I wish they would clarify on why this is the case. We're in fucking 2019, not only that, pretty much any MP game today has this option. How is this not in at launch? I mean sure... Crackdown isn't about MP at the end of the day but it IS where the crazy destruction is.
Sure, this game was supposed to be multiplayer only when it was first announced. But at the last two E3's we've only seen campaign footage. We had a complete radio silence on the multiplayer for three years. Meanwhile the company making it was bought by Epic and Microsoft still didn't have a finished product.
Phil Spencer has repeatedly told press that they made a mistake with the way they marketed Crackdown 3. They focused more on 'how the game was made' then 'what the game is' and they shouldn't have done that.
What I've seen so far of the campaign seems like a much more fleshed out game than the multiplayer. A 15 hour campaign with all kinds of bosses, weapons, progression, etc. in an open world. Sumo Digital had time to polish the SP while Elbow Rocket and Certain Affinity were, together with Microsoft, figuring out how to make a fun multiplayer experience with the cloud destruction.
Very few need to, but I'd argue that yes, every competitive mode should have the option lol. Unless it's core to the design of this game for some reason that you play with strangers (like Journey), which it definitely isn't in this case.
That's probably because the multiplayer and cloud functionality were the main reason for the delays in the first place. Which again begs the question, if it's presumably not important, why didn't they just launch the main game (the campaign, according to some, lol) and bring the multiplayer later on?
Not sure why you would be surprised a game of this scope being in the works for 5 years isn't buggy. That's the least I'd expect.
It's disappointing. I'm interested to hear the reason it isn't in the game and if they plan to add it. There has to be a good reason that it's not in. I'll play it either way though, as the technical test was a lot of fun, and this really isn't a game that requires a lot of teamwork.
I mean, the focus of the game is far different from what they announced years ago as evidenced by the traditional CD campaign getting the spotlight the last few years while the multiplayer has been under wraps until recently.
The destruction getting relegated only to the competitive multiplayer also shows how they adjusted their focus because in the initial tech demo/teaser, it was part of the campaign as a tool. While it works, and works somewhat well in it's current form in Wrecking Zone, it's not the focus like it was at one point.
At least the game is free with Game Pass because otherwise it’d be hard to justify checking this game out for me.
I wonder what Microsoft’s motivation was for sticking through development hell with Crackdown 3. It’s not going to have legs and it doesn’t fall into its GaaS market, just seems odd considering how many projects they axed in the past.
As a PC gamer I was really skeptical of the lock on mechanic. I thought it would remove all skill requirements and would make it too casual. But thanks to the great movement and the destruction elements you focus on completely different things during combat. It's more about choosing the high ground, removing lines of sight and evading the red lines. It was quite an enjoyable experience for me.
I agree, and I don't really have any interest in the multi-player. I want a campaign with lots of powering up and exploring. I'm fine with co-op, so at least that option is there. I'll probably check out multiplayer for the laughs at blowing things up...at some point.