This changes everything.So remember that thing in TMNT: Turtles in Time where you could throw enemies at the screen.
Explosions in Contra Rogue Corps do the same thing:
I don't think it's controversial
50$ CAD fun?
I think the negative impressions are mainly because it just looked so subpar when it debuted at E3 (I mean, the visual look was so grimy I thought there was an error with the video recording to explain it). No one can really have said yet how it might have played
I don't think it's controversial
Saying it looks great would be
Oh neat altho in tmnt the cartoony look of thrown enemies is much nicer to look at xp.
So remember that thing in TMNT: Turtles in Time where you could throw enemies at the screen.
Explosions in Contra Rogue Corps do the same thing:
I think the biggest problem here is not support, but expertise. How hard would be for these devs to learn how to make games in the fox engine? How many people that know the engine even still work at Konami? If it's not a game made inside Konami itself, I don't think fox engine will get any use at all.They have the Fox Engine....and this is what they put out. I would be so crest fallen if this was indeed made in that engine and this is what Konami of today is only capable of.
I'm still morbidly curious about this game because I was such a big fan of the franchise. Was really hoping for Fox Engine imaginings of Konami properties that I still love to this day. But obviously the same can't be said about Konami.
Also, Phantom Pain ran on a 360 quite alright so I don't want to hear none of that 'Switch couldn't hang' nonsense.
I think the biggest problem here is not support, but expertise. How hard would be for these devs to learn how to make games in the fox engine? How many people that know the engine even still work at Konami? If it's not a game made inside Konami itself, I don't think fox engine will get any use at all.
It has both online and offline co op.
But toybox is a external developer, pes is made in house.Those Pro Evolution Soccer games look excellent so it's absolutely all about support and willingness to commit to other type of projects. .
This is one of the worst looking games I've seen in a long, long time.
Having to be careful of how long you shoot your gun before it overheats fucking sucks and even the music is just generic, forgettable background noise.
Short demo too, about ten minutes or so.