I actually had to watch it again via this video below and the jingle to activate the cheat code actually had him say it (I had to rewatch it again since I was a little confused)
I played the demo at gamestop, and I have no idea how you drift successfully in this game. How do stay on the track? How do you gain speed? How do you gain so much air?
I've played the original, but I never drifted. I didn't even know drifting was a thing in racing games until Mario Kart Double Dash.
I played the demo at gamestop, and I have no idea how you drift successfully in this game. How do stay on the track? How do you gain speed? How do you gain so much air?
I've played the original, but I never drifted. I didn't even know drifting was a thing in racing games until Mario Kart Double Dash.
You hop with either bumper button while turning to start a drift, and hold said bumper to continue the drift. While drifting, a meter will fill up. When it changes color, you can hit the other bumper (whichever one you didn't use to hop with) to get a small turbo boost (there are at least two other visual tells in Nitro Fueled if you don't want to take your eyes too far off the road, and you can also simply master the timing through practice). You can do three of those turbos in a single drift. It's worth noting that while drifting you still have a lot of control over your kart, so it shouldn't be too hard to steer away from edges.
You get air from hopping at the apex of jumps and a burst of speed upon landing. A bigger boost the more airtime you get.
The speed and air in that video are the result of using those basic mechanics to maintain the boost you get from a turbo pad, which can be achieved by continually drift boosting without stopping or running into obstacles.
You hop with either bumper button while turning to start a drift, and hold said bumper to continue the drift. While drifting, a meter will fill up. When it changes color, you can hit the other bumper (whichever one you didn't use to hop with) to get a small turbo boost (there are at least two other visual tells in Nitro Fueled if you don't want to take your eyes too far off the road, and you can also simply master the timing through practice). You can do three of those turbos in a single drift. It's worth noting that while drifting you still have a lot of control over your kart, so it shouldn't be too hard to steer away from edges.
You get air from hopping at the apex of jumps and a burst of speed upon landing. A bigger boost the more airtime you get.
The speed and air in that video are the result of using those basic mechanics to maintain the boost you get from a turbo pad, which can be achieved by continually drift boosting without stopping or running into obstacles.
That's the US glitch I'm pretty sure (except the other way around, uka in icon, aku around the kart). In the EU/JP version they fixed him to just show Aku Aku and not have the dev yay lines like he was supposed to be.
Okay, so I've basically found out that the leaks are whatever files were added today when they pushed a new version. Any files that were already on Nintendo's server (the original 5.7GB) are inaccessible and only the update files (the remaining 800MB of the new 6.5GB total) are accessible in the hack. It's mostly media files -- there are some character voice clips, bink video files (some cutscenes are prerendered, at least on Switch) and music -- ten music tracks exactly. It appears that's all they'll be able to get into. Frankly, and call me lame if you need to, I'm glad that's it.
Any leaks you see on unrevealed characters or anything appear to be total bullshit from people hopping on the leak train to try and fool people. So far there's no leaked clips from anyone we don't know about that I've been informed of. I've heard N. Tropy clips so far, and seen a bit of the first time you defeat Oxide.
If you're that desperate to hear an N. Tropy voice clip early, you can DM me, but I didn't go digging for anything else other than that and the screenshot of Oxide in the ending movie, and if you know CTR, you know that's basically the same shot setup as the intro anyways.
I'm actively trying to avoid them, sorry. I've not seen enough to know for sure, and people are wildly posting fake leaks with the real ones so it's difficult to parse what's what. I don't even know I've for sure been spoiled.
I can definitely verify it though because I heard voice clips from various characters in full quality rips and there were screenshots of unreleased cutscenes.
All right, I think now is when I go into resist-the-temptation mode. Gonna unwatch the thread and back out of the Crash reddit and discord. I want there to be some surprises at launch when me and my friends get together to simultaneously play through the game.
Okay, so I've basically found out that the leaks are whatever files were added today when they pushed a new version. Any files that were already on Nintendo's server (the original 5.7GB) are inaccessible and only the update files (the remaining 800MB of the new 6.5GB total) are accessible in the hack. It's mostly media files -- there are some character voice clips, bink video files (some cutscenes are prerendered, at least on Switch) and music -- ten music tracks exactly. It appears that's all they'll be able to get into. Frankly, and call me lame if you need to, I'm glad that's it.
Any leaks you see on unrevealed characters or anything appear to be total bullshit from people hopping on the leak train to try and fool people. So far there's no leaked clips from anyone we don't know about that I've been informed of. I've heard N. Tropy clips so far, and seen a bit of the first time you defeat Oxide.
If you're that desperate to hear an N. Tropy voice clip early, you can DM me, but I didn't go digging for anything else other than that and the screenshot of Oxide in the ending movie, and if you know CTR, you know that's basically the same shot setup as the intro anyways.
Ok, so basically you just got hit with fake spoilers in between the leaked files. That's fine then, I would be very surprised if there actually was something left that could even be considered as a real spoiler.
Yeeeeah... I'm back. Almost immediately I started worrying that I was overestimating these spoilers. I don't want to hype myself up over a bunch of secret nothing.
Ok, so basically you just got hit with fake spoilers in between the leaked files. That's fine then, I would be very surprised if there actually was something left that could even be considered as a real spoiler.
There is still a very real chance of something getting spoiled, depending on what voice clips and cutscenes are in this batch of files. Until it's blown all the way over I'd still stay clear of any of the major Crash hangouts if anybody here hangs out around those.
And despite knowing CTR like the back of my hand, I'm not exactly thrilled about the prospect of having the redone cinematics ruined for me, for instance. There could still very well be extra characters and things left to reveal, I was surprised they revealed Penta on one, tbh.
It's a lot more involved than MKDS snaking and is less about just getting mini turbos in a straight line and more about consistently building up your speed and then working to maintain what you worked to get, making it harder and riskier but more rewarding. Though whether that's better or not is up to you.
I've said this before here, but unlike in MKDS where snaking was a somewhat broken mechanic where you had to break your thumb on the dpad to make it work, here we have intended mechanics that are easy and fun to input and not at all unreasonable for everyone to learn at low level and satisfying to master on a high level. You'd be wrong to dismiss this game based on that trash mechanic in MKDS.
Unlike Snaking, this is an actual feature of the game, and not a wavedashing on Melee-esque exploit. The game is built around this mechanic, and it's honestly not too hard to get the hang of.
I've not played CNK in years, but I'm sure that even had a counter on certain modes that counted consecutive boosts.
Unlike Snaking, this is an actual feature of the game, and not a wavedashing on Melee-esque exploit. The game is built around this mechanic, and it's honestly not too hard to get the hang of.
I've not played CNK in years, but I'm sure that even had a counter on certain modes that counted consecutive boosts.
CTR had a cheat code to have the counter on, CNK had the counter on by default, and a 50+ Chain Boost was a requirement to unlock Pura and Fake Crash in that game. It's an intended mechanic they want you to learn, and it's mighty satisfying once you master it.
Unlike Snaking, this is an actual feature of the game, and not a wavedashing on Melee-esque exploit. The game is built around this mechanic, and it's honestly not too hard to get the hang of.
I've not played CNK in years, but I'm sure that even had a counter on certain modes that counted consecutive boosts.
Thanks everyone who quoted me and provided an explanation. Just "optically" it looks a lot like snaking. She's just boosting her way through the entire track. I really hope mechanically it "feels" better.
You don't need to play that way to win though right? I'm cool with drifting turns, but sliding the whole time doesn't seem fun to me. I'm talking strictly single player.
You don't need to play that way to win though right? I'm cool with drifting turns, but sliding the whole time doesn't seem fun to me. I'm talking strictly single player.
You should be able to complete the adventure mode only sliding/boosting turns on most difficulties. The more difficult Oxide time trials need full boosting skill though.
You don't need to play that way to win though right? I'm cool with drifting turns, but sliding the whole time doesn't seem fun to me. I'm talking strictly single player.