"Tentatively mid to late September."Guys do you know when is the patch due ? I LL buy the game around the patch time.i m just praying they down lower the effects in order to acheive the stable frame rates .
Apparently these two weapon have connection to the astral plane and can shape shifting , a nice coincidence
Just wrapped it up. I have two (I think?) side quests to complete, which I'll go back and do.
Overall, I loved it. I loved Control. Remedy have such a unique fingerprint on design, direction, and presentation that Control goes all in for, and it's so wonderful to have their trademark dry humour and love for the surreal noir smeared all over this. It's such a strong direction, and really helps keep Remedy right up there as a developer with a unique, unmistakable brand and style in all their works.
Working to the game's strength is absolutely the combat system and encounters. Shooting, moving, and using abilities is responsive and satisfying. I have no idea how console folk manage, but on PC encounters come alive thanks to the emphasis on mobility and fast shooting. It's one of the very few games I've played in a good bunch of years where full mobility in combat is actively encouraged and reward. Remedy did a superb job of balancing the power control and enemy accuracy to keep the player mobile and not feel like you're going to get shot in the open. Almost every encounter in the game is an absolute thrill to play.
I loved the dry, cold, corporate direction of the narrative. And I get that it isn't for everyone, an odd emotionlessness to much of the pacing and engagements, but I'm convinced it's a deliberate choice to contrast against the otherworldly supernatural themes playing against the characters. I adored communicating with The Board, concepts like the Hotline, the Trench projected communications, and the strange clinical sterility that you'd expect to find in a classically government bureaucracy, particularly in their language and presentation of what is otherwise absurd, incredible concepts. It gives the entire game this rich identity that's unlike anything out there. And I don't want to spoil any moment, but Remedy is just so unique at how they handle certain set pieces and interactive visual sequences. The less said the better.
And man, does Remedy's engine do laps. I played maxed out, no ray tracing, at 1440p and I was just continuously blown away by what was going on. Remedy's attention to detail in destructive props is exactly what every shooter needs, as it gives weapons and abilities a believably rich presence in the game world. It excites and thrills every time you shoot or throw or explode something, and elevates every encounter as a result. So many games out there are sterile in comparison, and Remedy's work follows in the footsteps of the likes of FEAR and Killzone 2 where effort is put into making the places you fight just as lively and active as the enemies. Remedy's lighting and shading model is out of this world, their use of dithering on certain effects and LOD scaling, it all comes together to create an outrageously good image. So much of what is going on here is amongst the best looking real time 3D environments I've ever played, Quantum Break was similar, and I cannot wait to see what this engine does next generation.
Working against the title were three points, I guess.
1) Checkpoints. Everyone complains about them, for good reason. I actually really like the structure of the game including the checkpointing, but there's no denying some extra checkpoints needed to be thrown in closer to certain stretches of game, namely some of those climatic side quests.
2) The ending, without spoiling, was a little bit flat in some areas. I'm suspicious if Remedy ran out of production time and had to fast track some ideas that would have otherwise been told through interactive play, like literally 99% of the rest of the game, because there's some fast tracked pre-rendered cutscenes stuck in there to bring pieces together. It's not awful by any stretch of the imagination, but it does feel a bit rushed and anticlimatic in the production and execution of how some of it comes together (other parts though are great).
3) Bugs. Because I had like....none, for the entire game, until the fucking end. One near end game sequence was supposed to have a cutscene that lead into a climatic fight sequence (think: radar dishes), only the cutscene didn't play out in full, I lost control of my character, couldn't take damage, and had to quit/load. The game then glitched out and skipped half the climatic fight, loading me in with a checkpoint halfway through. Had to watch the unfolding sequences on YouTube. I then had, post this fight, the loading screen stall and lock up. I had to ALT-F4 out. Loading back in put me at the nearest checkpoint, which was not what was supposed to happen, as it the game was to load in the next area. Thankfully using the fast travel seemed to debug the issue and triggered the cutscenes and loaded area that should have automatically played. Both of these issues happening right in the home stretch damped the impact of experiencing the organic flow of events.
But yes, otherwise Control is absolutely some of the most fun I've had all year. It's definitely up there with the likes of Resident Evil 2 as one of those games I was just utterly hooked on right from the start and couldn't put down. Today is a Sunday, and I had no other obligations, so I think I've literally played like....12 hours today alone. And it was all worth it, to see it through.
Super excited for the DLC, to see where they take this premise and narrative. And super excited for Remedy's future, in their trademark style, Control as a franchise, and their rendering technology. I just hope Control gets the support it deserves.
You will know when.With as little spoilers as possible, when should I do this maze thing?
When your current mission objective is "go to the maze thing" :)With as little spoilers as possible, when should I do this maze thing?
I think if you press down on the d-pad to swap shoulders it should fix it.Just started this on PS4. I heard about the performance but the games sounds pretty awesome so I figure I'll persevere.
Sorry if this has been asked a lot but I'm just in the first combat encounters and when I hit L2 to aim the character's head completely blocks the middle of the screen so I can't see what I'm shooting, is there an option or something that fixes this?
Yes, but everything is on medium. And although the lighting effect looks particular nice in the screenshot, sometimes it just looks grainy.
I took a pic on X and was like WTF?!? It actually is shiny. Looks shiny in darker places and more light you add makes it a kinda mustard colour.
I'll spoiler the suit just in case.
story momentWith as little spoilers as possible, when should I do this maze thing?
Just started this on PS4. I heard about the performance but the games sounds pretty awesome so I figure I'll persevere.
Sorry if this has been asked a lot but I'm just in the first combat encounters and when I hit L2 to aim the character's head completely blocks the middle of the screen so I can't see what I'm shooting, is there an option or something that fixes this?
This was probably the hardest boss for me in the main game. Launching those explosive things hanging from the ceiling at it seems to do the most damage to it, so I made sure to use those before it dragged them all down from the ceiling and onto my head.so i just killed mold-1, what an utterly annoying fight. i think i've been sleeping on how useful the shield is, and in this particular fight you can take multiple hits with it up and just totally tank those hits.
controls (ha) feel floaty, using a controller on PC.
is this normal? is there a fix?
there's just, like, no weight to Jesse's moves
for this boss i litrerally just used shield to avoid getting damaged by the tentacles when they try to smash you and then used Spin with armor damage mods to unload on their weak points to destroy them. then did the same thing to the main head. when i got the technique down i only took about 5 minutes or so to beat it.This was probably the hardest boss for me in the main game. Launching those explosive things hanging from the ceiling at it seems to do the most damage to it, so I made sure to use those before it dragged them all down from the ceiling and onto my head.
they're either way too easy or you get stuck in a dark room with effects covering half your screen and exploding spores everywhere while the floor turns to lava and you need to be aiming and dodging tentaclesI expected more of them, but I thought they were fine. esseJ was absolutely incredible however. Loved ti.
they're either way too easy or you get stuck in a dark room with effects covering half your screen and exploding spores everywhere while the floor turns to lava and you need to be aiming and dodging tentacles
When your current mission objective is "go to the maze thing" :)
I expected more of them, but I thought they were fine. esseJ was absolutely incredible however. Loved ti.
Finished the game (absolutely loved it, btw), with only a single mission left unfinished. If you've finished the game, you probably know the one.Mr. Tommasi.
Anyone have any tips on cheesing it? I've died enough times that I just want it done at this point.
I feel like I've posted this about a hundred times now, but this is how I did it:Finished the game (absolutely loved it, btw), with only a single mission left unfinished. If you've finished the game, you probably know the one.Mr. Tommasi.
Anyone have any tips on cheesing it? I've died enough times that I just want it done at this point.
by the end of the game when you've got all your powers it makes everything a lot easier. what i did was head up to the top level, the boardwalk, you can fly up there if you fly up to something else first to give you enough height. take pot shots at tomassi with your Pierce, if you find he's chucking stuff at you, then at either end of the H boardwalk you can line of sight him to dodge his missiles. also dont forget to use your shield, it's really useful, and i forgot to use it a lot. when the invisible creature spawns, you can hover-dash to the middle of the H boardwalk, and just look for the creatures invisible shimmer. with an upgraded kinetic throw, hitting it with some rubble will kill it instantly. oh and switch out to whatever's your preferred gun for the other enemies. you need to manage those exploders so they dont get close to you. i found as long as i stayed up on the boardwalk, got past the point where i cleared the invisible bastard, kept line of sighting tomassi when i was dealing with other stuff, i could slowly wear down his health.
I feel like I've posted this about a hundred times now, but this is how I did it:
Is that the fridge, i.e. Former? If so, I found the best approach was to stand on one of the columns. The thing that killed me the most was falling through holes in the floor that I couldn't see, so the column helps there. When Former starts lashing out, I would just levitate and dash left or right in the air. If you upgrade levitate a little bit you can stay airborne for the entire time that he's swinging without needing to come down. Then just go back to standing on the column.anyone have hot tips for the boss fight on the panopticon's fourth floor? I am dying a bunch and between it feeling like a shit scenario and having to hoof it back to the boss fight every time (plus long load times on my PC) i am really not having a great time right now
I have tried to stay out of this thread until I finish the game (about 90% complete now). But I'm not surprised to see the checkpoints getting criticized. They really seem like a limitation as opposed to game design.Another gripe: the checkpoint system is not good. Hasn't been too much of an issue, since I haven't died all that often, but when it reverts me back super far, it's just not good.
Is that the fridge, i.e. Former? If so, I found the best approach was to stand on one of the columns. The thing that killed me the most was falling through holes in the floor that I couldn't see, so the column helps there. When Former starts lashing out, I would just levitate and dash left or right in the air. If you upgrade levitate a little bit you can stay airborne for the entire time that he's swinging without needing to come down. Then just go back to standing on the column.
For weapons, I found Grip to work best, but the thing that really knocks his health bar down is just using his own orbs against him (you can grab them and chuck them back at him). They pack a serious punch. I would just shoot the initial ones and chuck the last one back.
Nice. That was Salvador?nah wasn't that fight, was the mandatory story fight. anyway i did it, gottem