- Oct 27, 2017
Some of them were pretty dang ridiculous. Mirror Jessie required a very long run to get back to, as did the fungus boss. I think the anchor fight was pretty far away from a checkpoint too. Waste of time and not a great fit for a game that encourages exploration to force you to re-run the same empty halls over and over againI see. For me that was not really a problem. They were almost aways very small runs and I don't think every game needs the same checkpoint system. On the other side, It's possible the game should have tried harder to justify the control points as a respawn mechanics.