Discussion in 'Video Games' started by Stygr, Jun 12, 2018.
This game is insanely ambitious.
I highly doubt this is coming out this gen.
i just found out from max scovilles twitter that not only will the game be mostly first person, but conversations and dialogues will also be "mostly" in first person
this worries me more than anything else, the best thing about the Witcher 3 was the story, the characters and how you interacted with them. are emotional moments like this one
even possible if you don't see the emotions on V's face? certainly this scene from the witcher 3 wouldn't be the same if it was just from a first person perspective. what about the romance scenes, aren't they going to feel weird from a fp view? like i said story and characters are so important to cdpr games, i'm not entirely sure why they also went this route for the dialogues. i don't want the story to be one note and always balls to the wall extreme and over the top. i want there to be sad moments, funny moments and everything in between. they chose the route of giving us V as a character with a backstory, so to me having fp conversations feels a little schizophrenic because if cdpr wants us to feel a connection to V at least in my opinion it would be better if we get to see what he/she feels like at least during conversations and cutscenes.
Damn... This is so heartbreaking. Madqueen has been living and breathing this game for years and now she finds out she may not be able to play it because of motion sickness issues due to it being first person only.
I feel so bad. You can tell she cut the camera right before she burst into tears. :(
Metroid Prime and Halo used to be Third Person too...
V is your character. You design their backstory, their look, who they are. Do you normally want to see how you react when you're in a conversation with someone? No. You're invested in the conversation. And that's the goal with first person here. To really inhabit the character through their eyes and the choices you make. This is a proper old school RPG. The writing and the emotional beats won't change because of perspective.
Also, major cutscenes and likely the romance stuff will be third person. Don't worry about it.
answer right here (time stamped):
this is such a bad ass outfit.
The reason why there's no third person perspective is because of project scope. CD Projekt RED are all about extravagance and appeasing its fanbase, the fact that they won't have thirdperson tells me that they simply scaled back on their original vision to avoid all the extra work that a thirdperson camera entails.
Well, bummer, there goes my interest. Usually I can't even play first person games without wanting to puke from motion sickness. I've managed to play Skyrim, because it's so slow, I can never sprint though. I've played through Halo 4 too without puking, not sure why that worked tbh but in general the rule for me is to stay far far away from first person games. Sometimes it works if they run super smoothly but it's honestly a lottery so it's easier to just pretend they don't exist. Which I really didnt want to do with Cyberpunk. :(
can be more immersive, which seems to be what most are using as its main selling point for RPGs, but I have never found that to be worth it when the combat suffers for it (at least not after two decades of that), and I've yet to play a single first-person RPG that didn't have awful combat. Not that TW3 had stellar combat either, but I was assuming CRPR could at least do "shooting" combat a little better than they did with melee.
I also know that a lot of people don't seem to care at all about combat when playing an RPG, but when a game is intented to be an ARPG, it needs to actually do both well, not sacrifice one aspect for the other. Skyrim was one of the most immersive RPGs I've played aside from Morrowind, and I enjoyed running around the above ground areas and running through the fields, forests and towns, but when it came to combat, after about ten hours I just wanted to fall asleep. And Bethesda had since Morrowind to actually improve the combat, but practically took baby steps in that regard.
The perspective itself isn't what actually bothers me, it's what I said in an earlier post: the combat has historically sucked in these kinds of games in first-person, or at best, it's just like every other run of the mill first-person shooter circa HL2. Is it impossible to think that developers could be doing a lot more inventive things with combat in first-person? Not at all, but they simply haven't been.
PCWorld: Straight up: Cyberpunk 2077 is the most impressive game demo I’ve ever seen.
VG247: We sat down at E3 to witness 50 minutes of stunning gameplay. Jaws dropped at the ultraviolence. Eyeballs sprang out on stalks. Ears burned at the spicy language. And afterwards we jabbered out mouths off in excitement at what we’d just witness. Holy. Guacamole. The wait has been justified. The hype tame in comparison to reality. Cyberpunk 2077 is going to be a game changer.
GameInformer: Cyberpunk 2077 is like Rockstar levels of open-world craziness. Beautiful, detailed, choice everywhere. Gunplay is wicked. Can run on walls, plant into them with blades, drop onto foes, slice their heads off. Slow time, use mods to control bots. Wow. Wow. Wow.
Eurogamer: Cyberpunk 2077 is legit. I can’t even imagine this being current gen. Like holy shit. It’s like Deus Ex + Crysis + Witcher at a scale and level of detail that I’ve never seen. It’s the kind of game I’ve dreamt of for ages. That was one hell of an hour.
It's almost like this game may be pretty decent after all. Huh.
The first-person perspective has lowered my hype, but I need to see gameplay.
Deus ex was First person and that's the gold standard,
3rd is so limiting to gameplay
Is everyone done crying about the first person perspective now? CDPR made the game that way because it fit their vision for the game. You don't have to play it if it doesn't fit your arbitrary expectation.
Cyberpunk 2077 |OT| The Perspective War
This has nothing to do with "project scope." It's an aesthetic and mechanical choice that makes perfect sense—to most people—for the type of game that this is. I also believe that it was widely predicted for more than a year now, so the outrage seems even weirder to me.
The only strong argument I've read is that some people literally experience physical discomfort by playing first-person game, which is deeply unfortunate. I feel bad for them. But suggesting that CDPR "scaled back" on their "original vision" by not having a third-person camera seems wildly out of touch with what kind of game this is, the strong legacy of first-person WRPGs, and the kinds of aesthetic and mechanical choices that developers make in different genres for different reasons. I'm struggling to get my head around it.
btw even deus ex goes into third person during most dialogues scenes. i think there is a reason why most narrative driven rpgs have a third person view during conversations between your character and npcs. i'm not an expert but seeing your characters expression must surely be one of them so i really hope cyberpunk 2077's story and the characters don't suffer. it's CDPR's biggest strenght after all. the only game that stays in first person during conversations that i can think of is skyrim and skyrim's story and characters made me feel absolutly nothing.
Plus, I've played various First Person games. They're always disorientating and hard for me to control.
Jason saw gameplay demo, some impressions.
There are cutscenes with your character in the demo they showed the press