Honestly I'm not sure how you could out do speed being the most important thing, since once you know u-turns it kind of takes care of their main disadvantage.
At the very least they can lessen the disparity. Acceleration has a considerable benefit over speed in online races since their main strength allows them to recover faster from wipeouts and get ahead early in the race. Turning characters should have the best handling overall, allowing them to not just drift at a tight angle, but also drift in a near straight line as needed by steering in the opposite direction of a drift. Balanced should be the jack-of-all-trades they're purported to be, instead of having less acceleration than turning characters and less speed than acceleration characters.
Speed being top dog with the highest execution (and only in ideal conditions) would be okay if turning and balanced weren't so far behind.
Do we know if Beenox is interested in making a mode where there's no items online?
Wouldn't that just be a time-trial against seven ghosts?
No Moneybags is easily the biggest spyro character disappointment. It's been a long time since I've played a spyro game but you bet ur candy ass I remember that greedy mofo.
I'm hoping some side-characters can be at least referenced in skins. Like Mr. Moneybags for Polar or Sgt Byrd for Penta. But if it came down to choosing, I'd rather have a second Spyro GP down the line with the characters proper.
Just like with the babies and metal variants in Mario Kart, the purpose of having baby characters is to give (some of the) most popular characters versions in other classes.
That seems silly. I'm not about to play a baby version of a character I like just because I want them in a different class.
Anyway, if more options are what they're trying to offer, then an engine swap is the way to go. The only downside is a "feeling" that character uniqueness is being lost, and that you can't immediately tell what class another player is using (which doesn't really matter. There's terribly little you can do to strategize against specific character classes vs. others, and the problem could be solved with minor UI additions anyway).
With enough push from the community, I think Beenox will add such a feature.