About 12-15 hours. It's pretty lean with very little padding.
Love the abilities that have to do anything with turns. Turn-manipulation, getting extra turns, giving your turn to another, etc., is what I enjoyed most. After that, the song and drone abilities were freakin' amazing. Being able to buff these abilities made for some fantastic outcomes and was really satisfying. Also keep the various buffs that stack with each other (Avatar, Cheat Codes, etc). Oh and I liked how Poison could be buffed.What's everybody's favorite combat abilities? Favorite character playstyles? Least favorite? Trying to decide what I should keep in the next game and what we should ditch.
The police station level is amazing! I was smiling the whole time. This was unexpected.
I've been checking every day and it doesn't look like we're going to break the top 30 unless something big changes.
I bought the soundtrack and it's massive - I think there are like 50+ tracks.
Some of the bosses are way, way too hard. Super unfun. If I'm supposed to be using a different lineup that's bullshit, don't let me choose my characters then. Ugh.
Lowered difficulty to agent and still wiping every single time. Boss inflicts vulnerable that never goes away, then does a high damage attack that stuns as well, so I'm dead before I can even second chance heal.
Sooooo frustrating.
Game seems to be highligted In European eshop In discover section as "The Best of classic and modern RPGs!".
Every day there are recommended game from Nintendo in discover section. There are also pretty random other categories and as I earlier pointed out this game was featured as "The Best of classic and modern RPGs!" and now it is there second time as a game of the day.
Haven't remembered a sale beyond pre-launch being 15% off.Has this game gone on sale yet on the eShop? Even 10% may get it on the Sales page, although there seems to be a bunch of games doing that so that there are now more games on sale than can make the main page.
The first cutscene opening is right after you start the game (like, after you choose a difficulty setting. All the cutscenes are in all the versions)
I thought there was a long form OP, like in Lunar.The first cutscene opening is right after you start the game (like, after you choose a difficulty setting. All the cutscenes are in all the versions)
Was the game's load times as noticeable on Switch/Steam? There's like a 3-5 second load time transition between rooms on Vita, and sometimes text stutters before appearing all at once.
Ah. Doesn't seem like it's that heavy a game, but I could be wrong...Load times are better on the other systems. The Vita just isn't very powerful compared to the PS4, Switch, or your average PC, plus we were hard pressed to fit everything in the Vita's limited RAM so it loads & unloads more frequently than the game does on the other systems.
Ah. Doesn't seem like it's that heavy a game, but I could be wrong...
I enjoy the combat, but I kind of miss how utterly broken Cthulhu's battle system could get with the ludicrous buffs/debuffs.
I've encountered a lot of random stuttering text bugs throughout the game, like paragraphs will suddenly appear, skip to the end, or sometimes repeat.Load times are better on the other systems. The Vita just isn't very powerful compared to the PS4, Switch, or your average PC, plus we were hard pressed to fit everything in the Vita's limited RAM so it loads & unloads more frequently than the game does on the other systems.
Hey all, the first patch for the Switch version will be going up tomorrow! It may be different times depending on whether you got it from the North American eShop or Europe. Patch notes:
CSH Switch v1.0.1
Added version number to title screen
Fixed brief incorrect audio segment at the end of the initial load screen
Fixed soft-lock when choosing Game Over after losing certain battles
Re-added missing divider line in the System submenu
Fixed issue where the Ability menu occasionally emptied out
Fixed issue where collision would occasionally be non-functional after getting a Game Over and continuing
Fixed collision issues in numerous locations
Switching between scenes with scrolling backgrounds no longer occasionally shows the wrong background
Fixed issue where the controller applet would get stuck in a loop in certain conditions when undocking the console while playing with a wired controller
We intend to do one more patch to fix more obscure issues before the physical print early next year.