Have you used the Steam controller? It's a lot like what you described. It did indeed take some getting used to, but the flexibility and customisation makes it amazing.I would say the dpad should just be shit canned entirely and replaced by some form of touch mouse dpad hybrid. I'd also remove face buttons and go entirely with paddles as once you get used to them they're more efficient, more comfortable, and make more sense.
Yeah the steam controller is actually what I'm thinking of for the d-pad itself in all honesty but the steam controller does lack some things. I personally really feel the Xbox elite paddles are the best battles and an excellent replacement for the face button in generalHave you used the Steam controller? It's a lot like what you described. It did indeed take some getting used to, but the flexibility and customisation makes it amazing.
How would that even work in a fighting game? You need buttons to be precise. There is a reason why fighting games don't work on mobile.I believe in the case of fighting games and puzzle games he would find a touch d pad head hybrid to be better suited for them
No, just no.
How about no?
Not everybody wants a shooter focused controller.
Driving games and fighting games need the d pad. Same goes to puzzle games like Tetris or Bomber Man.
?
PS2 has an analogue stick?
I play Gran Turismo and Ridge Racer like this and it works perfectly. You can use the triggers and analog if you want but that's how I play it.
How did tou guys even play PS2 and earlier driving games?
We aren't in the 90's or the 2000's anymore. Games back then were designed with that control scheme in mind, but they aren't now because we have better options.?
I play Gran Turismo and Ridge Racer like this and it works perfectly. You can use the triggers and analog if you want but that's how I play it.
How did tou guys even play PS2 and earlier driving games?
I don't know why I typed fighting games I meant racing games I fully expect fighting games to not really have a place on a controller.How would that even work in a fighting game? You need buttons to be precise. There is a reason why fighting games don't work on mobile.
It also doesn't have triggers.
Yet it works perfectly for me. Different people like different controls so if it works for me and others then it is perfectly fine for people like us.We aren't in the 90's or the 2000's anymore. Games back then were designed with that control scheme in mind, but they aren't now because we have better options.
Driving games don't need the d-pad at all, you do. Also, if you have to tap to turn (in GT's case), then it isn't working perfectly, it's just working.
I would be fine with a customizable standard controller that allowed you to change the d pad into the players preference.I don't know why I typed fighting games I meant racing games I fully expect fighting games to not really have a place on a controller.
It would be nice if the price of sticks drop and they were always compatible with future generations of consoles
100% agreed. I have to pick up the joy cons if I want to play Tetris 99. The pro controller's d-pad is ridiculously bad for accuracy.Honestly never had any problems with a Dpad until tetris with the switch pro lol
I guess the games I play dont really require accuracy but damn does tetris highlight the shittyness.
Keep in mind that you're talking about ~20-30 year old controllers from systems that weren't the market leaders of their times. Even a lot of gaming enthusiasts have never touched a Sega controller.Never quite got the love for the Vita D Pad, despite owning and loving using it. It right up there but I personally still think it's a bit behind the glorious SS model 2 pad or the Megadrive/Genesis 6 button one.
I always end up having to switch to the analog stick to do QCF motions on Xbox One X, as I can never get them to register properly with the d-pad. That's why I don't tend to buy games with a reliance on QCF motions (or even diagonal attacks in many cases) on Xbox One X. To be fair, though, I also kind of prefer to play games that rely heavily on the d-pad on a different system.It's my favorite d-pad this gen by far. I like clicky d-pads because I like being able to hear and feel the activation point better like with mechanical keyboards, but I never have issues doing qcf motions in KI for example.
I totally agree. I wish Sega would at least make third-party controllers for each major console.
Yeah. Shame on Nintendo. You would think that they'd have perfected the dpad by now.