Never heard of this site, but the meat of this is straight from the mouths of people with experience.
https://www.back2gaming.com/reviews/b2g-games/pc/opengl-vs-directx-what-really-happened/
"Opengl vs. DirectX what really happened"
I didn't title the thread after this blog post or whatever it is because I don't think the content delivered on that title. It turned out to be an okay read, though.
He asks two developers about why people choose opengl or directx, and gets two nice long answers. It's brief and not very technical. It touches on the reason we need to shift to the new thin api's, and a bit of the human factor.
*Image is from Eurogamer, not related to source.
https://www.back2gaming.com/reviews/b2g-games/pc/opengl-vs-directx-what-really-happened/
"Opengl vs. DirectX what really happened"
I didn't title the thread after this blog post or whatever it is because I don't think the content delivered on that title. It turned out to be an okay read, though.
He asks two developers about why people choose opengl or directx, and gets two nice long answers. It's brief and not very technical. It touches on the reason we need to shift to the new thin api's, and a bit of the human factor.
So in short – the questions you are asking are perhaps a bit misstated. Just forget about OpenGL. For high performance gaming, going forward… OpenGL and DX11 are dead. It is only viable for retro games, simple demos, etc.
*Image is from Eurogamer, not related to source.