Incredible. Not super hopeful, but would love a PS5 upgrade as well.
Not to give false hope, but also definitely that thing: a PC version of Crash Team Racing: Nitro Fueled was part of the recent GeForce Now leak
It's a six month old database that includes games which were only revealed last week (Uncharted Legacy of Thieves, for instance). That said, it's not a guarantee that the stuff listed will ever see release, only that it was probably in development at some point.
More leak stuff
I went back to this game recently on PS5 and I can't get over how much motion blur there is. Still no way to turn that off right? I think in the Spyro collection you can turn it off.
No way to turn it off. Agreed that it is very excessive, there needs to be something there to smooth out the 30fps but its extreme
I've always wished there was a create-a-cup.
Also adding wumpa time multiplier to single player for folks who play couch co-op as I had with my fam for several months but acquired very little coins compared to others. Hated being deemed inferior for not playing online.
Having themed boosters in the challenges that would have folks favor certain themed skins or items for added coin multipliers (similar to how they worked during each grandprix) and have it last for the length of the challenge and not get checked off after meeting x requirement. Example: Weekly Challenge - Use items from Nina's Nightmare Grand Prix for a 5% coin bonus for each item equipped (stackable).
There really needs to be a lot more content that gives rewards to less skilled players, in my opinion. Like literally all those guys have is Adventure on normal, and maybe the paints for easy and normal cups. Plus, those players are probably the least likely to play online, so even just getting coins to clear the store must be miserable as well.
Everything else in the game is 'clear a hard task', followed by 'clear the same hard task but harder'.
Not even to do with skill, literally just playing playing online and coming in last can seemingly grant you more coins than playing with family and friends and/or AI and it seems silly. There's no skill needed to just play online yet that's where the majority of coins are earned. Playing single player vs AI could be even more difficult yet less rewarding.There really needs to be a lot more content that gives rewards to less skilled players, in my opinion. Like literally all those guys have is Adventure on normal, and maybe the paints for easy and normal cups. Plus, those players are probably the least likely to play online, so even just getting coins to clear the store must be miserable as well.
Everything else in the game is 'clear a hard task', followed by 'clear the same hard task but harder'.
And on that note, if you beat a ghost above what you're currently on, just let that count. If someone beats Oxide time on a track on their first attempt, don't make them do it 2 more times.
Not even to do with skill, literally just playing playing online and coming in last can seemingly grant you more coins than playing with family and friends and/or AI and it seems silly. There's no skill needed to just play online yet that's where the majority of coins are earned. Playing single player vs AI could be even more difficult yet less rewarding.
Ooh. Another one for me would be the ability to earn the Champion decals (if not already mentioned, haven't clicked yet honestly).
A CNK Adventure is obviously the best new idea for casual content, but I'm not really sure what else to suggest. Tutorials are good, but you run the risk of immediately putting newcomers off when they find out that accelerating and the odd drift isn't gonna cut it. As someone who loves the racing series, I genuinely think it's super unapproachable for newcomers once you get past the initial fun mascot kart racer aesthetic, and while I don't want to see it dumbed down (patch the nonsense tech like where you map left to down or whatever it is out though), I feel like any new update or sequel needs to focus on bringing in players who were either put off completely from even trying it, be that due to difficulty, lack of content, grinding, MTX etc., or players who dropped it due to that stuff.Yeah, already got create-a-cup. Weird that it never made it in.
Added the others to the doc, with credit to you.
Hmm, any specific ideas for what that content might look like? I've already got an entry for a Nitro Kart Adventure mode, which could fit the bill to an extent. Plus entries for tutorials that actually explain the higher level mechanics.
edit: added your time trial suggestion, with credit.
Yeah, online VS local payouts are silly. Also, they should really award 1/3 or 2/3 of a tracks Wumpa Coin value on time trial if you restart after a lap or two.Not even to do with skill, literally just playing playing online and coming in last can seemingly grant you more coins than playing with family and friends and/or AI and it seems silly. There's no skill needed to just play online yet that's where the majority of coins are earned. Playing single player vs AI could be even more difficult yet less rewarding.
Ooh. Another one for me would be the ability to earn the Champion decals (if not already mentioned, haven't clicked yet honestly).
I think my issue with online having a higher payout is it meant me choosing between playing with my wife and kids or online for more coins. We all wanted new stuff, but we'd only be able to afford one item at the end of a play session vs getting the same amount in 3 or so races online. I think I once argued to at least let couch-up folks play online.
But you know, that's what pay for wumpa coins were for....
Yeah, blue fire is a weird one for me. I don't necessarily dislike it, but it's never really fun to use in races with items unless you're like the sole person who breaks away from the starting cluster f and manages to reach a blue fire pad with full reserves. As a mechanic it's fine, but I just don't think it works in races with items (no items lobbies would be great), and I genuinely can't remember anytime I've played an online race where two or more people have managed to hold blue fire for the whole thing- it's always just one person gets lucky.I like the create-a-cup idea. I personally just want a mode that after starting your first race just goes through all the tracks in a random order without ever having to return to the menu, just back-to-back racing. I guess create-a-cup could work for that if I can make the cup 40 tracks long and randomized.
Adding the CNK campaign makes obvious sense if they wanted to do a proper expansion, though I'd be down for a completely new campaign as well if that could involve all the tracks available. Maybe retell the CNK story in a different way. More singleplayer stuff would be cool in any form though.
Here's probably a controversial opinion, but perhaps remove or change the blue fire mechanic. Don't get me wrong, I've enjoyed my time absolutely smooving on everyone online, but overall I feel like the blue fire mechanic kinda ruined the multiplayer for most of the casual audience. Once you get to holding blue flame none of the regular kart mechanics really work anymore. Items become mostly irrelevant during blue flame and you really just time trialing once you get away with it. Gaps between the backline and frontrunners just become ridiculous and there really isn't that much interaction at all anymore between players, which is just a weird feeling in a haha funny kart game. Don't get me wrong, I did love smooving with blue flame and it can make for some tense racing when you're surrounded by other no-lives in the lobby. But I feel in the end it definitely hurt the player base more to have such an insane skill gap between the good and bad players and really restricted with what friends you can actually enjoy the game with, where other kart games do a better job keeping the backline engaged with a race. Like I said before, it doesn't need to be removed completely, perhaps a hard cap of ten seconds on the blue flame where it turns back to regular sacred flame, or perhaps a global speed increase to the base speed of the game but make the differences between types of flames smaller. Just something that avoids just completely lapping players and make all other kart mechanics apart from driving irrelevant. As cool as blue flame is, I definitely feel like the multiplayer was way more fun anytime you're on a track that didn't have blue flame, as you actually have interactions with other players on those tracks. I've definitely wondered if perhaps NF would even been a better game if blue flame didn't get turned into a proper mechanic at all in this remake, it's hard to say at this point as it's such a love/hate relationship I had with it.
PC release when :(That 30fps lock hurts, but man it still plays so good. I only hope there are at least plans for a Beenox helmed sequel.
A glimpse of beauty, just waiting for a(n official) patch
View: https://twitter.com/i/status/1690507376430870529
This stuff is really so frustrating...
(also, drift you fool!)
A glimpse of beauty, just waiting for a(n official) patch
View: https://twitter.com/i/status/1690507376430870529
This stuff is really so frustrating...
(also, drift you fool!)
A glimpse of beauty, just waiting for a(n official) patch
View: https://twitter.com/i/status/1690507376430870529
This stuff is really so frustrating...
(also, drift you fool!)
A glimpse of beauty, just waiting for a(n official) patch
View: https://twitter.com/i/status/1690507376430870529
This stuff is really so frustrating...
(also, drift you fool!)
emulate the switch version. works at high framerates.
It's not the same :c