The nods toward new players is promising to hear, as I've crashed against the rocks of CK2 more times than I'd care to admit. It's obvious they have some game design and big UX problems that so many people find the game's difficulty curve to be more of a straight vertical line as soon as they start the game. From the screenshots it doesn't seem like there will be any holistic rethinking of the UI though.
I'm definitely onboard and intrigued by the genetic DNA system which crafts the models, and like the idea of more RPG elements. The latter brings it more in line with my favorite grand strategy, Romance of the Three Kingdoms.
I just read the RPS article and an update has been inserted on this point. Looks like Paradox is backpedalling a bit on whether "Deus Vult" will be in the game.
I'm definitely onboard and intrigued by the genetic DNA system which crafts the models, and like the idea of more RPG elements. The latter brings it more in line with my favorite grand strategy, Romance of the Three Kingdoms.
No "Deus Vult". Paradox is excising the term entirely. (Props to RPS for asking about this.)
I just read the RPS article and an update has been inserted on this point. Looks like Paradox is backpedalling a bit on whether "Deus Vult" will be in the game.
Update – Henrik Fåhraeus offered this comment: "I feel like this issue has been miscommunicated thus far. We have not specifically considered which terms are used in the game apart from making sense in the historical context. The team will decide how any text fits or does not fit into CK3 in a way that feels appropriate."
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