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kostacurtas

Member
Oct 27, 2017
9,060
Neon Noir Ray Tracing Benchmark

We are delighted to share 'Neon Noir,' a free ray tracing benchmark based on the ray tracing demo of the same name, which was made available as a video during GDC 2019.

Neon Noir was developed on a bespoke version of CRYENGINE 5.5, and the experimental ray tracing feature based on CRYENGINE's Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. The feature will ship in CRYENGINE in 2020, optimized to take advantage of performance enhancements delivered by the latest generation of graphics cards from all manufacturers and supported APIs like Vulkan and DX12.


 

Cyanity

Member
Oct 25, 2017
9,345
This is where all that computing power in the new consoles is gonna end up, guaranteed

you're gonna get 30fps and ray tracing and you'll like it, you animals
 

Komo

Info Analyst
Verified
Jan 3, 2019
7,110
This looks incredible and awesome to see it shippin next year.
 
OP
OP
kostacurtas

kostacurtas

Member
Oct 27, 2017
9,060
19-33 fps, depending on the scene, on my 1080Ti at 4K and ray tracing on ultra.

28-43 fps, at 4K and ray tracing on very high (that is the lowest setting).

I am impressed.
 

Deleted member 12635

User requested account closure
Banned
Oct 27, 2017
6,198
Germany
Neon Noir Raytracing Benchmark on my Vega 56:
Settings: Resolution 1080p Raytracing Ultra
FPS low: 38fps
FPS high: 82 fps
FPS avg: in the 58ies
Score: 5462
ob10zRj.png
 
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gabdeg

Member
Oct 26, 2017
5,956
🐝
My thoughts from the other thread:
Looks pretty good. At very high raytracing detail (which reduces the res of the effect over ultra) it runs at around 55fps-60fps at 4k on my 2080 Ti, which is impressive. CoD runs at similar performance on a GPU while utilizing RT cores rendering a less complex effect (shadows).
What's interesting to me is that the close up of the bullet casings drop FPS the most even though it seems like a fairly simple scene and also the fact that the bullet casings can be seen moving around a little bit. Wonder why that is.
 

DOBERMAN INC

Member
Oct 27, 2017
2,991
My old card didn't do too well on this.

980TI at 1080p(RayTracing on Ultra)

Score:4805
Highest: 67
Lowest:40
Average:45-50
 

Nooblet

Member
Oct 25, 2017
13,622
Wow. This is gonna completely invalidate the existence of Nvidia's RTX line
It doesn't because it's dialled back compared to the RT we've seen in games that utilise hardware accelerated ray tracing.
DF actually talked about about where they cut corners in one of their videos.

For example look at this scene below, three of the shells on there don't have any reflections because it's only doing glossy reflection on surfaces that are smooth and shiny, but not for surfaces which are slightly rougher (but should still reflective).

80u1EwV.png
 
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Nov 2, 2017
2,275
interesting results. is this really not using Nvidia's RT cores, cause the results could imply that
It doesn't use RT hardware. It's interesting because it means that Turing cards are inherently good at raytracing even without the hardware.

Actually we already knew this because the 1660 cards take a way smaller hit with RTX effects enabled than Pascal cards. Neither have RT hardware.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
That's a good question. AFAIK, it does not make use of Microsoft DXR pipeline and as such, does not use the RT cores. It's probably because Turing is generally better optimized for RT workflows.
It doesn't use RT hardware. It's interesting because it means that Turing cards are inherently good at raytracing even without the hardware.

Actually we already knew this because the 1660 cards take a way smaller hit with RTX effects enabled than Pascal cards. Neither have RT hardware.
I see, whenever they add proper DXR support, then we'll see even better performance then
 

nikasun :D

Member
Oct 30, 2017
3,164
Would Sony or Microsoft be able to have their own RT library or whatever for all the devs to use?
 

GameAddict411

Member
Oct 26, 2017
8,513
Turing cards are crushing the benchmark. Does that mean despite being API agonistic, it still using the Ray tracing hardware?
 

phobos

Alt Account
Banned
Oct 27, 2017
133
Tried it on my 1050 Ti + i7 2600K. Surprisingly it managed 25 - 40fps on 1080p and RT very high.
 
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Slick Butter

Member
Oct 25, 2017
3,500
Vega 64

4788 at 1440p Very High. Stayed closed to 50 fps, went up to ~65, and down to ~45
3584 at 1440p Ultra. Averaged below 40fps, ranged from 30 to just over 50fps

7705 at 1080p Very High. Seemed to be 70 to 100 FPS. Dipped into the 70s slightly less I guess. barely a difference compared to Ultra
7700 at 1080p Ultra.
 
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kurt

Banned
Oct 27, 2017
1,747
For some reasons i dont find it impressive. But maybe its to much focus on ray tracing as a whole. I saw a lot of unreal engine stuff which was more impressive. I really hope next gen will deliver enough improvement visually...
 

Navid

Member
Oct 26, 2017
2,018
Do 3rd party developer use CryEngine these days...

Feel like there was a time when it competed with Unreal as the engine to use, but has completely dropped off since.
 

terawatt

Member
Oct 27, 2017
336
1080ti
2000 core/3000 mem
8086k @ 5.2ghz

Ultra setttings
1080p: 9552
1440p: 5876
2160p: 2826
 
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ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
For some reasons i dont find it impressive. But maybe its to much focus on ray tracing as a whole. I saw a lot of unreal engine stuff which was more impressive. I really hope next gen will deliver enough improvement visually...
this seems to only support reflections right now. UE4 supports the whole shebang
 
Oct 25, 2017
2,932
Seems like this bench calculates the score like the FFXV benchmark, in that something like 6259 equals a 62.59fps avg. Because its a fixed bench with no random elements, its much more reliable.
Looks pretty cool, might try it on my system tonight.
High power CPU (4770k, 4.2Ghz all core), Max performance mode gpu, no gpu oc (EVGA 1080 Ti SC2). Ultra settings, fullscreen.

1080p: 8470, 70 min/114 max fps
1440p: 5227, 45 min/71 max fps
2160p: 2519, 21min/34 max fps
 

KKRT

Member
Oct 27, 2017
1,544
Hmm, i have seen this before, but they have actually explained the technique.
Interesting approach, i hope more engines will adopt it, though it requires full voxelization of the scenes

www.cryengine.com

CRYENGINE | How we made Neon Noir - Ray Traced Reflections in CRYENGINE and more!

Ahead of GDC 2019, we revealed Neon Noir, a research and development project showcasing real-time mesh ray traced reflections and refractions created with an advanced new version of CRYENGINE’s Total Illumination real-time lighting solution. Needless to say, we did receive a lot of questions...