- Oct 25, 2017
Yeah, ultimately I think our elevator pitch (game concept, title, first impressions, overall quality, etc.) just isn't strong enough for the game to be an indie blockbuster. It's a good game that some people love and many aspects are very strong, but getting people to check it out in the first place can be difficult. I'm still hopeful that the Switch version will sell enough to fund development of the next game. And I think our next game has a much better shot at grabbing people's attention: Rx Machina (Memorable title that's easy to remember) and the quick pitch "The doctor recommends more mechs" or the longer pitch "It's Persona crossed with Trauma Center crossed with Mechs crossed with original turn-based gameplay."
Maybe not. I dunno. Just irks me to not see this game crushing it on the eShop.