What are some examples of cool mechanics/systems in games that you feel were wasted on the game they were featured in?
For example, there is an old Doujin Fighting Game called Million Knights Vermilion.
Now, this game is...bad. Like, really bad. Jank doesn't even begin to describe it. But something I've always remembered from this game was it's central mechanic, which was to lock the screen in place. Meaning, you could temporarily create a corner situation anywhere on the screen, leading to mix-ups and combo extensions. Pretty cool! Problem is, the rest of the game ain't too hot. Any other examples of this?
For example, there is an old Doujin Fighting Game called Million Knights Vermilion.
Now, this game is...bad. Like, really bad. Jank doesn't even begin to describe it. But something I've always remembered from this game was it's central mechanic, which was to lock the screen in place. Meaning, you could temporarily create a corner situation anywhere on the screen, leading to mix-ups and combo extensions. Pretty cool! Problem is, the rest of the game ain't too hot. Any other examples of this?