Today he made a tweet but said nothing about CD3...
And one of the first answers:
O boi, and people still blaming Mattrick in the comments and applauding Phil for his great work. Ok to be a fan, but know your limits.
Today he made a tweet but said nothing about CD3...
And one of the first answers:
No way, I was done with this series after the second one. It's boring as fuck. Uncharted at least has the writing and adventure feel going for it and Uncharted 4 fixed the issues with cover shooting gameplay by making traversal a core mechanic.
I don't think this score is bad. I think a score for 50 means it's clearly not for everyone.
I'm not sure if this is a good thing. This reminds me of recent influx of mediocre movies released by Netflix.
At this point there should be an official System Wars thread or even subsection of the forum. Mods can just shuffle everyone interested in list wars and all that jazz into one location.
At this point there should be an official System Wars thread or even subsection of the forum. Mods can just shuffle everyone interested in list wars and all that jazz into one location.
This is...something else.Opinions are subjective.
Even with "subpar" games Xbox has one of the best exclusives games per category out there if compared to Sony.
Halo 5 >>> Killzone Shadow Fall
Gears 4 >>> The Order 1866
Sunset Overdrive >>> Infamous Second Son
Forza Motorsport 5/6/7 >>> Gran Turismo Sport
Forza Horizon 2/3/4 >>> Driveclub
Killer Instinct >>> Street Fighter 5
Super Lucky's Tale >>> Knack
Ori and The Blind Forest >>> ???
Sea of Thieves >>> ???
Halo Wars 2 >>> ???
Don't matter if someone like a Metacritic 50 or 90+ game.
Do you guys care too much about Scores and if other ppl love something you don't love.
Today he made a tweet but said nothing about CD3...
And one of the first answers:
over the course of three years. Iam excited about halo infinite but 343 has to be careful here. Another mediocre entry would be terrible for halo franchise outlook.I think forza horizon 4, sunset overdrive, and gears of war 4 would beg to differ.
Crackdown 1 with even better mobility in an all-new playground. Sounds great to me!If you liked the original Crackdown, then you should like this one just as much if not more so. It's, for better or worse, basically a much prettier Crackdown 1 with an air dash and doublejump. I'm personally having an absolute blast with it, but it's definitely not a revolution.
Gears 4 is still better than Uncharted 4 though.
Still, some selective memory with that list war. Truth is Microsoft just has not invested at the same level as Sony this generation.
Also, Crackdown 3 is good. Just want to reiterate.
Dont' care. I can see the appeal of Halo's MP since I've played Halo 3's, Reach's and 4's MP quite a bit.
Damn this is sad. When yout 'greatest lineup in history consists of the same Halo+Gears+Forza, a third party character and a character from a cancelled game.Lara, Master Chief, Marcus Fenix, Car, Fable Legends character (lol)
It's not like there's a giant conspiracy against the game or that the reviewers only played it once. Clearly there's a disconnect with what you feel about the game and what reviewers (and players) feel about itSo I'm on holiday after being rather busy for a little over four years, I figure as the results of that labour are about to hit tomorrow, I'd pop onto the internet see if any reviews had hit...
...maybe I should have stuck to the sangria ;)
First things first, in case you are wondering, I'm one of the people who made the Campaign side of the game at Sumo. There were quite a lot of us involved in that side of the game, not all at Sumo I better add, and we've been working on this game for quite a long time.
Now, clearly the reviews are a little mixed... Let me start by saying in no way do I disagree with anyones right to have an opinion. I'm disappointed in some of them and certainly I see points that are valid having being on the crazy journey it's been to get the game out...
...But... I also have to disagree as well. You can righly accuse me of bias, hey, i'm sure I look at the results positively, but let me tell you something first before you rush to judge me.
Over the years I've worked on well over 40 games and most, once we archive the code and launch it into the big bad world, I leave behind and rarely pick up to play again.
A select few, and the list is short, OutRun2/2006, Sonic & All-Star Racing Transformed and now Crackdown 3, I can't wait to get a copy of to play again. In this case I even went out and bought an Xbox One X to play it, as I couldn't talk MS into sending me one... :)
Why do I feel this about a game that seems so far to be recieving dicey reviews?
Simply, each time I play it, I have enormous fun. And that fun changes each time I do it as it can be played in many different ways. As that is what Crackdown is all about.
We've made something that is unashamed of being a videogame...
We have no pretensions of being a movie, there is a story, its acted with some panache not least by Terry, but it exists to give you guidance to go beat the bad guys.
Which you can do either with your fists, a rather large selection of silly over the top weapons, a vehicle that can smash other traffic out of the way, drive up walls the literally change into a tank, or via any other means you can conjure up in our wholly physical world.
And if you nudge that difficulty up past normal, get used to improvising and using that world to your advantage as you really are going to need to. Even in Co-Op. I know, I've tried!
This is the rub, as a side effect of giving players freedom once you are let into the city, one reviewers playthrough is going to be utterly different to others. I'm already seeing a disparity based on how they chose to play the game - and on which difficulty.
I've even seen some go 'Wait a minute, you can save the Agent and the World seperately' which is a very intentional choice. We want player to experiment, to try different methods, different weapons, different routes. We want you to reserve a slot for that game you play with your best friend. We want you to try a combat focussed Agent, an Agility based one, we want you to try and beat the game with your own rules, never touch the ground Agent, see if you can clock it only raining down aircon units from rooftops. Or kill one baddie, and use him to bludgeon the rest to death with. Did you know you can kill enemies by throwing their dead friends at them?
We actively want you to go and have fun. Then show us! Stream it, YouTube it, make some GIF's, there will be moments we go 'Wow, fair play, we didn't predict that!' and genuinely laugh at situations we've given you the freedom to create.
This is why we are so happy this game will be on GamePass. Like the other two Crackdown games before it, its something players may not 'get' or appreciate unless they try it themselves. I bought the original to get that Halo 3 beta (I'm that old) but I fell in love with it as here was a game where you went 'What if I...' and it allowed you to try it, and then frequently hit you with a pithy one liner from the VOA as the results made you laugh out loud.
Its that kind of game. I'm already seeing players initial posts where their experience is fun, personal and rewarding. Don't take my word for it, go look at the games OT. My barometer is always how players react to a game. I'm looking forward to what people who play the game think.
I suspect as the days pass, people will start to dig into the game and see if its for them or not. I feel a lot of people will find it is. Crackdown has always been cult, I'd hoped we could expand it and I feel GamePass is the place this can happen.
And if not, believe me we certainly tried, we wanted to make the best sequel to Crackdown we possibly could and in my eyes at least, we did what we set out to do. Feel free to hate it, your opinion is as valid as mine, but hate it once you've tried it, that's all I ask.
Right, I better go back to being on holiday, though it feels more like rum and coke time vs sangria...!
True story, I checked out the balcony on my hotel room with my wife. she loved the clear sea view right out to the med. Me? I saw the building opposite, judged a level one Agent could clearly climb it and lamented the lack of some Agility orbs on the roof. This game sticks with you :)
I wouldn't mind, make it a free for all. No bans for anything, go wild and let the anger and frustration flow. Have a troll ranking next to your avatar and what console you represent. The higher the rank the more prestigious your trolling capabilities are. Have special events like Troll of the Year, most likely to meltdow, etc.At this point there should be an official System Wars thread or even subsection of the forum. Mods can just shuffle everyone interested in list wars and all that jazz into one location.
I wouldn't mind, make it a free for all. No bans for anything, go wild and let the anger and frustration flow. Have a troll ranking next to your avatar and what console you represent. The higher the rank the more prestigious your trolling capabilities are. Have special events like Troll of the Year, most likely to meltdow, etc.
It help clean up the area.
We actively want you to go and have fun. Then show us! Stream it, YouTube it, make some GIF's, there will be moments we go 'Wow, fair play, we didn't predict that!' and genuinely laugh at situations we've given you the freedom to create.
So I'm on holiday after being rather busy for a little over four years, I figure as the results of that labour are about to hit tomorrow, I'd pop onto the internet see if any reviews had hit...
...maybe I should have stuck to the sangria ;)
First things first, in case you are wondering, I'm one of the people who made the Campaign side of the game at Sumo. There were quite a lot of us involved in that side of the game, not all at Sumo I better add, and we've been working on this game for quite a long time.
Now, clearly the reviews are a little mixed... Let me start by saying in no way do I disagree with anyones right to have an opinion. I'm disappointed in some of them and certainly I see points that are valid having being on the crazy journey it's been to get the game out...
...But... I also have to disagree as well. You can righly accuse me of bias, hey, i'm sure I look at the results positively, but let me tell you something first before you rush to judge me.
Over the years I've worked on well over 40 games and most, once we archive the code and launch it into the big bad world, I leave behind and rarely pick up to play again.
A select few, and the list is short, OutRun2/2006, Sonic & All-Star Racing Transformed and now Crackdown 3, I can't wait to get a copy of to play again. In this case I even went out and bought an Xbox One X to play it, as I couldn't talk MS into sending me one... :)
Why do I feel this about a game that seems so far to be recieving dicey reviews?
Simply, each time I play it, I have enormous fun. And that fun changes each time I do it as it can be played in many different ways. As that is what Crackdown is all about.
We've made something that is unashamed of being a videogame...
We have no pretensions of being a movie, there is a story, its acted with some panache not least by Terry, but it exists to give you guidance to go beat the bad guys.
Which you can do either with your fists, a rather large selection of silly over the top weapons, a vehicle that can smash other traffic out of the way, drive up walls the literally change into a tank, or via any other means you can conjure up in our wholly physical world.
And if you nudge that difficulty up past normal, get used to improvising and using that world to your advantage as you really are going to need to. Even in Co-Op. I know, I've tried!
This is the rub, as a side effect of giving players freedom once you are let into the city, one reviewers playthrough is going to be utterly different to others. I'm already seeing a disparity based on how they chose to play the game - and on which difficulty.
I've even seen some go 'Wait a minute, you can save the Agent and the World seperately' which is a very intentional choice. We want player to experiment, to try different methods, different weapons, different routes. We want you to reserve a slot for that game you play with your best friend. We want you to try a combat focussed Agent, an Agility based one, we want you to try and beat the game with your own rules, never touch the ground Agent, see if you can clock it only raining down aircon units from rooftops. Or kill one baddie, and use him to bludgeon the rest to death with. Did you know you can kill enemies by throwing their dead friends at them?
We actively want you to go and have fun. Then show us! Stream it, YouTube it, make some GIF's, there will be moments we go 'Wow, fair play, we didn't predict that!' and genuinely laugh at situations we've given you the freedom to create.
This is why we are so happy this game will be on GamePass. Like the other two Crackdown games before it, its something players may not 'get' or appreciate unless they try it themselves. I bought the original to get that Halo 3 beta (I'm that old) but I fell in love with it as here was a game where you went 'What if I...' and it allowed you to try it, and then frequently hit you with a pithy one liner from the VOA as the results made you laugh out loud.
Its that kind of game. I'm already seeing players initial posts where their experience is fun, personal and rewarding. Don't take my word for it, go look at the games OT. My barometer is always how players react to a game. I'm looking forward to what people who play the game think.
I suspect as the days pass, people will start to dig into the game and see if its for them or not. I feel a lot of people will find it is. Crackdown has always been cult, I'd hoped we could expand it and I feel GamePass is the place this can happen.
And if not, believe me we certainly tried, we wanted to make the best sequel to Crackdown we possibly could and in my eyes at least, we did what we set out to do. Feel free to hate it, your opinion is as valid as mine, but hate it once you've tried it, that's all I ask.
Right, I better go back to being on holiday, though it feels more like rum and coke time vs sangria...!
True story, I checked out the balcony on my hotel room with my wife. she loved the clear sea view right out to the med. Me? I saw the building opposite, judged a level one Agent could clearly climb it and lamented the lack of some Agility orbs on the roof. This game sticks with you :)
I wouldn't mind, make it a free for all. No bans for anything, go wild and let the anger and frustration flow. Have a troll ranking next to your avatar and what console you represent. The higher the rank the more prestigious your trolling capabilities are. Have special events like Troll of the Year, most likely to meltdow, etc.
I've got the perfect place for it...At this point there should be an official System Wars thread or even subsection of the forum. Mods can just shuffle everyone interested in list wars and all that jazz into one location.
Opinions are subjective.
Anyone can say Halo 5 sucks, or Uncharted 4 sucks.
80+% of ppl here in this thread don't even have Xbox or care about Crackdown 3.
Even with "subpar" games Xbox has one of the best exclusives games per category out there if compared to Sony.
Halo 5 >>> Killzone Shadow Fall
Gears 4 >>> The Order 1866
Sunset Overdrive >>> Infamous Second Son
Forza Motorsport 5/6/7 >>> Gran Turismo Sport
Forza Horizon 2/3/4 >>> Driveclub
Killer Instinct >>> Street Fighter 5
Super Lucky's Tale >>> Knack
Ori and The Blind Forest >>> ???
Sea of Thieves >>> ???
Halo Wars 2 >>> ???
Don't matter if someone like a Metacritic 50 or 90+ game.
Do you guys care too much about Scores and if other ppl love something you don't love.
Holy shit.Opinions are subjective.
Anyone can say Halo 5 sucks, or Uncharted 4 sucks.
80+% of ppl here in this thread don't even have Xbox or care about Crackdown 3.
Even with "subpar" games Xbox has one of the best exclusives games per category out there if compared to Sony.
Halo 5 >>> Killzone Shadow Fall
Gears 4 >>> The Order 1866
Sunset Overdrive >>> Infamous Second Son
Forza Motorsport 5/6/7 >>> Gran Turismo Sport
Forza Horizon 2/3/4 >>> Driveclub
Killer Instinct >>> Street Fighter 5
Super Lucky's Tale >>> Knack
Ori and The Blind Forest >>> ???
Sea of Thieves >>> ???
Halo Wars 2 >>> ???
Don't matter if someone like a Metacritic 50 or 90+ game.
Do you guys care too much about Scores and if other ppl love something you don't love.
Jesus!
Loved CD1, was hoping this would have been a mega hit for the XB.
How does MS excite their base for next gen now?
Sony is going out with Days Gone, TLoU2 and Dreams.
MS is gonna have to do better, cant end this gen like this.
Played for an hour - this is just Crackdown 1 remade. Which, fine, but it's very much a game from 2007 and you should know that going in.
I'd say 60-65% is a fair meta.
There were certainly some missed opportunities, especially letting BioWare and Bizarre get swooped up by EA. But look at the first half of the 360's life - Microsoft was running circles around Sony. You don't get that lineup without substantial investment.This generation? Try since the beginning of the division. When it was in it's infancy they were signing deals from PC developers, but not owning them. They never once thought about long term deals. Bioware was the only one I can think of where the partnership as carried on past OG xbox. But alot of the developers who made games for them during the OG days basically moved on after a while. No more Crimson Skies sequels, no blood wake sequels.
They didn't invest with internal studios and build a good foundation. AFTER they would get a big hit they would milk the shit out of that hit with sequels and not try to foster anything new. It was a kind of throw stuff at a wall and see what sticks kind of thing. Then they would take those studios they did build who had started to build up a fanbase and turn them on kinect.(or should I say in rare's instance let them work on what they wanted"). When in fact they could have done so much more with them. I honestly don't know the whole story with some of the developers like RARE, but from the outside looking in where they took established studios and instead of cutting out what didn;t work like in Lion Heads case it was leadership from Peter.m, they put them on kinect then a GAAS moba.
Which they had no experience in making either. Then got shutdown, because fable legends was such a money pit.
It's not just this gen that was just the issue, this gen was the boiling point for mismanagement that was going on all the way from the beginning of their entrance into console gaming.
Lol is this a meme? Someone just used on me in the Tetris 99 thread.
Hey, just wanted to say I'm loving the game. It's exactly what I was looking for in a Crackdown sequel.So I'm on holiday after being rather busy for a little over four years, I figure as the results of that labour are about to hit tomorrow, I'd pop onto the internet see if any reviews had hit...
...maybe I should have stuck to the sangria ;)
First things first, in case you are wondering, I'm one of the people who made the Campaign side of the game at Sumo. There were quite a lot of us involved in that side of the game, not all at Sumo I better add, and we've been working on this game for quite a long time.
Now, clearly the reviews are a little mixed... Let me start by saying in no way do I disagree with anyones right to have an opinion. I'm disappointed in some of them and certainly I see points that are valid having being on the crazy journey it's been to get the game out...
...But... I also have to disagree as well. You can righly accuse me of bias, hey, i'm sure I look at the results positively, but let me tell you something first before you rush to judge me.
Over the years I've worked on well over 40 games and most, once we archive the code and launch it into the big bad world, I leave behind and rarely pick up to play again.
A select few, and the list is short, OutRun2/2006, Sonic & All-Star Racing Transformed and now Crackdown 3, I can't wait to get a copy of to play again. In this case I even went out and bought an Xbox One X to play it, as I couldn't talk MS into sending me one... :)
Why do I feel this about a game that seems so far to be recieving dicey reviews?
Simply, each time I play it, I have enormous fun. And that fun changes each time I do it as it can be played in many different ways. As that is what Crackdown is all about.
We've made something that is unashamed of being a videogame...
We have no pretensions of being a movie, there is a story, its acted with some panache not least by Terry, but it exists to give you guidance to go beat the bad guys.
Which you can do either with your fists, a rather large selection of silly over the top weapons, a vehicle that can smash other traffic out of the way, drive up walls the literally change into a tank, or via any other means you can conjure up in our wholly physical world.
And if you nudge that difficulty up past normal, get used to improvising and using that world to your advantage as you really are going to need to. Even in Co-Op. I know, I've tried!
This is the rub, as a side effect of giving players freedom once you are let into the city, one reviewers playthrough is going to be utterly different to others. I'm already seeing a disparity based on how they chose to play the game - and on which difficulty.
I've even seen some go 'Wait a minute, you can save the Agent and the World seperately' which is a very intentional choice. We want player to experiment, to try different methods, different weapons, different routes. We want you to reserve a slot for that game you play with your best friend. We want you to try a combat focussed Agent, an Agility based one, we want you to try and beat the game with your own rules, never touch the ground Agent, see if you can clock it only raining down aircon units from rooftops. Or kill one baddie, and use him to bludgeon the rest to death with. Did you know you can kill enemies by throwing their dead friends at them?
We actively want you to go and have fun. Then show us! Stream it, YouTube it, make some GIF's, there will be moments we go 'Wow, fair play, we didn't predict that!' and genuinely laugh at situations we've given you the freedom to create.
This is why we are so happy this game will be on GamePass. Like the other two Crackdown games before it, its something players may not 'get' or appreciate unless they try it themselves. I bought the original to get that Halo 3 beta (I'm that old) but I fell in love with it as here was a game where you went 'What if I...' and it allowed you to try it, and then frequently hit you with a pithy one liner from the VOA as the results made you laugh out loud.
Its that kind of game. I'm already seeing players initial posts where their experience is fun, personal and rewarding. Don't take my word for it, go look at the games OT. My barometer is always how players react to a game. I'm looking forward to what people who play the game think.
I suspect as the days pass, people will start to dig into the game and see if its for them or not. I feel a lot of people will find it is. Crackdown has always been cult, I'd hoped we could expand it and I feel GamePass is the place this can happen.
And if not, believe me we certainly tried, we wanted to make the best sequel to Crackdown we possibly could and in my eyes at least, we did what we set out to do. Feel free to hate it, your opinion is as valid as mine, but hate it once you've tried it, that's all I ask.
Right, I better go back to being on holiday, though it feels more like rum and coke time vs sangria...!
True story, I checked out the balcony on my hotel room with my wife. she loved the clear sea view right out to the med. Me? I saw the building opposite, judged a level one Agent could clearly climb it and lamented the lack of some Agility orbs on the roof. This game sticks with you :)
So I'm on holiday after being rather busy for a little over four years, I figure as the results of that labour are about to hit tomorrow, I'd pop onto the internet see if any reviews had hit...
...maybe I should have stuck to the sangria ;)
First things first, in case you are wondering, I'm one of the people who made the Campaign side of the game at Sumo. There were quite a lot of us involved in that side of the game, not all at Sumo I better add, and we've been working on this game for quite a long time.
Now, clearly the reviews are a little mixed... Let me start by saying in no way do I disagree with anyones right to have an opinion. I'm disappointed in some of them and certainly I see points that are valid having being on the crazy journey it's been to get the game out...
...But... I also have to disagree as well. You can righly accuse me of bias, hey, i'm sure I look at the results positively, but let me tell you something first before you rush to judge me.
Over the years I've worked on well over 40 games and most, once we archive the code and launch it into the big bad world, I leave behind and rarely pick up to play again.
A select few, and the list is short, OutRun2/2006, Sonic & All-Star Racing Transformed and now Crackdown 3, I can't wait to get a copy of to play again. In this case I even went out and bought an Xbox One X to play it, as I couldn't talk MS into sending me one... :)
Why do I feel this about a game that seems so far to be recieving dicey reviews?
Simply, each time I play it, I have enormous fun. And that fun changes each time I do it as it can be played in many different ways. As that is what Crackdown is all about.
We've made something that is unashamed of being a videogame...
We have no pretensions of being a movie, there is a story, its acted with some panache not least by Terry, but it exists to give you guidance to go beat the bad guys.
Which you can do either with your fists, a rather large selection of silly over the top weapons, a vehicle that can smash other traffic out of the way, drive up walls the literally change into a tank, or via any other means you can conjure up in our wholly physical world.
And if you nudge that difficulty up past normal, get used to improvising and using that world to your advantage as you really are going to need to. Even in Co-Op. I know, I've tried!
This is the rub, as a side effect of giving players freedom once you are let into the city, one reviewers playthrough is going to be utterly different to others. I'm already seeing a disparity based on how they chose to play the game - and on which difficulty.
I've even seen some go 'Wait a minute, you can save the Agent and the World seperately' which is a very intentional choice. We want player to experiment, to try different methods, different weapons, different routes. We want you to reserve a slot for that game you play with your best friend. We want you to try a combat focussed Agent, an Agility based one, we want you to try and beat the game with your own rules, never touch the ground Agent, see if you can clock it only raining down aircon units from rooftops. Or kill one baddie, and use him to bludgeon the rest to death with. Did you know you can kill enemies by throwing their dead friends at them?
We actively want you to go and have fun. Then show us! Stream it, YouTube it, make some GIF's, there will be moments we go 'Wow, fair play, we didn't predict that!' and genuinely laugh at situations we've given you the freedom to create.
This is why we are so happy this game will be on GamePass. Like the other two Crackdown games before it, its something players may not 'get' or appreciate unless they try it themselves. I bought the original to get that Halo 3 beta (I'm that old) but I fell in love with it as here was a game where you went 'What if I...' and it allowed you to try it, and then frequently hit you with a pithy one liner from the VOA as the results made you laugh out loud.
Its that kind of game. I'm already seeing players initial posts where their experience is fun, personal and rewarding. Don't take my word for it, go look at the games OT. My barometer is always how players react to a game. I'm looking forward to what people who play the game think.
I suspect as the days pass, people will start to dig into the game and see if its for them or not. I feel a lot of people will find it is. Crackdown has always been cult, I'd hoped we could expand it and I feel GamePass is the place this can happen.
And if not, believe me we certainly tried, we wanted to make the best sequel to Crackdown we possibly could and in my eyes at least, we did what we set out to do. Feel free to hate it, your opinion is as valid as mine, but hate it once you've tried it, that's all I ask.
Right, I better go back to being on holiday, though it feels more like rum and coke time vs sangria...!
True story, I checked out the balcony on my hotel room with my wife. she loved the clear sea view right out to the med. Me? I saw the building opposite, judged a level one Agent could clearly climb it and lamented the lack of some Agility orbs on the roof. This game sticks with you :)
I've been playing the same time and I'm not going to get it but your opinion is fine. I refuse to lump ori, cuphead, forza, forza horizon, killer instinct. In with this game.
Hell even halo 5 and gears 4 are decent games. They aren't trailblazing dice award winning showstopper but they are solid.
Do you live in a parallel world where scores are more important than sales?
So I'm on holiday after being rather busy for a little over four years, I figure as the results of that labour are about to hit tomorrow, I'd pop onto the internet see if any reviews had hit...
...maybe I should have stuck to the sangria ;)
First things first, in case you are wondering, I'm one of the people who made the Campaign side of the game at Sumo. There were quite a lot of us involved in that side of the game, not all at Sumo I better add, and we've been working on this game for quite a long time.
Now, clearly the reviews are a little mixed... Let me start by saying in no way do I disagree with anyones right to have an opinion. I'm disappointed in some of them and certainly I see points that are valid having being on the crazy journey it's been to get the game out...
...But... I also have to disagree as well. You can righly accuse me of bias, hey, i'm sure I look at the results positively, but let me tell you something first before you rush to judge me.
Over the years I've worked on well over 40 games and most, once we archive the code and launch it into the big bad world, I leave behind and rarely pick up to play again.
A select few, and the list is short, OutRun2/2006, Sonic & All-Star Racing Transformed and now Crackdown 3, I can't wait to get a copy of to play again. In this case I even went out and bought an Xbox One X to play it, as I couldn't talk MS into sending me one... :)
Why do I feel this about a game that seems so far to be recieving dicey reviews?
Simply, each time I play it, I have enormous fun. And that fun changes each time I do it as it can be played in many different ways. As that is what Crackdown is all about.
We've made something that is unashamed of being a videogame...
We have no pretensions of being a movie, there is a story, its acted with some panache not least by Terry, but it exists to give you guidance to go beat the bad guys.
Which you can do either with your fists, a rather large selection of silly over the top weapons, a vehicle that can smash other traffic out of the way, drive up walls the literally change into a tank, or via any other means you can conjure up in our wholly physical world.
And if you nudge that difficulty up past normal, get used to improvising and using that world to your advantage as you really are going to need to. Even in Co-Op. I know, I've tried!
This is the rub, as a side effect of giving players freedom once you are let into the city, one reviewers playthrough is going to be utterly different to others. I'm already seeing a disparity based on how they chose to play the game - and on which difficulty.
I've even seen some go 'Wait a minute, you can save the Agent and the World seperately' which is a very intentional choice. We want player to experiment, to try different methods, different weapons, different routes. We want you to reserve a slot for that game you play with your best friend. We want you to try a combat focussed Agent, an Agility based one, we want you to try and beat the game with your own rules, never touch the ground Agent, see if you can clock it only raining down aircon units from rooftops. Or kill one baddie, and use him to bludgeon the rest to death with. Did you know you can kill enemies by throwing their dead friends at them?
We actively want you to go and have fun. Then show us! Stream it, YouTube it, make some GIF's, there will be moments we go 'Wow, fair play, we didn't predict that!' and genuinely laugh at situations we've given you the freedom to create.
This is why we are so happy this game will be on GamePass. Like the other two Crackdown games before it, its something players may not 'get' or appreciate unless they try it themselves. I bought the original to get that Halo 3 beta (I'm that old) but I fell in love with it as here was a game where you went 'What if I...' and it allowed you to try it, and then frequently hit you with a pithy one liner from the VOA as the results made you laugh out loud.
Its that kind of game. I'm already seeing players initial posts where their experience is fun, personal and rewarding. Don't take my word for it, go look at the games OT. My barometer is always how players react to a game. I'm looking forward to what people who play the game think.
I suspect as the days pass, people will start to dig into the game and see if its for them or not. I feel a lot of people will find it is. Crackdown has always been cult, I'd hoped we could expand it and I feel GamePass is the place this can happen.
And if not, believe me we certainly tried, we wanted to make the best sequel to Crackdown we possibly could and in my eyes at least, we did what we set out to do. Feel free to hate it, your opinion is as valid as mine, but hate it once you've tried it, that's all I ask.
Right, I better go back to being on holiday, though it feels more like rum and coke time vs sangria...!
True story, I checked out the balcony on my hotel room with my wife. she loved the clear sea view right out to the med. Me? I saw the building opposite, judged a level one Agent could clearly climb it and lamented the lack of some Agility orbs on the roof. This game sticks with you :)
Dont' care. I can see the appeal of Halo's MP since I've played Halo 3's, Reach's and 4's MP quite a bit.
Tried Gears 1+2 MP...boring. I went into Gears' 1 MP hoping t would be a more tactical but slower affair but it turned out to be just a slower version of mostly run and gun gameplay with skilled shotgun players. I don't play MP that much these days, but I don't see what is so appealing about Gears MP when we've had much better games before that like Quake and Unreal and a lot of games in the present that are much more interesting gameplay-wise. To each their own, I guess. On a technical level I don't even think that UC4's MP is much worse than Gears 4 MP - the problem with UC4's MP is all the unnecessary stuff like abilities which drags it down. So both are pretty forgettable.
Personally I don't think any 3rd person shooter matches Gears of War. It still has the most satisfying shooting of any game for me. And the multiplayer is close to perfection.No way, I was done with this series after the second one. It's boring as fuck. Uncharted at least has the writing and adventure feel going for it and Uncharted 4 fixed the issues with cover shooting gameplay by making traversal a core mechanic.
I'm not sure that's true of Xbox One's library as a whole, but the first party stuff would be tough to argue against (discounting people's personal preferences of course). Even Dreamcast and Saturn had some real killer stuff and those consoles were pretty huge bombs commercially.
Genuine thank you for stopping by and sharing your thoughts. Am still looking forward to giving the game a spin.So I'm on holiday after being rather busy for a little over four years, I figure as the results of that labour are about to hit tomorrow, I'd pop onto the internet see if any reviews had hit...
...maybe I should have stuck to the sangria ;)
First things first, in case you are wondering, I'm one of the people who made the Campaign side of the game at Sumo. There were quite a lot of us involved in that side of the game, not all at Sumo I better add, and we've been working on this game for quite a long time.
Now, clearly the reviews are a little mixed... Let me start by saying in no way do I disagree with anyones right to have an opinion. I'm disappointed in some of them and certainly I see points that are valid having being on the crazy journey it's been to get the game out...
...But... I also have to disagree as well. You can righly accuse me of bias, hey, i'm sure I look at the results positively, but let me tell you something first before you rush to judge me.
Over the years I've worked on well over 40 games and most, once we archive the code and launch it into the big bad world, I leave behind and rarely pick up to play again.
A select few, and the list is short, OutRun2/2006, Sonic & All-Star Racing Transformed and now Crackdown 3, I can't wait to get a copy of to play again. In this case I even went out and bought an Xbox One X to play it, as I couldn't talk MS into sending me one... :)
Why do I feel this about a game that seems so far to be recieving dicey reviews?
Simply, each time I play it, I have enormous fun. And that fun changes each time I do it as it can be played in many different ways. As that is what Crackdown is all about.
We've made something that is unashamed of being a videogame...
We have no pretensions of being a movie, there is a story, its acted with some panache not least by Terry, but it exists to give you guidance to go beat the bad guys.
Which you can do either with your fists, a rather large selection of silly over the top weapons, a vehicle that can smash other traffic out of the way, drive up walls the literally change into a tank, or via any other means you can conjure up in our wholly physical world.
And if you nudge that difficulty up past normal, get used to improvising and using that world to your advantage as you really are going to need to. Even in Co-Op. I know, I've tried!
This is the rub, as a side effect of giving players freedom once you are let into the city, one reviewers playthrough is going to be utterly different to others. I'm already seeing a disparity based on how they chose to play the game - and on which difficulty.
I've even seen some go 'Wait a minute, you can save the Agent and the World seperately' which is a very intentional choice. We want player to experiment, to try different methods, different weapons, different routes. We want you to reserve a slot for that game you play with your best friend. We want you to try a combat focussed Agent, an Agility based one, we want you to try and beat the game with your own rules, never touch the ground Agent, see if you can clock it only raining down aircon units from rooftops. Or kill one baddie, and use him to bludgeon the rest to death with. Did you know you can kill enemies by throwing their dead friends at them?
We actively want you to go and have fun. Then show us! Stream it, YouTube it, make some GIF's, there will be moments we go 'Wow, fair play, we didn't predict that!' and genuinely laugh at situations we've given you the freedom to create.
This is why we are so happy this game will be on GamePass. Like the other two Crackdown games before it, its something players may not 'get' or appreciate unless they try it themselves. I bought the original to get that Halo 3 beta (I'm that old) but I fell in love with it as here was a game where you went 'What if I...' and it allowed you to try it, and then frequently hit you with a pithy one liner from the VOA as the results made you laugh out loud.
Its that kind of game. I'm already seeing players initial posts where their experience is fun, personal and rewarding. Don't take my word for it, go look at the games OT. My barometer is always how players react to a game. I'm looking forward to what people who play the game think.
I suspect as the days pass, people will start to dig into the game and see if its for them or not. I feel a lot of people will find it is. Crackdown has always been cult, I'd hoped we could expand it and I feel GamePass is the place this can happen.
And if not, believe me we certainly tried, we wanted to make the best sequel to Crackdown we possibly could and in my eyes at least, we did what we set out to do. Feel free to hate it, your opinion is as valid as mine, but hate it once you've tried it, that's all I ask.
Right, I better go back to being on holiday, though it feels more like rum and coke time vs sangria...!
True story, I checked out the balcony on my hotel room with my wife. she loved the clear sea view right out to the med. Me? I saw the building opposite, judged a level one Agent could clearly climb it and lamented the lack of some Agility orbs on the roof. This game sticks with you :)
There were certainly some missed opportunities, especially letting BioWare and Bizarre get swooped up by EA. But look at the first half of the 360's life - Microsoft was running circles around Sony. You don't get that lineup without substantial investment.
We are like 10 months away from it being system wars all the time on the front page once the new systems get announced. Shit is going to get ugly.please make a system wars OT, this thread has been thoroughly entertaining.