- Oct 26, 2017
I agree. And it's especially aggravating on the Switch where 2D games in general are a huge selling point for the system.
Have you used the Steam controller? It's a lot like what you described. It did indeed take some getting used to, but the flexibility and customisation makes it amazing.
Yeah the steam controller is actually what I'm thinking of for the d-pad itself in all honesty but the steam controller does lack some things. I personally really feel the Xbox elite paddles are the best battles and an excellent replacement for the face button in general
How would that even work in a fighting game? You need buttons to be precise. There is a reason why fighting games don't work on mobile.
We aren't in the 90's or the 2000's anymore. Games back then were designed with that control scheme in mind, but they aren't now because we have better options.
I don't know why I typed fighting games I meant racing games I fully expect fighting games to not really have a place on a controller.
It also doesn't have triggers.
Yet it works perfectly for me. Different people like different controls so if it works for me and others then it is perfectly fine for people like us.We aren't in the 90's or the 2000's anymore. Games back then were designed with that control scheme in mind, but they aren't now because we have better options.
Driving games don't need the d-pad at all, you do. Also, if you have to tap to turn (in GT's case), then it isn't working perfectly, it's just working.
I would be fine with a customizable standard controller that allowed you to change the d pad into the players preference.
100% agreed. I have to pick up the joy cons if I want to play Tetris 99. The pro controller's d-pad is ridiculously bad for accuracy.