Cory Barlog addresses the lack of boss fights in GOW

Oct 29, 2017
436
#1
I think this is a very interesting interview.
There were a lot of bosses cut during the development.

More at the link (very mild spoilers)

https://gamingbolt.com/god-of-war-director-address-the-so-called-lack-of-boss-fights

According to game director Cory Barlog, that is because a lot of boss fights had to be cut during the game’s development, owing to time constraints. “You know, there are several bosses that I had to cut throughout the game simply because we got about 15 to 20 people on each boss, and those bosses go anywhere from a year to two each,” Barlog said in an exclusive interview with GamingBolt. “Which I think is something a lot of people underestimate, “there’s not enough bosses in this game!” You’re kind of being greedy, because while I’d love like ten more bosses in there, this game would have taken like 20 years to make,” Cory said to GamingBolt.
Barlog also notes that to some degree, the intent always was to make a leaner game than what God of War 2 and especially God of War 3 had been.

“All the stuff I was approaching, the way I was telling it, the way I explained it to people in the beginning was, “look, this is how we’ll do it. Simple story, complex characters. And we’ll figure everything out from there. Focus on this father and son journey, a coming of age for both of these characters, while they’re on the road. That’s it. Everything else, we’ll come up with as we go,” he said.

“We didn’t start by plotting “this is so-and-so, he wants to kill so-and-so, and he wants this”. Those characters came from the interactions in the story, and what they would offer, and the concept of limiting the number—something that I think we were criticized a little bit about, too. There’s not a lot of characters. There’s not a lot of bosses. And that’s intentional, 100%. You look at the first God of War game, not a lot of bosses. Not a lot of characters. And I think that’s good. I thought of God of War 3, I love it, but it’s like a swan song for Greek mythology, so there’s a lot of characters, which we spent two games building up relationships for. Now, we’re introducing Kratos to a new world, and like a fish going into a tank, he needs to adjust. We need to leave the bag in the water for a little while before we release him in so he can go free.”
 
Oct 25, 2017
1,925
#2
The ones that are in there are some of my favorite boss fights of all time, especially the last one in the game. I'm not sweating the fact that there weren't that many. Good opportunity for improvement in the sequel!
 
Oct 29, 2017
1,859
#5
Didn't bother me at all. I do think it's nuts that it takes that long, but I guess that's because of the heavy scripting of each encounter.
 
Oct 27, 2017
4,778
Taiwan
#7
So how the hell was GOWIII made?

Love the game but I do feel like there should be at least one or two more story bosses (aka bosses that's not a troll), It doesn't need to have any unique cutscenes, it just need to be a creature we haven't seen so far.
 

Gurish

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Member
Mar 20, 2018
520
#10
Damn so much work for each boss, no wonder they couldn’t make more. The game has been in development for some time, and it’s single player only without any service features. Sony’s patience can only go so far.
 
Oct 29, 2017
2,085
#11
Is this guy for real? Asking for more bosses is being greedy? There’s barely any bosses in the game and only very few are even good. If there were already a ton of good ones I could understand that statement but given the bosses in the game? Hahaha.
 

Conor419

Banned
Member
Nov 26, 2017
2,076
London
#12
Is this guy for real? Asking for more bosses is being greedy? There’s barely any bosses in the game and only very few are even good. If there were already a ton of good ones I could understand that statement but given the bosses in the game? Hahaha.
Wait a fucking second

https://www.resetera.com/threads/which-series-has-the-better-boss-fights-zelda-vs-god-of-war.35835/

????????

I knew that poll was riding the waves of hype.

Mods: Please go to the thread linked and reverse the poll scores, thank you.
 
Oct 25, 2017
6,140
Canada
#13
I'm trying to remember what bosses were even in the game.
The troll variants, the soul eater variants, The Stranger 1 and 2, Magdi and Modi

I think the criticism wouldnt be there as much if not for all the variants
 
Oct 31, 2017
3,234
#15
Mid game spoiler as I don’t know how to do spoiler tag.

The dragon fight was cool until you realized it had a simple mechanic that you needed to do again and again. The “appeal” wore off fast.

As well as way too many of those ancient and troll fights. It was a bit obnoxious at a point.

Everything else was ace though.
 
Oct 25, 2017
3,680
#16
I would have traded a solid 8 hours of the current content for 2-3 interesting boss fights.

I also don’t think that’s greedy when the series is known for having numerous incredible boss fights in each game.
 
Oct 25, 2017
2,878
#17
It wasn't just the lack of bosses but the quality. As far as I'm concerned the opening fight with Baldur is never topped and the rest of the bosses were either lacklustre or palette swaps.

Enemy variety is another problem I had with the game.
 
Oct 25, 2017
4,558
#19
The one GLARING disappointment was that the
Hel Gate Guardian was a freaking Troll
, but other than that, the side content satisfied me when it came to boss fights.

And if they're following the trajectory of the previous boss fights, we should be fine.
 
Dec 29, 2017
2,029
#20
So how the hell was GOWIII made?

Love the game but I do feel like there should be at least one or two more story bosses (aka bosses that's not a troll), It doesn't need to have any unique cutscenes, it just need to be a creature we haven't seen so far.
God of war 3 is 7 hours long. That's how.
 

ronaldthump

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Member
Oct 27, 2017
2,439
#21
Well, maybe if they cut down the no. of valkyries they could had added 1 boss. (I never did the side stuff so all that work was invisible to me).

*Unmarked spoilers - because I dont see why you'll be reading this thread if you haven't played the game*

That said, I personally didn't have too much issues with the number of bosses in this but they surely could have mixed up the trolls a bit more. Because... when you get to hellgarde or whatever that place is called and.... the souls keeper is ANOTHER giant troll... now that's the one that should have been something else.
 
Oct 27, 2017
567
#23
One of my few minor gripes with the game was the lack of epic boss fights. It also didn't help that the first fight raised the bar so damn high. But I too compared the game to God of War 1 actually and figured that since it was a reboot of sorts and a new story that this might be a "slower" game in ways and make room for some more crazy stuff later on, which I'm fine with.
 
Nov 1, 2017
4,228
UK
#25
The story bosses were great, would have liked more variety in the minibosses though. They don't need to be all cinematic, just something other than a troll or a soul-eater.

The bar was raised to the stratosphere with the first boss and it takes a very long time for anything else to reach that.
 

Killer751

Banned
Member
May 10, 2018
142
#26
So how the hell was GOWIII made?

Love the game but I do feel like there should be at least one or two more story bosses (aka bosses that's not a troll), It doesn't need to have any unique cutscenes, it just need to be a creature we haven't seen so far.
Probably by having actual talent.

I refuse to play the new GOW out of principal. I’m getting massive TLOU flashbacks at how people hype this game up just for being a dad simulator.

I’ll stick with Yakuza, thanks.
 
Oct 26, 2017
3,049
#27
Boss fights and the enemy variety were definitely the worst part of the game. Kinda got annoying fighting the same troll boss like 20 times throughout the game. A complete step down from the previous games, and disappointing since the GoW games are known for the boss fights.
 
Oct 25, 2017
4,717
#29
- "What if instead of 10 bosses you fight the same boss 10 times and all we change is his color"

- "That's good Cory"
 
Oct 25, 2017
363
#30
“look, this is how we’ll do it. Simple story, complex characters. And we’ll figure everything out from there. Focus on this father and son journey, a coming of age for both of these characters, while they’re on the road. That’s it. Everything else, we’ll come up with as we go,”
That's the way I like it. I really feel they didn't need to do more. The game achieved what it wanted to.
 
Oct 27, 2017
2,877
#31
Wait a fucking second

https://www.resetera.com/threads/which-series-has-the-better-boss-fights-zelda-vs-god-of-war.35835/

????????

I knew that poll was riding the waves of hype.

Mods: Please go to the thread linked and reverse the poll scores, thank you.
I don't know about previous Zeldas, but BoTW despite being a great game hardly has any good boss battles. With how the poll is set up with God of War against Zelda which mostly definitely skewed towards the latest titles, it's a rather easy win for God of War.
 
Oct 25, 2017
16,797
#33
Dang....well that is the one issue I had with the game. Baldur at the start was a great fight, but the one at the end is basically the same except slightly souped up. The dragon fight was pretty cool. There just needed to be 1 or 2 more epic big bosses.
 
Oct 27, 2017
1,851
#36
The one GLARING disappointment was that the
Hel Gate Guardian was a freaking Troll
, but other than that, the side content satisfied me when it came to boss fights.

And if they're following the trajectory of the previous boss fights, we should be fine.
Same for me. I had no issue with the amount of bosses except for that 1 area.
 

ronaldthump

Attempted to circumvent ban with alt account
Member
Oct 27, 2017
2,439
#37
ok : /

I was talking about the ''one boss takes a year to make'' part, not the game length part, GOWIII had 7 unique large scale multi-stage bosses and it definitely took less than 7 years to make.
Maybe its because the POV of the new GOW is different so you're fighting them differently from the old games. The old games were sort of mindless-ish hack and slashers; new GOW has more strategy to them due to the view point and the inclusion of atreus. I think designing these encouters are compounded by the POV + boy mechanics.
 
Oct 27, 2017
6
#43
I mean God of War 3 had about 5 times as many boss fights that were on par or better than those found in God of War.

I loved God of War & the boss fight complaint was my only issue. It did detract a bit for me as the boss fights were something I came to know & love in the series. Baldur scenes were fantastic, but outside of that there wasn't much else that was memorable. The dragon... but that is it.

Here is hoping that with the next GoW they focus more on boss fights and maybe embed these bosses within larger puzzle sections to make things more memorable (rather than just Kratos navigating a mine for 30 minutes against the same ol' enemies).
 
Oct 27, 2017
9,390
#44
Probably by having actual talent.

I refuse to play the new GOW out of principal. I’m getting massive TLOU flashbacks at how people hype this game up just for being a dad simulator.

I’ll stick with Yakuza, thanks.
It's your loss. Also how can you claim that Sony Santa Monica has no talent, while also claiming they did have talent when making the previous GoW games. They are literally the same people.

It's not a 'dad simulator' whatever the fuck that means, it has a very robust combat system and encounters. I'm not as high on the game as many people here, but it's a quality experience.
 
Oct 25, 2017
2,997
#45
The lack of bosses and the lack of variety in visceral kills were really the only two things I was dissatisfied with in the game. The huge mid game boss was really lack luster/easy too. Thankfully the Valkyries helped the boss thing for me
 
Oct 25, 2017
3,733
#46
Take some people off the open world chores, and put them to work on bosses instead. I'll take one boss over any amount of boring side quests.
 
Oct 25, 2017
346
Tokyo
#48
I didn't even know this was I thing. I finished the game last week and yes, thinking about it, people are right, but I didn't notice until now. Still one of the best games ever.
 
Oct 27, 2017
1,979
#49
The lack of boss fights (and enemy variety) is my only real issue with the game. The time requirements he mentioned seem a little dubious to me, but I'm not a game designer.
 
Nov 8, 2017
2,965
#50
1-2 years for a single boss? Seems more in issue of inefficient development than time constraints to me.
Especially when GoW boss fights are typical Souls-boss type arena battles where 50% of it is replaced by QTE’s and cutscenes that wholly take control away from the player.

The takeaway I’m getting here is that he also wants more bosses in the sequels, which will somehow not take 20 years to make.