So what is everyone's opinions on the downgrade in coop from 4 players to 2? The vehicles being combined into one homogeneous transformer (not including the loss of the chopper or big rig)?
Or what additions would you like to see in the future?
This thread so far only seems to be about how good the game really is and how the critics were wrong. Not many comments about improvements or additions to make it a stronger or more interesting experience.
Personally I'd love to see a return to 4 player coop.
I'd love to see some different weapon types outside of the rifle, laser, rocket launcher classes. Turrets... Melee weapons... odd guns similar to the groovitron or dubstep gun.
Some interesting vehicle types too. A chopper which you can fit your equippped weapons to. Mechs... a massive big rig that looks like Optimus prime had sex with tron.
I disagree that this thread hasn't had suggestions for improvements- just that many of the things reviewers believe are neccisary improvements wouldn't be good for the game.
I feel like 4 player Co-op would break the game or melt xboxes. When you look at the mayhem that a single person can bring, how do you make for an interesting challenge when players can bring 4 times the heat? Do you quadruple the number of enemies? Can the lowest level systems handle that?
As far as the vehicles- I don't mind that they combined them into one- but I do wish there were more types, and wish Each types transformed with each skill level gained. I also wish the spider didn't suck. They should have just copied rocket league.
As far as suggestions for the future, I'll quote myself
For the future I think they should go deeper down the rabbit hole of open ended design. We are free to tackle bosses In any order but maybe have some more visible pros AND cons as the world adapts to one being taken out.
Have enemies that require better use of the traversal system. Maybe have some bad guys that are as mobile as the agents. Also improve and do more with the driving. Maybe some bosses try to flee in motorcades towards enemy strongholds when they spot you, so we have to give chase.
They should have Sargeant level bosses , that don't hang out in one spot, but actually move around the world on a schedule, running the business. If you kill these guys, it would screw with some area of the business temporarily, until someone else gets promoted in that spot. So maybe if I kill the guy in charge transporting heavy artillery, then there would be no Rocket enemies for a couple of days - and I could use that opening to attack a big boss who is known to have a lot of Rocket enemies protecting him.
Get much crazier with the weapons. Maybe get deeper with elemental effects: fire spreads quickly in areas with lots of wood / foliage. Electricity conducts through metal and water. Let players (and enemies) uses this to effect their approach to combat situations.
Also a weather system with rain and wind systems, that impact weapon effects, and approach to traversal.
The melee combat system needs some big improvements, it's pretty clunky. Also better animations and art.
I personally, would love to see cloud destruction make its way to online co-op. Just have some mechanism in place that starts repairing buildings that are destroyed once players leave an area.
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