Nah, Travis especially but also Justin admitted that they fudged their rolls when they thought it would make the narrative flow better. I honestly never looked at that show the same way again after that, it was like being cheated on in a relationship or something lol. I think for a group of people who like to improv they weirdly disregarded the randomness of the dice when it didn't suit them. One of the biggest criticisms (myself included) of TAZ towards the end was that it just became "Story Time with Griffin" where the rolls didn't matter, so I wonder if they will end up addressing that in their next big campaign.
Imagine if Matt did that. One of the biggest players in last campaign's narrative, RQ, probably would have been much, much less important, and Vax's entire storyline would have been completely different. All from one character being careless, and another failing a dexterity saving throw. It's those moments of randomness and embracing them that make games like this special.