Rise Dave's style to 100% (he has a specific skill that gives him +40 style)How did you get Dave to inflict that much damage? He has like one attack.
Rise Dave's style to 100% (he has a specific skill that gives him +40 style)
Rise Dave's damage using Alyssa's magic
Debuff the boss's defense with the specific item (forgot the name) just before Dave's turn with Hyper mode
Dave in Hyper mode (third turn)
Use Dave's Dark magic (from his original shield)
Actually Sue, not long after that boss battle, netted an even higher damage lol ( > 2200)
I'm still early on but Sue skills are definitely overpowered.Sue seemed completely broken to me in certain cases. So much damage, heh. But yeah, buffing Dave and debuffing the enemies is a really good strategy in the beginning.
What I find fascinating is that, at least early on, shields with lower defensive stats are often preferable because they have more useful tech associated.Thanks for the info! The most I manged were 200-300.
I'll need to check the dark magic attack. I've been just using the electricity attack not sure what it is called.
No, don't bother with him.Any one know if Finn will get strong enough or how to use him effectively?
You can listen to the soundtrack here: https://hyperduck.bandcamp.com/album/cosmic-star-heroine-original-soundtrack
When talking to HyperDuck about the various songs we wanted, I gave them a lot of 90's anime references, along with various sci-fi films (like Aliens, Tron, Blade Runner), and miscellaneous RPG songs.
I just know Dead Cells was up there like the day after it released. I get that CSH is probably more niche than that, but surely it should at least be in the top 30 for download-only? Really weird.I've been wondering (ok, obsessing over) that myself.
If you scroll to the bottom of the top sellers list, there's a note that says.. something along the lines of.. "This is a list of the most downloaded games over the past 2 weeks" or something. Which says to me that it's ranking them by sheer downloads (which explains why Mega Man X Legacy Collection 2 outranks 1 all the time) and it's based on units and not revenue (because a lot of $1 or sub $1 games are ranking [good though they may be]).
So I have no idea. Does that mean a game that came out a day or two before has to be out-downloaded than ones that have been on the charts for 2 ish weeks or something? Honestly not sure.
Any one know if Finn will get strong enough or how to use him effectively?
His main deal is providing cover for your other characters through taunts, making it easier to control which enemy attacks who, disarm, making the next attack for an enemy deal half damage, and later on, around lvl 33, get's a very effective physical attack. I love him right now, and find him a cornerstone of my party, but he takes a while before he does more then take damage.
Oh, and after Five turns, he gets his hyper Every TWO Turns. That means he's pretty much at double effectiveness half his turns, if you play him good.
I also LOVE Clarke, first character on the second planet. He's goofy, but also consistently Devastating, and has plenty of unique support options, like buffing everyone's defend actions, sprinkling a little extra style on everyone, blowing up and dying, healing everyone and dying, and my favourite, am electrical attack that get's better and better each use in battle until it's the most powerful attack you can possibly use! And a unique debuff that stacks it's damage!
I have to commend the whole team on this game, it's positively Breathtaking in all regards, music, art, Especially Gameplay, kudos!
He's the best target for the Hyperizer (an item that boosts one character to Hyper mode instantly) since after his first Hyper, he gets Hyper every 2 turns.
Not when there are better candidates for that item, plus he doesn't have any good skills :P (Actually I don't even use that item in my optimised party)He's the best target for the Hyperizer (an item that boosts one character to Hyper mode instantly) since after his first Hyper, he gets Hyper every 2 turns.
I picked up the game and really like the look and the music, but the combat is something that I just can't deal with. Enemies do a bunch of damage and there's no real way to mitigate that. I've died a couple of times so far. Maybe there's something fundamental I don't know which is making this more difficult. Having to burn a round to get abilities back is probably my hangup, but I'm a little disappointed, because I was so excited to play this. I might give it another go later this week, but right now I don't think it's a game for me.
What difficulty are you playing on? Sounds like Ike you aren't fully utizilizing all the Battle mechanics and finding it overly hard. I wish I knew specifically what you were struggling with... Did you upgrade your shield? Are you using your Items and Programs? Are you using your Hyper to strategize around hitting enemeis weakness on that turn?
I would say this is an offensive orientated strategy game, you need to be constantly prepping for what your going to do on your Hyper turn.
Yeah man, if you're not understanding the Hyper/Style system, then game WILL be no fun and it will seem like enemies are damage sponges and yeah... it just won't be fun.I don't fully understand that system and I feel like the game doesn't really explain what that's all about. I don't even know how to tell what that hyper is. Perhaps this system just isn't for me...and honestly, I'm okay with that. As long as I ended up supporting the game, then that's good enough for me.
I can't remember what difficulty. Might be the one up from the bottom.
I get that CSH is probably more niche than that, but surely it should at least be in the top 30 for download-only? Really weird.
Yeah man, if you're not understanding the Hyper/Style system, then game WILL be no fun and it will seem like enemies are damage sponges and yeah... it just won't be fun.
*stuff*
... I hope that helps!
I picked up the game and really like the look and the music, but the combat is something that I just can't deal with. Enemies do a bunch of damage and there's no real way to mitigate that. I've died a couple of times so far. Maybe there's something fundamental I don't know which is making this more difficult. Having to burn a round to get abilities back is probably my hangup, but I'm a little disappointed, because I was so excited to play this. I might give it another go later this week, but right now I don't think it's a game for me.
I don't get it. This game should be killing it on the platform that Octopath sold so well on. It's only $15 too. Makes no sense.I've been checking every day and it doesn't look like we're going to break the top 30 unless something big changes.
Octopath and Cosmic's battle systems are some of the funnest I've experienced in the genre in a long while. They both focus on the setup to exploit opportunities for maximum damage. If that's not your cup of tea, then they might not be for you. I think I got the hang of it after the first hour and have been having a ball so far; disappointed it's not doing better on the eshop.
What you dont like is what i love about the game. I love the challenge on hard mode. And it happens immediately. Not hours into the game.
I don't get it. This game should be killing it on the platform that Octopath sold so well on. It's only $15 too. Makes no sense.
Dead Cells didn't have a Direct though...Because it's all about promotion specially for indies. If a game didn't get featured on a direct or a tweet from a million follower account then it's hard for it to get traction. Word of mouth of non famous users like us could only get you so far.
I don't get it. This game should be killing it on the platform that Octopath sold so well on. It's only $15 too. Makes no sense.
HK was on E3 direct, it doesn't get bigger than that. Plus it was on PC for a year where many big YouTubers like Joseph Anderson or Mark Brown featured it in videos. Funny enough if you check hollow Knight kickstarter it got like $60k which was not that impressive relatively speaking
Dead Cells had already sold around a million copies on PC by the time the Switch version came out so it was very well known AND it was officially coming out of early access when the Switch version launched. Cosmic Star Heroine's combined sales across all platforms is well under 100k so it's much less known.
Getting promotion from certain outfits is good, but also I think the aesthetic and feel of the game is important too. It's something I've been trying to improve with my own game but I think I'm too far in at this point to do anything about it. I've been trying to get people to give the game a shot, but by looking at it doesn't draw people in like something like Dead Cells or Octopath. Not sure if it's nod to Phantasy Star is good enough of a draw for people. I don't know, man. I'll still promote it when I can, in any case. But I think I'll be in the same situation when my game releases next year....
Getting promotion from certain outfits is good, but also I think the aesthetic and feel of the game is important too. It's something I've been trying to improve with my own game but I think I'm too far in at this point to do anything about it. I've been trying to get people to give the game a shot, but by looking at it doesn't draw people in like something like Dead Cells or Octopath. Not sure if it's nod to Phantasy Star is good enough of a draw for people. I don't know, man. I'll still promote it when I can, in any case. But I think I'll be in the same situation when my game releases next year....
Yeah, ultimately I think our elevator pitch (game concept, title, first impressions, overall quality, etc.) just isn't strong enough for the game to be an indie blockbuster. It's a good game that some people love and many aspects are very strong, but getting people to check it out in the first place can be difficult. I'm still hopeful that the Switch version will sell enough to fund development of the next game. And I think our next game has a much better shot at grabbing people's attention: Rx Machina (Memorable title that's easy to remember) and the quick pitch "The doctor recommends more mechs" or the longer pitch "It's Persona crossed with Trauma Center crossed with Mechs crossed with original turn-based gameplay."