
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Chaosblade

Chaosblade

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Oct 25, 2017
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That Ludwig piece was great. Nailed the lawyer commercial vibe. (This is still my favorite though)


I wonder why Axe doesn't try Falco against Amsa if he tried YL. I guess it might not work as well in reality as in theory.

Yeah that Amsa Axe set is one of the best this year for sure.
 
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Oct 25, 2017
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Feels so weird to feel close to zero hype for a new smash bros. I watched some footage from that single player mode and... it looks so bad lol. So bizarre that they had the perfect foundation with Melee adventure mode and decided to fuck it up 4 times in a row with the next 4 games.

These smash games just continue to stray further from god’s light

And when I say god’s light, I mean super smash brothers melee for the nintendo gamecube.
 
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Chaosblade

Chaosblade

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Oct 25, 2017
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Smash Stick crowdfunding starts this week. I'd like to win one from the giveaway but with something like a 3/1000 chance it's probably not happening. Ready to buy it at least thanks to the advance notice.
 
Oct 25, 2017
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My favorite part of that thread about Smash 6 having a smaller roster is the people saying they'll keep playing Ultimate.

Hope they enjoy being branded as toxic elitists for playing a game they like .
 
Oct 25, 2017
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Germany
febley.me
Feels so weird to feel close to zero hype for a new smash bros. I watched some footage from that single player mode and... it looks so bad lol. So bizarre that they had the perfect foundation with Melee adventure mode and decided to fuck it up 4 times in a row with the next 4 games.

These smash games just continue to stray further from god’s light

And when I say god’s light, I mean super smash brothers melee for the nintendo gamecube.
I didn't really like Brawl, but the Subspace emissary was pretty cool single player content, to claim that they've fucked this up in the following 4 games, seems strange to me.

My Ultimate hype is through the roof, I don't really care for the single player stuff, I'll play it, but I'm mainly interested in the competitive side.
So I'm more than happy with the QoL changes (hazard toggle!!!), improved balancing, new and old characters and stages, improved online play, etc.
I think they've found a good balance of speed between Melee and Smash 4, it could be it bit more Melee for my taste, but it's fine.
Also I love the first few weeks/months where everyone comes together to play the new Smash (even my friends that normally don't play Smash).

On the other side I'm really fed up with all the character speculation and people who are mad that their character didn't make the cut.

At the end, if it sucks we can always go back to Melee :)
 
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Chaosblade

Chaosblade

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Oct 25, 2017
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I pushed myself to beat Subspace Emissary and never wanted to touch it again. It probably goes without saying I have no interest whatsoever in this World of Light thing.

Buuuut now that I think about it I wonder how much my disdain of Subspace comes from Brawls shitty feeling gameplay. Could be a lot better with Project M despite the issues it introduces, but it's probably not worth the time.
 

emb

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Oct 28, 2017
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I liked having a long form single player story mode in SSE, but I didn't feel like the mechanics meshed well with Smash. Fighting the monsters and navigating the levels, not that fun. Is WoL just spirit battles? That seems cool, kinda like events.

I'm always excited for new Smash. After 3 though, I've learned not to expect my Melee life to change much. I'll play a bunch in months around launch, enter events if they're close/sharing a venue with Melee, but probably not games I'll continually play for the next 20 years.
 
Oct 25, 2017
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my melee friend got his hands on ultimate, he tells me it plays a lot more like melee compared to 4. that bootleg melee air dodge makes a difference, way less lag on aerials, wider window for dash dancing, big focus on foxtrotting and pivots

but... it's still not melee

and the single player is booty
 
Oct 25, 2017
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World of Light isn't Subspace by any means but that's party why I have no interest. Subspace at least had the cutscenes, WoL has... an intro cutscene and a whole bunch of nothing afterwards. Don't care about stickers. I think Classic mode looks really fun though.
 

emb

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Oct 28, 2017
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Chaosblade

Chaosblade

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Oct 25, 2017
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That sounds really good. Wish I could afford. Might chip in just to help, seems like it still has a good ways to go until funding.
A ways to go, but not in bad shape. It's been up about 10 hours and is at 20% funded now, could hit 25-30% in the first 24 hours. First and last day are the biggest ones for Kickstarter, and apparently nearly 80% of projects that reach 20% of their goal at any point end up succeeding. Good odds!
I've also never backed a Kickstarter/IGG project that did not reach its funding goal, and I'm at nearly 30 backed projects.

The PC support is pretty new and looks nice. Should be fully compatible with any traditional fighting game on PC, so it's it isn't locked into Smash. Probably why every single backer so far has gotten a reward with the PC+N64 cables and not just the GC input option. Other console support seems unlikely, could require licensing.
 
Oct 26, 2017
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my melee friend got his hands on ultimate, he tells me it plays a lot more like melee compared to 4. that bootleg melee air dodge makes a difference, way less lag on aerials, wider window for dash dancing, big focus on foxtrotting and pivots

but... it's still not melee

and the single player is booty
Yeah I can imagine being able to waveland and have pivot/wavedash-like options out of a grounded run make the game feel a lot snappier and precise. Hopefully I can actually learn to play and land punishes more consistently. The movement in 4 was just so brutal I couldn't handle it after a couple months.
 
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Oct 25, 2017
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Yeah I can imagine being able to waveland and have pivot/wavedash-like options out of a grounded run make the game feel a lot snappier and precise. Hopefully I can actually learn to play and land punishes more consistent. The movement in 4 was just so brutal I couldn't handle it after a couple months.
yeah in the end I really enjoyed brawl a lot more than 4. the movement in that game just sucked.

everyone has a 3 frame jumpsquat now, too. that's a major factor contributing to the game feeling faster. I like scrolling through the changes listed on smash wiki, and with the exception of cloud and bayo, most of the changes for characters are "does x quicker" or "y has less endlag"

they just continue to take steps closer and closer to the melee engine/feel with every new game. it's really funny to watch people shit on melee and then proceed to praise all of these AMAZING CHANGES.
 
Oct 26, 2017
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yeah in the end I really enjoyed brawl a lot more than 4. the movement in that game just sucked.

everyone has a 3 frame jumpsquat now, too. that's a major factor contributing to the game feeling faster. I like scrolling through the changes listed on smash wiki, and with the exception of cloud and bayo, most of the changes for characters are "does x quicker" or "y has less endlag"

they just continue to take steps closer and closer to the melee engine/feel with every new game. it's really funny to watch people shit on melee and then proceed to praise all of these AMAZING CHANGES.
I was thinking the same thing. Almost all of the changes to smash since brawl have done more to bring it closer to Melee, especially with ultimate, and I don't think I've seen a single critic of this move. But so many of those same people that praise the new games while trashing on melee don't seem to realize that all these changes keep bring it closer to melee.
 
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Chaosblade

Chaosblade

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Oct 25, 2017
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I'm looking forward to trying it, I just don't know how much I'm going to stick with it. Especially since I don't plan to pay for Nintendo's online thing. A lot of the changes do seem like improvements and sound pretty neat. And I know Smash 4 eventually got some patches that supposedly made some improvements, but I never really got back to it.

Made that Smash Stick thread. It's already gone better than I expected lmao. Figured it would either go no replies or just "wtf is this shit" and "Smash community just gonna ban it" type things, but the responses are mostly pretty genuine.
 
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Chaosblade

Chaosblade

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Oct 25, 2017
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I doubt I'm even going to finish unlocking the characters before never touching Smash Ultimate again. This feels identical to how I remember Smash 4...

Now that I know about the input lag issue my experience was a little better. I'll probably at least unlock everyone but I doubt I'll come back to it much. If I'm going to play Smash and my choices are Melee, PM, or Ultimate, it's very unlikely I'm going to pick Ultimate over either of the other two.


Also: Wombo Combo anniversary tournament is this weekend, and next weekend is Don't Park on the Grass.


Lmao. Lucky didn't show up for the Wombo Combo rematch so it's just Zhu vs Tang + Silentspectre. Zhu legit won the first game lol.
 
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