Also said he'll post footage of Tiger Temple.https://www.reddit.com/r/crashbandicoot/comments/bf7a5p/ctrnf_gamestop_demo_crash_cove/
Someone playing Crash Cove, says it feels spot on (makes me more jealous of people who tried it)
It is on the Pro, and it feels like it's in 60fps. Plus the Sony employee told me it ran at 4K 60fps.
I love how they added an echo effect to Crash's voice when he's inside the temple at 0:42.
The only PS4 exclusive content we know (so far) are the retro track and the retro skins for Crash, Coco and Cortex.Do we know exactly which content is exclusive to the PS4 version so far, is it just that unnanounced "retro track" or are certain pre-order skins also exclusive?
retro skins for crash, coco and cortex as wellDo we know exactly which content is exclusive to the PS4 version so far, is it just that unnanounced "retro track" or are certain pre-order skins also exclusive?
Ah, really? That's kind of annoying, I want to unlock Oxide legitimately but I don't want to miss out on some skins. I'll wait and see what they look like.The Nitros Oxide Edition will also have its own exclusive skins, Nitros Oxide unlocked out of the gate and digital content (still unannounced afaik) but it's fair to assume it'll be available at the very least for PS4 and Xbox.
you code just not download the codes then, wait until you unlock him normally then download the codes for the skinsAh, really? That's kind of annoying, I want to unlock Oxide legitimately but I don't want to miss out on some skins. I'll wait and see what they look like.
Nope, they have not been shown off yet. (People might confuse them for the Electron Skins, which are a preorder bonus for all platforms)Speaking of the Oxide Edition, have there been any images of the star skins yet?
Does it really? This source said that it was 30fps on the Pro and X consoles.Yeah they said 60fps for Xbox one X and PS4 Pro. 30fps on standard consoles.
I feel like if the game did run at 60 on Pro/X Activision would've just said so by now.I dont think they've officially said anything, but if the demo on Pro is running at 60, we have our answer.
How come the shortcut didn't work the second time he tried it?Looks real good. My only minor nitpick is that the secret shortcut lacks the contrasting warmth it had in the original.
How come the shortcut didn't work the second time he tried it?
You're being overly harsh on the N. Sane Trilogy. It had a much lower budget than Nitro Fueled (since to Activision it was a risky venture at the time), and a much larger amount of content to remake across three games (100+ stages/9 gameplay styles/100's of enemy models, etc). Even with all of that working against them, they still managed to remake the hidden stage in Crash 1, added Coco as a playable character across all three games, added Sapphire, Gold, and Platinum Time Trials for Crash 1+2, Leaderboards for said Time Trials across all three games and a free brand new stage.The amount of detail is amazing. Really wish Nsane Trilogy had as much care, they were so cheap Coco didn't even have an icon ffs. Also imagine if they had given us rainbow skins colors for the game lol.
Nothing outside of the reveal trailer and a pic the official twitter account posted a while ago (where you couldn't see much tbqh)
Thanks, can't wait. Always loved the boost tunnel.Nothing outside of the reveal trailer and a pic the official twitter account posted a while ago (where you couldn't see much tbqh)
Hopefully we get a full info blowout next month.
Day one.so eb game aus leaked the final box art
better then the older one that is for sure
so eb game aus leaked the final box art
better then the older one that is for sure
agreed, i didn't like the tongue sticking out. still not that good tho.
Coco has that 'ive got a nitro crate with your name on it' smirkso eb game aus leaked the final box art
better then the older one that is for sure
I would place the blame (and it does suck, but at least with the final cover arts, I see that they're trying) on Activision relying on the agency that also gave us the Sonic Movie art... which you know, totally not hideous and cheap looking 😅Something about the art direction for the boxarts have looked very... cheap to me. Not much more of a fan of the final (?) one over the tentative one.
I would place the blame (and it does suck, but at least with the final cover arts, I see that they're trying) on Activision relying on the agency that also gave us the Sonic Movie art... which you know, totally not hideous and cheap looking 😅
exactly, i'm quite sure of the game's quality but the box art has a bit of a shovelware look to it, which is a shame.GodDAMN. Boy, does that contextualize things a lot more, LOL. Their rendering style strongly exudes that... low-quality, pillow shaded, direct-to-DVD look. It's... it's not good for official boxarts. ;_;
I've never been a fan of the art style of these new Crash covers/key art. There's a dimension missing from the faux-CG look of the older covers, and I was hoping that the new games would inherit a more modern looking version of those.Something about the art direction for the boxarts have looked very... cheap to me. Not much more of a fan of the final (?) one over the tentative one.
Same sentiments.I've never been a fan of the art style of these new Crash covers/key art. There's a dimension missing from the faux-CG look of the older covers, and I was hoping that the new games would inherit a more modern looking version of those.