Come on matt, throw a monster in their way or something, shit. It's been like a month since there has been an initiative roll.
They stop by Allfield and just hang out with Bryce the whole session.
Well, the ideas were floated for a second."what were we doing again?"
"99% of the monks you knew were slaughtered by the woman you had a crush on, and she's summoning another evil demigod"
"right, right... I think we should check in on that sketchy carnival ringleader in Trostenwald. I don't trust him"
Why did they even bring the horses when they found out there isn't a teleportation circle to Draconia/southern Xorhas?
You can't learn a symbol from someone who teleported away. Otherwise, no one would ever let anyone use a teleportation circle.You know. It's probably not a good idea for them to be drawing a teleportation circle to fucking Rosana in the center of town. The last thing they need is the Empire just bamphing in and slaying the entire leadership.
they'll forget all this lore in the two week break, don't worry
Yeah. Don't get me wrong, it was absolutely hilarious and I was dying of laughter. But once that was over this is like the first time I actually found myself sighing. None of this was nessesary. They didn't need to bring the horses, or the entire party. Getting the circles was a good idea, but it should have literally just been Beau and Caleb.I think what was especially annoying and frustrating was that Matt set up this urgency to beat the Laughing Hand & Co. to the other relic body part before literally the End Times come upon the world, and they seriously thought it was more important to go get teleportation circles in other cities that they won't actually be able to use. They spent at least half an hour of these short episodes fucking around. And then they didn't actually teleport anywhere. I get that they want to have fun but that was a mess.
That was awesome and hilarious. Yeah it was dumb but if they get back into the good graces of the soul they have 2 more teleportation circles, plus they weren't banned from Zadash so they aren't 2 weeks away anymore.
Still though, unless I'm forgetting one, the last time the party rolled initiative was episode 75 on August 15. This is too long to go without combat. Matt should have had those goblins attack them directly.
There's an episode next week.
October 3rd because of NY comic con but there is a one shot hosted by Sam to cover itOh, I thought they were skipping an episode? Did I mishear or is it later down the road?
Why did they even bring the horses when they found out there isn't a teleportation circle to Draconia/southern Xorhas?
They're spending all this time trying to get teleportation runes, but has Matt said he changed the rules of the spell? They don't need a circle to teleport, they just need an item given to them by someone from the area to make the spell100% successful. Or, just trust their die, the chances of something bad happening when teleporting to a city theyve been to before is only 5%
edit: nevermind, just remembered theyre level 11 and cant teleport yet. :/
The players already seem pretty lost on what to do, and then they had a whole episode of lore and exposition dropped on them.
They should be rushing to stop Oban, but instead are causing a ruckus in yet another great library system they had access to. Poor Caleb.
Yeah, this was my "RL effecting game logic" take on it to.I wonder if by knowing when Ashley will be back, they are treading water intentionally so they don't have to deal with Oban until around when she is back and have her involved in her freedom. They have enough to go on in picking up the threads to where it's hard to believe that they are still lost.
I don't get why they keep falling back on being the worst type of people after all the supposed development and talks of being better.
Because that's what it feels like.I wonder if by knowing when Ashley will be back, they are treading water intentionally so they don't have to deal with Oban until around when she is back and have her involved in her freedom.
I wonder if by knowing when Ashley will be back, they are treading water intentionally so they don't have to deal with Oban until around when she is back and have her involved in her freedom. They have enough to go on in picking up the threads to where it's hard to believe that they are still lost.
I don't get why they keep falling back on being the worst type of people after all the supposed development and talks of being better.
If that was case, I feel like Matt simply wouldn't have Oban collect the pieces so quickly. Yasha and crew could be chilling in the Abyss, impossible to be scryed upon until Matt is ready for that story beat.
Laura was right to compare it to Skyrim. I know some people don't like when they feel the DM is railroading the players, but honestly this group could do with some rails. Their focus is pulled in a million different directions and they crack under the slightest pressure.I don't think the broader, less guided campaign is working quite as well.
I normally don't do well with lore dumps but I was able to keep up with Matt's dump this week pretty well I think.Laura was right to compare it to Skyrim. I know some people don't like when they feel the DM is railroading the players, but honestly this group could do with some rails. Their focus is pulled in a million different directions and they crack under the slightest pressure.
Also I'm really beginning to dislike these deep dives into the lore. I can't imagine what it's like as a player, but as a watcher my brain just shuts down and my eyes glaze over at a certain point. At a certain point it just becomes Matt saying proper nouns and I lose track of what's going on. It's information overload. I'm sure it's all broken down on the wiki, but I'm not gonna spend time digging through it.
[edit]: Also in all this time at no point have they come up with a plan to deal with Oban, Yasha, and the Laughing Hand. They're just chasing after them because they're on a clock, but they's spent 0 time trying to figure out what they'll do once they catch them.