What agility level did you get your agent up to in order to find out that the platforming is no good?
I just climbed 4 towers in the game, leaping between them to get to the top, and it was spectacular. The platforms were placed around the buildings intelligently so that you'd have to search and figure out the puzzle to get to the top. You would need to be agility level 4 to get there.
So what level did you get up to in order to seemingly speak with such knowledge about the game? Did you try climbing a skyscraper?
And again about the physics with no examples.
The physics are circa 2007 at best. There's little to actually interact with and what is there is pretty straightforward and unremarkable.
Toss a barrel is flies through the air like a barrel. Toss a car and it flies through the air like a heavier barrel.
It's basic and gets the job done but there isn't much flexibility, largely because the actual toolset within the game is minimal. You made that almost laughable critique of BOTW but what you fail to grasp (or conveniently ignore) is that game has entire systems in place that allow you to experiment and play with the physics in practically endless variations.
Just Cause 4, while less polished, does likewise.
Also, the characters themselves in CD3 possess no real weight. Jump from a 100-foot roof and they typically land like bouncy little sprites. Run into an enemy and nothing happens, unless you mash the melee button and watch some pitiful little punch combo unleash with all the force of a strong belch.
Again, like everything else about this game, the physics are adequate.
Certainly nothing special.
Oh and the level up argument is just sad. If I have to endure mundane mechanics for several hours before the game gets good, that's just poor game design.