Crash Team Racing Nitro-Fueled |OT| Start Your Engines!

Jimnymebob

Member
Oct 26, 2017
5,077
So I'm getting this game tomorrow and I'm excited to play but I'm not looking forward to the character unlocking grind lol. So with the current grand prix thing, can I eventually get Tawna in the Store with Wumpa Coins or if I'm too late to get her is she just gone for good?
You can get Tawna super quick. I got enough points to get her within an hour of the grand Prix starting.
Filling up the pass will be a grind though. At this point in time I think you'd defintely need to work on doing all daily challenges each day. I've sort of played non-stop (well, like 2-3 hours a night), and I think I'll just barely make it.
 

Scotia

Member
Oct 25, 2017
3,568
UK
You can get Tawna super quick. I got enough points to get her within an hour of the grand Prix starting.
Filling up the pass will be a grind though. At this point in time I think you'd defintely need to work on doing all daily challenges each day. I've sort of played non-stop (well, like 2-3 hours a night), and I think I'll just barely make it.
Ah I see. I'm not that fussed about cosmetic stuff but if there's any other characters locked further in the pass I'll have to grind lol. Thanks.
 

Jimnymebob

Member
Oct 26, 2017
5,077
The good thing is the bosses are unlocked when you beat them this time, not after the Gem Cups in the original, so you can fill out the roster fairly quickly. The CNK and extra Grand Prix 1 characters are all just purchasable in the in game store for 1,500 coins each, which basically averages out at 5 online races for a character.
 

Psychotron

Member
Oct 26, 2017
3,216
Got myself into the top 2.8% last night. I'm so nervous to go away on vacation, lol. I'm almost halfway through the gold tear for nitro rewards, and I really want that damn car for being under 5%.
 

Jimnymebob

Member
Oct 26, 2017
5,077
How long will it take if I'm offline though? Probably won't be able to get PS+ for a while.
There are plenty of challenges to do to get enough to unlock Tawna, for sure, but getting Wumpa Coins will take a bit more work, unless you AFK farm them with a turbo controller. Wumpa Coin payout is track dependant, but I think the most you'll get is like 70-80 from some of the really long tracks.

You'll defintely start building it up as you play through Adventure/do the Grand Prix challenges, but it'll take a while.
 

Kinsei

Avenger
Oct 25, 2017
9,444
How long will it take if I'm offline though? Probably won't be able to get PS+ for a while.
Playing through the adventure mode 100% should get you enough for 2-3. Doing all the tracks outside of adventure mode + their challenges should net you another 2. And depending on your skill level, doing the time trials to unlock N.Tropy could net you one or more. After that it would take roughly 19 races on the highest tier track to get each character.
 

Scotia

Member
Oct 25, 2017
3,568
UK
There are plenty of challenges to do to get enough to unlock Tawna, for sure, but getting Wumpa Coins will take a bit more work, unless you AFK farm them with a turbo controller. Wumpa Coin payout is track dependant, but I think the most you'll get is like 70-80 from some of the really long tracks.

You'll defintely start building it up as you play through Adventure/do the Grand Prix challenges, but it'll take a while.
Playing through the adventure mode 100% should get you enough for 2-3. Doing all the tracks outside of adventure mode + their challenges should net you another 2. And depending on your skill level, doing the time trials to unlock N.Tropy could net you one or more. After that it would take roughly 19 races on the highest tier track to get each character.
I see. I figured it would take a while but yeah, didn't think the coin pay out would be that low. Thanks for the tips though, I'll keep them in mind.
 

Red Arremer

Member
Oct 26, 2017
8,126
Oh that's good then. I'll try and get the kart if I can but I'm more focused on getting characters (for my friends and family mainly lol).
Getting through Bronze/Silver isn't too tough if you do the bulk of the Themed/Pro challenges, and a chunk of Dailies and Weeklies, so the Gold tier kart isn't too hard to get I feel. I got there about 3 or so days into the event.
For the characters, you can get the timed drivers outside of Tawna (Ami, Liz, Megumi and Isabella) in either a bundle with a kart colour and a costume for like 5000something each, or just as the characters on their own for 1500 each, and 1500 coins isn't too hard to get.
 

Durden

Avenger
Oct 25, 2017
3,191
An example was made of what the stats would really look like for the different character classes.


Wait....so are these real "hidden" stats for these characters? Or is this just a concept of what people would like to see (more variety in characters classes)? For instance, I thought characters like Tiny/Dingodile played the exact same way. Is that not the case?
 

Seik

Member
Oct 25, 2017
5,984
Québec City
So yeah compared to my first post here, I got a lot better with the mechanics, ended up beating Papu Papu yesterday, who was a total PITA to beat.

And yeah, I should definitely update my game (Switch) as I'm still playing on version 1.0, I think the Day 1 update introduced a shop and currency to buy unlockables, right?

Anyway, incredible port so far, love it despite the frustrations the AI can trigger sometimes.
 

Mirage

Member
Oct 25, 2017
2,226
Wait....so are these real "hidden" stats for these characters? Or is this just a concept of what people would like to see (more variety in characters classes)? For instance, I thought characters like Tiny/Dingodile played the exact same way. Is that not the case?
This is specifically about how Balanced/Acceleration/Speed/Turn are, all the characters in those classes are the same.

Also this is real stats not concept. It ended up being the same as the original was.
 

KillstealWolf

Avenger
Oct 27, 2017
4,484
I do want to see an "Engine Class" category added in the future that's determines character stats. Can even add in the old Max Stats engine that can only be used in Offline Play as well (And disable it for time-trial/relic race events)

I know there's the whole "Character identity" situation, but, c'mon. If anything. This would actually make character selection at parties faster, now I get over the "Ooh, I like this character, but I don't like how slow they are" or "This character looks great, but that low turning scares me" situation.

Should help with online character variety as well, although the Nitro Boost also needs to be resolved for that. Get ready for "Entire race is babies" next month.
 

Dandy Crocodile

Community Resetter
Member
Oct 25, 2017
2,200
I know this might seem super mundane and entry-level for most of you but I managed to maintain SF all throughout Coco Park for the first time today! It legitimately feels great to be able to observe real skill improvements the more I play.

Also, I'd love engine classes to be a thing. I'd love to be able to play as Pura, Polar, Ripper Roo, and Fake Crash but their stats leave too much to be desired. :/
Especially Roo. His animations are PHENOMENAL.
 

Mirage

Member
Oct 25, 2017
2,226
I know this might seem super mundane and entry-level for most of you but I managed to maintain SF all throughout Coco Park for the first time today! It legitimately feels great to be able to observe real skill improvements the more I play.

Also, I'd love engine classes to be a thing. I'd love to be able to play as Pura, Polar, Ripper Roo, and Fake Crash but their stats leave too much to be desired. :/
Especially Roo. His animations are PHENOMENAL.
Nice! This game really lets you feel that improvement. Since I started working on time trials I noticed a big difference.
 

Jimnymebob

Member
Oct 26, 2017
5,077
Just reached Cortex Castle.



I abhor square turns AND THIS IS EVERYTHING. :(
Haha.
As someone who the only thing, outside of Oxide ghosts, I could never do on the original CTR was unlock the Tropy ghost for that track, it's definitely doable.

I spent a couple of days on it on this version, and not only did I unlock the Tropy ghost after like however many years, I ended up beating the Oxide ghost by a pretty decent amount.

The biggest things to note are:
Air braking is key for taking corners, especially near the start where you can choose to go either left or right. If you air brake as you jump, even if you lose sacred fire, you'll be able to basically hug the corner as you turn, and you'll get a boost as you land. Air brake with square and diagonally down in the direction you want to turn, after you hop off something.

The shortcut is nightmarish, and you don't really need to take it outside of time trials/online against decent players.

At the super turbo ramp at the end of the track, just after the shortcut, you want to try and preserve that blue fire for as long as possible. Generally, the spider that is lowered when you land is going to be the one you go through, so keep that in mind. But yeah, if you drift past the spider, and around the corner both before and after the starting line, you can maintain blue fire. That'll give you a big lead.
 

CyberWolfJV

Member
Apr 5, 2019
702
Brazil
my copy has arrived monday but I'm still not at home to play :< .. I'm worried I won't be able to get what I want from the Grand Prix; I'll be able to play tomorrow

say.. how much time I'd spent to get Tawna and the two karts? I think I'll go first for the Adventure Mode to get the base CTR characters, then will my Wumpa Coins (supposedly) be enough to get the full Nitro Squad too?
 

Gradon

Member
Oct 25, 2017
2,426
UK

Yeah, this is what happened with the retro kart last night. I would've gone more in depth with it, but I thought I was just stupid and hadn't tried doing that before, until I backed out of the menu and tried again.
Thanks for posting this lol. I’ve reproduced this twice now already. Sad that you can’t normally customise your retro kart but I guess it’s because sprays and stickers don’t work.
 

Red Arremer

Member
Oct 26, 2017
8,126
my copy has arrived monday but I'm still not at home to play :< .. I'm worried I won't be able to get what I want from the Grand Prix; I'll be able to play tomorrow

say.. how much time I'd spent to get Tawna and the two karts? I think I'll go first for the Adventure Mode to get the base CTR characters, then will my Wumpa Coins (supposedly) be enough to get the full Nitro Squad too?
The coins you accumulate from Adventure will be enough to get you two or so characters. If you have online, go for wumpa time with a friend especially during the weekend (and doubly so if you're on Switch that hasn't patched the Thunderstruck skip yet), or if you have a turbo controller/remote play, you can set up for coin idling, which also will get you enough easy.
Otherwise you're gonna have to grind pretty hard to get just the characters.

As for getting Tawna and the two karts (though it's 3 in total, there's one GP kart that's in the store as well), if you do the challenges you should be fine. Tawna and the first kart (Bandibuggy) are easy enough, and if you get a bunch of Dailies done, you should be able to get the second (Rocket) reasonably quick.
 

CyberWolfJV

Member
Apr 5, 2019
702
Brazil
The coins you accumulate from Adventure will be enough to get you two or so characters. If you have online, go for wumpa time with a friend especially during the weekend (and doubly so if you're on Switch that hasn't patched the Thunderstruck skip yet), or if you have a turbo controller/remote play, you can set up for coin idling, which also will get you enough easy.
Otherwise you're gonna have to grind pretty hard to get just the characters.

As for getting Tawna and the two karts (though it's 3 in total, there's one GP kart that's in the store as well), if you do the challenges you should be fine. Tawna and the first kart (Bandibuggy) are easy enough, and if you get a bunch of Dailies done, you should be able to get the second (Rocket) reasonably quick.
hm... I'm guessing all four Nitro Squad members are way too expensive to get with Wumpa Coins accumulated from the Adventure Mode, isn't it? :\ ... I was thinking getting them the earlier I could before the Grand Prix ending, then I'd work towards the CNK cast.

Tawna and the karts seems easily enough.. I'm not aiming to the Champion Kart, because that's sounds a bit too demanding for me atm ^^"; --I'm not even wanting the skins they are oferring right now;
 

Red Arremer

Member
Oct 26, 2017
8,126
hm... I'm guessing all four Nitro Squad members are way too expensive to get with Wumpa Coins accumulated from the Adventure Mode, isn't it? :\ ... I was thinking getting them the earlier I could before the Grand Prix ending, then I'd work towards the CNK cast.

Tawna and the karts seems easily enough.. I'm not aiming to the Champion Kart, because that's sounds a bit too demanding for me atm ^^"; --I'm not even wanting the skins they are oferring right now;
You might have to grind quite a bit if you can't play online for Wumpa Time + weekend bonus or using the coin idling.
The Nitro girls are 4 characters, so 6000 coins.
 

Mirage

Member
Oct 25, 2017
2,226
I thought it was established that blue fire speed is the same across all characters? Or has that been changed from the original? I'm referring to this source.

That's accurate for the original but USF in that and Blue Fire in this are basically different things. Blue fire pads have variable speed as well. You can notice on like Twilight Tour the Blue Fire near the ends is faster than early on.

 

selfReg

Member
Oct 26, 2017
939
That's accurate for the original but USF in that and Blue Fire in this are basically different things. Blue fire pads have variable speed as well. You can notice on like Twilight Tour the Blue Fire near the ends is faster than early on.

huh, that really sucks lol. Especially with these revelations about the stats. I assumed that blue fire could still be an equalizer at the higher levels.
 

CyberWolfJV

Member
Apr 5, 2019
702
Brazil
You might have to grind quite a bit if you can't play online for Wumpa Time + weekend bonus or using the coin idling.
The Nitro girls are 4 characters, so 6000 coins.
Geez... 6000 >.> .. but I'm aware of Wumpa Time; just saw Crash Twitter mentioning the weekend bonus too;

Honestly I just can't wait to finally play! I'm avoiding seeing many things about the game since launch (since a little bit before launch in fact, since it was leaked...); I didn't even seen many of the menus or the full intro, because I want to experience everything fresh!

This was my most antecipated game on the year on Switch and I can see me playing for years until I even think about other kart racer!

I just wanted to unlock every character (including the GP related ones) and kart the sooner I can, because next week we'll be having a gathering with some friends and would be nice to have a big cast of characters and many options 'v'
 

Red Arremer

Member
Oct 26, 2017
8,126
Geez... 6000 >.> .. but I'm aware of Wumpa Time; just saw Crash Twitter mentioning the weekend bonus too;

Honestly I just can't wait to finally play! I'm avoiding seeing many things about the game since launch (since a little bit before launch in fact, since it was leaked...); I didn't even seen many of the menus or the full intro, because I want to experience everything fresh!

This was my most antecipated game on the year on Switch and I can see me playing for years until I even think about other kart racer!

I just wanted to unlock every character (including the GP related ones) and kart the sooner I can, because next week we'll be having a gathering with some friends and would be nice to have a big cast of characters and many options 'v'
The bundle that has N. Trance in it is currently unavailable anyway, but yeah, if you do some online games - especially if you take turns in a 2 player race with a friend - you'll have those 6k in no time.
 

Vivian-Pogo

Member
Jan 9, 2018
986
Biker Tiny skin is back, but they removed the bonus Nitro for using it?? What the heck.

Does anyone has this problem on every track docked?
I have the Switch version, and play both docked and undocked but I've never seen that crazy light show going on. I'm not sure what would cause that.
Actually never mind, I'm getting that weird lighting on Cortex Castle. Haven't seen it on any other track though. I don't remember it ever looking like that before tonight though... weird.