I recall Vanquish being more demanding than Bayonetta mainly due the approximation of all the ballistic hitboxes and trajectories during combat, alongside the huge number of characters in single scenes, and the insane abundance of particle effects. Both 360 and PS3 builds were 30fps with dips at 720p. Given the pressure on (I assume?) the CPU, I can't imagine the Switch being able to easily hit 720p 60fps.
Maybe if they optimized the crap out of it. Vanquish's recommended requirements on Steam are a little bit lower than Bayonetta's. I would doubt it though, Nintendo is the one paying for the Bayonetta ports, not Sega