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Nirolak

Member
Oct 25, 2017
5,660
Just in case you needed any more evidence that The Avengers was a service game.

Crystal Dynamics is actively looking for an experienced and motivated Data Scientist to join our team. The Data Scientist will work alongside Production, Marketing, Community, and Engineering to deliver advanced analytics. The Data Scientist will be responsible with using big data, machine learning tools, and visualization techniques to find consistent patterns and correlations that will help drive our KPIs with respect to player acquisition, retention and e-commerce.
Source: https://crystald.com/careers (It won't let you link specific postings)
 

texhnolyze

Member
Oct 25, 2017
23,153
Indonesia
I thought it's already confirmed that it's a GaaS.

People expecting this to be a story-driven single player game are kidding themselves.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,014
UK
So mtx (cosmetic or not) out the wazoo.
This sorta news is kinda off putting, makes the new game feel like a money pit and second job already ZZzzzz

Yeah

"Acquisition, retention and e-commerce"

We want to get players, we want to keep them playing, and we want to keep them paying

Pass
 

Glio

Member
Oct 27, 2017
24,497
Spain
Who cares at this point, it's just gonna be a Skinner box with a Marvel skin. They're more worried about how to "acquire" and "retain" our wallets than about making an actual game.
Yes, I'm sure the whole studio is working on the hard selection process for the new worker.

The programmers and the artists are doing interviews right now.
 

derFeef

Member
Oct 26, 2017
16,354
Austria
Most game developers have such, or similar positions.
Market research, analytics, behaviour research, player binding.
I mean, making money is pretty important for a studio.
 

Lumbai

Member
Apr 12, 2018
58
UK
I... really can't see how this kind of game will be good. Correct me if I'm wrong but all of Eidos Montreal's games have been story focused single player games with a bit of multiplayer sprinkled here and there.

This kind of role does kind of scream Destiny style blend of solo/co-op gameplay, but not really sure how this can fit with Marvel...

Of course, we'll have to wait and see some gamepla/concepts before commenting on anything.
 

SageShinigami

Member
Oct 27, 2017
30,458
I thought it's already confirmed that it's a GaaS.

People expecting this to be a story-driven single player game are kidding themselves.

This game could absolutely be a single-player story driven game. It won't be, but you could get GaaS out of that. See Assassin's Creed.

In any case, something like this just needs to offer a billion costumes for you to buy and already you've got MTX for days.
 

Gravemind IV

Member
Nov 26, 2017
1,948
My field of work, it's good fun but doing it for a bank is somewhat duller I suppose. Do wonder what it would be like to do those kinds of things in such an environment.
 

ShinUltramanJ

Member
Oct 27, 2017
12,949
Mobile gaming's design is going to keep spilling over into console gaming. This industry's not heading in a good direction for consumers.
 

jelly

Banned
Oct 26, 2017
33,841
We've kinda moved on from loot boxes right so whatever they do can't be worse than those ?
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
No way... I would've never guessed that a Marvel, MCU-esque, the hottest-shit-in-the-whole-mainstream-as-of-right-now, license..
Would
get an exploitative, brand-milking, soulless video game adaptation...

...and everybody will love it and make a case for its annoying continued existence.
 

Stiler

Avenger
Oct 29, 2017
6,659
Why not just say what they really want,

"We're looking for the same people that build slot machines and know the data and patterns to hook people to the machine and keep them playing."

I mean that's basically what it boils down to really.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,014
UK
Oh my god! They want to make a game that gets people to want to play and keep playing?

Those monsters! How dare they?

You missed the key bit out, they want to make a game people keep PAYING to play

That's fine, it's juts not something I'm interested in, therefore, I'll pass on it

They have 0 interest in making a game people can play forever if they can't extract continuous funds from them, the entire point of this type of game is to exact over $60 from the average player

I'd rather play a game with a defined end, a defined price, and then try something new, as opposed to running on the same grindy treadmill for 500 hours while the game begs me for money every 5 mins
 
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Tobor

Member
Oct 25, 2017
28,416
Richmond, VA
You missed the key bit out, they want to make a game people keep PAYING to play

That's fine, it's juts not something I'm interested in, therefore, I'll pass on it

They have 0 interest in making a game people can play forever if they can't extract continuous funds from them, the entire point of this type of game is to exact over $60 from the average player

I'd rather play a game with a defined end, a defined price, and then try something new, as opposed to running on the same grindy treadmill for 500 hours while the game begs me for money every 5 mins

A business wants to make money? How dare they!

All kidding aside, why do we expect continuing support for a game to be free? Why do we expect developers to work for free and publishers to not make a profit out of the goodness of their hearts?

Money is exchanged for goods and services. It's a fundamental principle of economics.

Goods must be sold for one amount of money and support for that good must be ongoing and free is not a fundamental principle of anything.

If you truly just want games that end and sell for a fixed amount then that's fine.

On the other hand, there is a large market that does want continuing support and to expect it for free is nuts.
 

Deleted member 35598

User requested account closure
Banned
Dec 7, 2017
6,350
Spain
I don't see any problems or surprise with that. That game must represent a huge investment, of course they want to know their gamers and ensure they don't lose them. Ubisoft is very good at it, and it's working great for them.
 

Azure Wanderer

Alt-Account
Member
Jun 27, 2018
651
Gee sounds like a soulful, fun-first game for sure.

Not.

Eidos' fate under Square Enix is almost as sad as Rare's.
 

K Samedi

Member
Oct 27, 2017
4,989
That's what you got from it? Wow.

There are many good monetization systems for GaaS. Maybe they're looking into those.
How is this job description interpreted any other way? Its basically collecting and analysing all the player data to find efficient monetisation schemes. When, where, which items or loot, price, etc etc. They will be fine tuning this game into a money printing machine.
 

Deleted member 1003

User requested account closure
Banned
Oct 25, 2017
10,638
I would like to hear more about the actual game than hear about all the ways they can retain their players.
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,367
How is this job description interpreted any other way? Its basically collecting and analysing all the player data to find efficient monetisation schemes. When, where, which items or loot, price, etc etc. They will be fine tuning this game into a money printing machine.

That's not necessarily a bad thing and of course they're making the game to be profitable. There are many ways to make a good non-predatory monetization system.
 

cowbanana

Member
Feb 2, 2018
13,663
a Socialist Utopia
Note to data scientists: I'm a special breed that can only be acquired and retained by fun, quality games without blatant GaaS bullshit. I have lots of money but you'll not see a dime of it by going GaaS.
 

K Samedi

Member
Oct 27, 2017
4,989
That's not necessarily a bad thing and of course they're making the game to be profitable. There are many ways to make a good non-predatory monetization system.
It is a bad thing when the player data that is used to fuel the economics of the game isn't paid for.

Its basically playing maxwells demon with player data. Trying to find efficient ways to monetise by observing how a player behaves. Finding the addicts and locking them in. I really don't see anything good in these kind of games.
 

Niceguydan8

Member
Nov 1, 2017
3,411
Note to data scientists: I'm a special breed that can only be acquired and retained by fun, quality games without blatant GaaS bullshit. I have lots of money but you'll not see a dime of it by going GaaS.

Unfortunately, the money that people that are fine with "GaaS bullshit" probably vastly outweigh the amount of money that you have :(
 
Oct 26, 2017
20,440
I feel second hand embarrassment for statistics and economics people who go into ad targeting or stuff like this.

Like, this is literally the best you could do with your skills and life? Geez, how bad are you at life?
 

ajszenk

Member
Dec 6, 2017
1,206
Lol man there is a whole lot of people in here passing on something we literally haven't seen anything of yet. I get the skepticism but it'll probably look super cool and half of the people saying naw now will get it anyway.
 

Pancracio17

▲ Legend ▲
Avenger
Oct 29, 2017
18,695
It is a bad thing when the player data that is used to fuel the economics of the game isn't paid for.

Its basically playing maxwells demon with player data. Trying to find efficient ways to monetise by observing how a player behaves. Finding the addicts and locking them in. I really don't see anything good in these kind of games.
You can have data scientists and... not do that.
It could be something as simple as seeing what kind of DLC players like the most and buy the most and making more of it, it doesnt have to be some predatory EA tier BS.

Id rather hear how they are doing it before dismissing the game entirely.