New costumes, more ability points.Is there a point on clearing out those fetch quests like clear the mold, talk to the plants? I think I did all the major sides and I'm only missing five of those fetch quests now.
New costumes, more ability points.Is there a point on clearing out those fetch quests like clear the mold, talk to the plants? I think I did all the major sides and I'm only missing five of those fetch quests now.
There was a real Super Mario 64 moment for me when they started talking about being able to walk into worlds inside paintings during one of Jesse's therapy tapes. I was really hoping for a moment like that.
My hope for a sequel is that you will need to actually use the projector and explore worlds inside the slides. Get some of that SCP exploration log flavor in there!
Control IS Alan Wake 2 and it's the best kind of a stealth sequel. It goes beyond subtle nods actually expanding the lore and moving story forward. I love it.
Call it Writer/Director. *taps temple*I'm wondering if they could pull off their next game being a sequel to both games featuring both Jesse and Wake in it.
I'm wondering if they could pull off their next game being a sequel to both games featuring both Jesse and Wake in it.
fuck...
Hotline transmission intensifies
Control IS Alan Wake 2 and it's the best kind of a stealth sequel. It goes beyond subtle nods actually expanding the lore and moving story forward. I love it.
This is such a good idea. I was disappointed that we didn't end up going to the place where all that red sand came from.
This is where I can't help but feel Remedy ran out of time and had to bring together the very final stretch of their game quicker than intended. I could be wrong of course, and it still has its moment, but I feel it builds up climaxes it never really capitalises on. You never explore the projector. You don't actively breach the red area, instead watch a cutscene of Jessie entering. The climax is full of good stuff (the dream sequence is cool, it's all visually splendorous, and there's fun narrative beats like the Board permitting supercharged power), but compared to how seamless so much of the game is the end just kinda felt like it was rushing to finish.
And Dimensional Research really has the feel of being a boss arena, doesn't it? The entire setup for placing and containing the projector seems intended to be used in some kind of boss puzzle, but that never goes anywhere. This is not the kind of game to leave a whole set of openable/closable shutters lying around for no purpose.
There was a real Super Mario 64 moment for me when they started talking about being able to walk into worlds inside paintings during one of Jesse's therapy tapes. I was really hoping for a moment like that.
My hope for a sequel is that you will need to actually use the projector and explore worlds inside the slides. Get some of that SCP exploration log flavor in there!
im sorry but i do not want to meet the all mother nope nope no.
It's on the 2nd or 3rd floor, just float down from the 4th and you'll get there!Anyone know how you get into the archives part of the map in the Panopticon? Searching for info about this game is a pain the ass because the name is a generic verb.
It's on the 2nd or 3rd floor, just float down from the 4th and you'll get there!
Going back to the motel over and over just to do slightly different things was a low point of the game for me.
The Ashtray Maze is my favorite Remedy moment of any of their games.
I'd imagine they wouldn't have gotten the IP back if they weren't thinking of doing anything with it.I mean, if remedy isn't thinking of doing anything with the IP, it would be nice to at least get closure.
After picking up the service weapon there's a test, and if you fail it then you die. If you survive, congrats, you're the director. Like an Excalibur deal. I thought that was explained pretty clearly.And jessie becomes the new boss but once again how can she just gain that position at the begining of the game and never really explains. She's worthy I guess?
Surely they'll do a Remaster? There are a heap of Playstation owners who never had a chance to play the games, and most of the heavy lifting is already done.I wouldn't mind if a piece of DLC was a rescue mission to get Alan Wake out of wherever he is now.
I mean, if remedy isn't thinking of doing anything with the IP, it would be nice to at least get closure.
i kind of feel like there are multiple documents/videos that spell out becoming the director pretty clearly. Every astral plane tutorial section is binding yourself to an object of power. With the service weapon in particular, binding to it makes you the director.Finished it and thought it was okay. When it ended I just felt kind of cheated. You never get clear clarification on much. And jessie becomes the new boss but once again how can she just gain that position at the begining of the game and never really explains. She's worthy I guess? I dunno I feel like the game is trying to be cryptic but comes off as more confusing. Also that ending was incredibly underwhelming.
Finished it and thought it was okay. When it ended I just felt kind of cheated. You never get clear clarification on much. And jessie becomes the new boss but once again how can she just gain that position at the begining of the game and never really explains. She's worthy I guess? I dunno I feel like the game is trying to be cryptic but comes off as more confusing. Also that ending was incredibly underwhelming.
It's not a low point for me per se, but it is indicative of the most disappointing aspect of the game: so many missed opportunities. The setting affords Remedy so much freedom to go buckwild with the environments, but instead it really never happens until the Ashtray Maze, and even that was like, kind of mild. I wanted and expected much more of that type of stuff throughout the entire game. For a game that flirts so much with the bizarre and the uncanny, it's remarkably straight-laced. Some shifting geometry here and there, a mirror world, a quarry... where's the truly bizarre shit? The unexpected changes in setting? I missed that.Going back to the motel over and over just to do slightly different things was a low point of the game for me.
Not to mention she was a prime candidate before even setting foot in the Bureau.The game literally bangs you over the head repeatedly that the Director is whoever survives the selection process of the Service Weapon.
Throughout the game Jesse expressed disinterest and rejects the idea of holding to that position.
The ending is her accepting her role as the Director and as the only one who can do that job.
Definitely -- I loved those letters!Thinking back on the game more, one thing that really sticks out for me is the crazy letter from the guy who believed that air travel was really faked with underground tunnels because real airplanes were actually monsters that are constantly flying around up in the sky, and we only think that airplanes look as they do because they were designed to look like the monsters to make everyone not panic.
Like, imagine that reality.
It's not a low point for me per se, but it is indicative of the most disappointing aspect of the game: so many missed opportunities. The setting affords Remedy so much freedom to go buckwild with the environments, but instead it really never happens until the Ashtray Maze, and even that was like, kind of mild. I wanted and expected much more of that type of stuff throughout the entire game. For a game that flirts so much with the bizarre and the uncanny, it's remarkably straight-laced. Some shifting geometry here and there, a mirror world, a quarry... where's the truly bizarre shit? The unexpected changes in setting? I missed that.
I really like the game, but I can't help but feel they underutilized the setting's potential in a major way.
How will they handle Darling and Wake being the same actor? :)
They look different enough that I never would've guessed Darling was him if someone hadn't told me, I don't think it's a real issue. They also probably won't meet(??)How will they handle Darling and Wake being the same actor? :)
Some things are just inexplicable!How will they handle Darling and Wake being the same actor? :)
Wait ... what if, going off the "Control is just something Alan wrote to help him escape" theory, Darling is literally just Alan/the writer in this universe? He's literally the one who explains most of the concepts to you via the videos. Him (Darling) disappearing was him "finishing" the story enough that you'll be able to get to a point where you help him (AW) escape.How will they handle Darling and Wake being the same actor? :)
Doesn't one of the documents say they considered him a prime candidate for a while? At least his stuff being found there indicates as much, at any rate. I think he was considered a potential for a new director.It's interesting that a lot of the documents on Alan Wake were found in the Prime Candidate Program. Were the FBC planning on recruiting him as director if/when they ever found him?
Wait ... what if, going off the "Control is just something Alan wrote to help him escape" theory, Darling is literally just Alan/the writer in this universe? He's literally the one who explains most of the concepts to you via the videos. Him (Darling) disappearing was him "finishing" the story enough that you'll be able to get to a point where you help him (AW) escape.