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Black Chamber

Banned
Oct 27, 2017
6,811
United States
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The Cyberpunk 2077 hands-on event embargo has lifted! You will find links to the hands-on impressions, as well as a detailed bullet-point breakdown that covers everything from all of the previews down below. Stay tuned right here for all the latest news and info from the event🤘

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• There are no loading screens aside from the initial load time

• You can kill civilians - both in and out of vehicles

• Waste someone near a cop or local gang - or cause enough trouble and the law/local gang will deal with you...harshly

• Movement is a lot smoother than in The Witcher 3

• The player is nearly always in control of the camera, even during dialogue scenes

• There is a lot of dialogue

• It is nothing like Grand Theft Auto [aesthetically and structure]. This is an RPG

• There are a ton of customization options
• You can choose between a circumcised and non-circumcised penis

• You can get through the entire game without killing anyone

• One of the quests has 7 different outcomes😲

• The more you use a weapon, the more you can specialize in it

• You can skip time to pass time for quests

• 1 real time hour = 8 in-game hours

• There are no loading screens for fast-travel

• Other than the initial load, there is a brief load when V sleeps

• Combat feels more like Destiny

• It's not a first person shooter; it's an RPG

• Game ran smoothly, but bugs were present

• Quests had a lot of optional tasks that change the outcome

• You don't feel like the centre of the universe

• Companions are actually useful in combat

• Characters weren't heard speaking any repeated lines of dialogue

• Your UI is determined by what enhancements you have equipped and by your Life Path

• There are a lot of likeable characters in the game; it's definitely less "edgy" than previous demos

• The side characters are very interesting

• The open-world is stunning. Everyone gushes about the world design, atmosphere and retro-future, lived-in look and feel of it

• The game doles out a lot of interesting lore while being very subtle and casual with it

• There are no lore dumps given to the player - everything is experienced or sought-out by the player

• The world is very well fleshed out and believable

• Due to the changing allegiances of characters; you feel suspicious about every single character you meet

• XBD's or illegal Braindances are found on the Black Market, or at certain Night Markets sold by seedy individuals

• There are a TON of cybernetics to equip and use as well as enhancements for them

• A lot of focus on verticality

• There is fall damage

• There are children in the game. You cannot kill them

• When selecting Corpo as your Life Path, you begin the game at Arasaka Tower

• When selecting Nomad as your Life Path, you begin in the Badlands

• When selecting Street Kid as your Life Path, you begin in a bar in Night City

• When the tutorial ends, it's 6 years later and it starts where the E3 2018 gameplay demo began; with the "No Future" elevator

• Trauma Team will tase/shock you if you do not comply with their orders

• Dialogue is delivered very well - nothing B-Movie-like or cheesy

• There are animals - but very few of them. It is implied that they are all artificial

• You cannot pilot AV's [Aerodynes/flying cars]

• Some YouTube Influencers are in the game - both voice and face

• A humorous talk show is playing on a TV in V's apartment elevator

• You can talk to everyone - even NPC's

• You can get side-missions from NPC's

• Lots of NPC's in the Watson area - the city feels alive

• Parris didn't like the handling of the Quadra V-Tech - he said it was too sensitive. The dev said they are still working on that

• Misty and Jackie are romantically inclined

• The Life Path you choose has significant effects on your playthrough. Choices and characters are completely different at times throughout the game depending on your selection

• Yorinobu Arasaka has the Johnny Silverhand chip

• Gun Shops can offer you missions

• Parris adored the Braindance mechanic. He did one to trace back through a woman's memory to locate an item in Yorinobu's penthouse

• Judy Alvarez is the Braindance tech at Lizzy's Bar

• The weather effects are stunning

• The lighting effects are next-level

• The Maelstrom Flathead mission played similar to the old demo - except that Royce isn't given the chip and he shot him in the head, so no boss fight since...he's dead. The original Maelstrom gang leader is in the building somewhere

• if you don't intervene when Jackie is arguing with the Maelstrom ganger, shit goes down early

• There is a roaming CyberPsycho NPC killing police with a high-powered sniper rifle

• The streaming hands-on had lag and streaming issues - which is to be expected

• Parris loved the hacking mechanic

• Night City is HUGE

• 4 hours is beyond barely scratching the surface

• Lots of reviewers just watched the world and found it mesmerizing

• The No-Tell Motel is in the game

• There are so many choices and options that it feels overwhelming; before you learn to take things in stride

• During melee - you have an attack button, a dodge button and a block button. If you time your block at the moment of impact, you will perform a counterattack. This applies to swords and knives as well

• The music is amazing - both the score and the music on the radio stations

• It really feels like playing a tabletop RPG, in terms of the player's freedom of choice, character creation, options available, mission choices/consequences and stat management

• Choices feel meaningful and not just fluff. There is a palpable weight to your choices

• Character models are impressive - but nothing Earth-shatteringly next-level

• The world feels alive - living and breathing. This is due to the atmosphere, NPC animations/ chatter and the lighting & textures

• Most everything in the trailer was from the prologue of the game

• The devs took notes of bugs during play-sessions to add to the list of things to fix before release

• Blessing Adeoye Jr. thinks the game might get delayed again...😐

• Driving feels great - slightly GTA-ish, but weighty

• There are upwards of a dozen radio stations [12+]

• There is a Rock music station

• You can hear live police reports through the radio

• It was reiterated that all of the music on the radio is comprised of all original, new songs performed by famous artists and CD Projekt Red's own sound team

• Side-quests are extremely varied

• The map is obscenely packed with things to see and do

• You can enter most every building

• Katanas aren't Pink by default😂

• Lots of attribute perks with trees of upgrades attached to each one

• Corpo Life Path begins with your boss asking you to break the law

• Blessing Adeoye Jr. theorized that all 3 Life Paths may lead to 3 mostly different game experiences for the entirety of the game

• Huge variety of weapons. Even similar weapons have entirely different stats and abilities

• Some side-missions can affect things in the Golden Path

• Most players really liked the Braindance segments - some found it boring

• Excitement for November 19th was unanimous among all players at the hands-on events

• This game redefines what an open-world game can be. It may change how RPG's are made

• It is 100% an RPG first, shooter second

• Cyberpunk 2077 is Deus Ex: Mankind Divided and Revolution on steroids

• Most players liked the shooting mechanics

• Vehicles all have unique interiors

• This game is very much an RPG, where you actually have to role-play as the character you want to play. Example is building a scrawny Netrunner and having to talk your way out of fights, due to your low physical constitution that isn't conducive for taking damage. You have to use your mind; as a Netrunner would. But, you can also play a Strong or Fast Solo and still have Netrunning abilities and mix & match your stats based on that

• Grenades have a dome-shaped area of effect displayed while aiming before you release them

• Braindance functions like Rick Deckard's Esper computer in Blade Runner; were you can take an event and cycle through it - zooming in-and-out searching for clues. The advantage to Braindance, is that it can be played at normal speed, rewound, fast-forwarded and slowed down; as well as applying different filters such as infrared and thermal to root out any possible details or clues that may be evident in the footage. Audio can be triangulated and pinpointed to asses any audio clues as well

• Similar to Grand Theft Auto, you can undertake "Vigilante" missions to help out the Night City Police Department by foiling crimes and arresting gangers, thugs and CyberPsychos. I guess this means that you can roleplay as the Cop class after all ;)

• There are "Bounty" missions in the game. One of which has you tracking down an infamous and extremely dangerous gang of CyberPsychos

• Sometimes when you gain a level - you'll get an attribute point. No word on how often this happens, as you don't get one everytime you gain a level

• Your perk skill levels can not be higher than the corresponding attribute level; so for example if your governing skill for Stealth is 6, you're Stealth skill perks cannot go above 6 - unless you increase that governing attribute's number to 7 or higher

• Every skill in the game has between 20 and 30 perk options😲

• Street Cred is not a morality system - it can only go up

• There are some items in stores and from vendors that you can only buy if you are well renowned in Night City

• There are Witcher Easter Eggs in the game. A Ciri Easter Egg was mentioned by Parris on the cover of a magazine he saw in the Arasaka Tower while playing as a Corpo

• You can go on Grand Theft Auto style "Rampages"

• You can add Cybernetic enhancements to your circulatory system

• Parris said there is a definite graphical upgrade from both the 2018 & 2019 gameplay demos

• None of the bugs experienced were severe and should be fixed before launch

• The gunplay wasn't as impressive as it could be, as their character was just starting out and at a low level

• Cutscenes are in real-time and you can interact with them at all times - even changing the many possible outcomes based on your actions and observations

• There is a "Metriod-esque" trope at the start, where after the tutorial if flashes 6 years later and all your Cyberware and abilities are stripped away; forcing you to start from scratch

• No official confirmation of a photo mode

• RTX is a game changer with reflections and lighting - especially at night

• Sound effects are cinematic in quality - the game has very expensive sound design

• There is a very Japanese/Blade Runner style side street with electrical cables hanging above you between the buildings and rows of vendors and noodle bars!🤘🍻

• You can watch commercials on TV

• You still can't customize your apartment

• Every building you enter is insanely detailed

• Your jaw will drop when you see the Skill Perk Tree - it is like a humongous spider web - far larger than the Attribute Tree shown last year

• Auto-Aim can be toggled on and off. It was set to "On" for everyone's hands-on experience

• You can steal cars, trucks and motorcycles - even shooting the driver and then taking the vehicle

• You can no longer select a wardrobe item off a hanger from the closet in your apartment. That is done via the character equipment menu. You can see your clothes in the closet - you just can't take it off the hanger like in the E3 2018 demo

• Aside from the Mantis Blades, you can also get forearm missles that pop out and then retract after use [or at your command] like Iron Man

• You can take enemy weapons and use them

• Although after the tutorial players could do whatever they wanted, they were confined to Watson. Andy Kelly from PC Gamer said that Watson was under a Police lock-down and nobody could leave the district; similar to how in most open-world games you are confined at first to a large starting area

• Andy Kelly also mentioned that you see your outfit a lot in cutscenes, where the camera will often swing down to show your torso/shirt, legs/pants and feet/shoes as well as your arms & hands - so you do see your customization efforts!

• There is a food vendor near where V's apartment is that sells hot Pork Buns

• Main attributes can be leveled up to 20

• When you open up the map and press the "Legend" button; these are the categories you can see on the map:

Gun For Hire
Search And Recovery
Thievery
Agent Saboteur
SOS
Merc Needed
Special Delivery
Assault In Progress
CyberPsycho Sighting
NCPD Scanner Hustles
Clothing Stores
Ripperdocs
Netrunner
Techie
Weapons/Gun Shops
Trainers
Food/Restaurants
Bars
V's Apartment
Main Quest
Side Quest
Traveling Dealer
Convoy
Fixer
Client
Suspected Organized Crime
Unauthorized Access
Reported Crime
Smuggling Activity
Prostitute
Junk Shop
Lockers

• You can pet a cat

• Fast travel spots are unlocked as you pass them while exploring. The reviewer found three or four while exploring the Watson district

• There are 3 types of Cyberware - Active, Passive and Triggered

• There are 20 modification slots for Cyberware and 11 overall body slots you can replace. There are 3 slots for active weapons that are available via a wheel

• The Braindance headset is called a "Wreath"

• Vigilante Missions - you can scan an NPC to see if they have a warrant - or hack into the NCPD database to see who has warrants and bounties

• There are cell phones in the game. You can call, video call and text people. You can also send files via the data plan on the cell phone to complete quests

• There was a poster for an adult film called "Milfguard" - an obvious reference to Nilfgaard from The Witcher

• The PlayStation Access guys loved the Braindance mechanic

• There are "Stashes" of loot in the world that occasionally pop-up on the world map

• You can pick up weapon mods and attachments by purchasing them, finding them out in the world, crafting them and by looting them from downed enemies

• There is a very diverse selection of music on the radio

• Radio stations known so far:

Ritual FM
Vexelstrom Radio
Night City FM
The Dirge
Radio Pebkac
Pacific Dreams
Morro Rock Radio
Body Heat Nation

• Parris saw "A full-on shootout between a gang and the NCPD"

• Night City doesn't revolve around V - the NPCs mill about, going through their daily routines and the city feels alive and lived-in - it feels like it's really been around for a long time

• You can summon your vehicle to you anywhere. If you have multiple vehicles in your garage, you can select which one you want and it will self-drive to your location. You can't do this at the top of a building, obviously

• The length of the story depends on your origin, side quests, characters you side with, your story choices and preferred play style

• As far as relationships go, it's supposedly an insane evolution in portraying the human psyche. Both one night stands and longer relationships are present, but conveyed in realistic ways. Just being the player doesn't open all doors for you - NPC's have their own preferences and relationships are layered - from antagonistic, neutral, through friendship all the way up

• Paweł Sasko and many designers took great inspirations from Vampire The Masquerade: Bloodlines. He was a GM for the tabletop version of World of Darkness for a long time

• The Badlands is a fully explorable part of the game, not just a prologue area

• Every brand in the game is said to be rooted in the lore. Food brands, car brands, fashion brands and also military brands. For example guns have their own evolution & origin stories you can read through

• The game will warn players if they approach a point in the story that might cut off the possibility of accessing some side content

• The build the media played wasn't the latest one, if they encountered some kind of bug or glitch, developers knew about it and offered a solution to get past it

• Shooting felt like Borderlands

• Driving felt more like Sleeping Dogs/Watch Dogs than Grand Theft Auto

• The only loading screens [after the initial load] were only after death

• The game is full of little details - like Jackie's leg twitching when he was nervous before asking Dex a question about the heist. He visibly calmed down after he got an answer

• "Ritual FM" is a Heavy Metal radio station featuring many known/famous Heavy Metal artists. People will be surprised who CD Projekt Red managed to hire😲🤘

• You can steal a car only if your Body stat is high enough

• Your apartment is similar to Adam Jensen's - it's not customizable, but it is interactive

• Fixers can contact you, but it depends on your Street Cred level

• The Life Path you select is not only important for the prologue and dialogue options you get with it; but also the endings may differ

• They are not sure how long the game will be, it was easier to measure in The Witcher 3. It depends on your play-style [stealth or combat]

• Life Path origin stories in the prologues are not the same length [The Corpo prologue is shorter than the Nomads', for example] but it's balanced so that there are more elements to Corpo play-style in later parts of the game

• Non lethal playthrough was confirmed, but sometimes you might have to hurt someone

• Paweł Sasko said they realized the main storyline in The Witcher 3 was too long, so they shortened it for Cyberpunk 2077. CD Projekt Red put more work into the side quests so they are longer and deeper. He said it will be revolutionary in the way that side quests can modify the main quest and even the endings

• The NCPD might not intervene when you commit a crime in gang controlled area

• MAX-TAC can hunt you down if you go too far, but Paweł didn't specify when exactly they will intervene

• There's no Gwent-like mini-game; but there is one mini-game as a part of the Netrunner's play-style to upgrade your abilities

• The game will give you a clear message when you are closing in on the endgame, so you will have time to finish side quests. Also you will be able to come back to before that endgame state to continue playing

• There are a limited number of slots to install Cyberware; but it's possible to replace already installed Cyberware

• Paweł compared Cyberware to smartphones nowadays, sure there are people without them, but it's harder to live like that. It's the same with Cyberware - you might choose not to install such upgrades, but you will be weaker

• They upgraded some things from Cyberpunk 2020 so that it's not outdated and to be understandable for people not familiar with the lore

• Braindance is available in different forms; the one we saw is called "Flatliner"

• A Ciri cameo was HEAVILY hinted at. Paweł said to keep your eyes open😉

• When in your apartment, you can choose to take a shower, watch TV, go into your weapons room to load-out or craft items as well as go to sleep to rest and skip time

• The Subway fast-travel system and wall-running mechanic have been scrapped

• In the Character Creation at the start of the game, you can select Heart, Skull, Cross or Target-shaped irises for your eyes

• Some of the Athletics Skill Perks are:

Gladiator: Reduces damage taken while blocking by 20%

Regeneration: Slowly regenerates health during combat

Pack Mule: Doubles your carrying capacity

Invincible: Increases maximum health by 10%

Super Hero Landing: Reduces fall damage by 5%

Multitasker: Allows you to shoot while sprinting, sliding and jumping at the same time

Transporter: Allows you to shoot and sprint while carrying a body

Hard Motherfucker: At the start of a fight, armor and resistance are increased by 20% for 10 seconds

• Some of the Crafting Perks are:

Master Gunsmith: 5% chance of getting an additional prototype component as a crafting material for every item made

R&D: This Skill Perk enables you to upgrade items to the "Legendary" quality level

Crazy Science: This Skill Perk is located at the bottom of the Skill Tree and it increases the sales price of your items by 25%

• Engineering Perks:

Mech Looter: You can loot scrap from drones, robots and mechs and have a 30% chance of finding weapon parts

Blast Shielding: Reduces explosion damage taken by 10%

Shrapnel: Adds 20 additional damage to all installed Shard effects

Grenadier: Makes the explosion radius of grenades visible to the player

Reverse Engineering: Lets you take existing weapon mods off of discovered and enemy weapons

You Can't Touch This: Makes you immune to the effects of your own grenades

• During the prologue of the "Corpo" Life Path, you find out that Saburo Arasaka is still alive and is 158 years old

• The scene with Adam Smasher from "The Gig" trailer is from a Braindance in Yorinobu Arasaka's hotel room

• You can see and interact with a 3D map of Night City in the menu

• Items have 6 quality levels:

Ordinary
Unusual
Rare
Epic
Legendary
Iconic

• I
conic Items are one of a kind - for example the "Chaos" pistol you can only get after defeating Royce at the Maelstrom gang lair

• Using Crafting perks, you can add mods to your clothing. The example given was adding a "Kevlar Fabric Weave" to normal sneakers to give them an armor rating

• The Cyberware slots are:

Brain [3 slots]

Eyes

Cardiovascular System [3]

Immune System [2]

Peripheral Nervous System [2]

Skin [3]

Operating System [1]

Skeletal System [1 Hand, 1 Arm, 1 Leg - on both sides, left and right]

• Your Cyberware has the same 6 levels of quality as other items. Depending on the quality, they may take more than 1 slot to install

• Some of the Cyberware you can install are:

Mantis Blades: This recognizable Cyberware utilizes retractable blades that emerge and extend from V's forearms. Several fragments are available to install

Blood Pump: Installed in the cardiovascular system slot. It activates at a certain point in time and improves your healing factor

Micro-Rotors: Passive Cyberware in the nervous system that improves movement speed and precision during combat

Reflex Tuners: These are triggered Cyberware that activates a "slow-motion" effect as soon as your health falls below a critical value

Gorilla Hands: This Triggered Cyberware vastly improves your Melee strength. There are also several slots for shards you can install

Monowire: This Cyberware houses a retractable fiber-optic wire in your arm that you can use to easily slice opponents into bits. The "Quick-Hack" function via the Monowire is possibly accomplished using one of the Shard slots

Kreznikov - We first encountered this Cyberware in the E3 2018 trailer as a "Booster Spray"; but it also exists as an implant for your Nervous System. The trigger activates a slow-motion effect as soon as you have successfully avoided an enemy attack

Syn-Lungs - Artificial lungs that are installed in the cardiovascular system and improve the regeneration of your endurance

• Most of the time, you don't get an "Exit Conversation" option in a dialogue tree; since you can finish a conversation by just walking away

• CD Projekt Red doesn't want to encourage any specific playstyle over others - which is why there will be no achievement/trophy for a pacifist/no-kill run

• Some of the Daemons a Netrunner can use are:

Short Circuit: Overloads the opponent's Cyberware and causes damage

Overheat: This more powerful attack not only overloads the enemy Cyberware; but sets it on fire, causing damage over time

SOS: Fakes a distant squad member's emergency call, causing the victim to move and search the area for them

Suicide: Places the target in Cyber-Psychosis, killing them with their own weapon

Optics Restart: Resets the target's eye implants so that restarting the cyberware triggers temporary blindness.

Weapon Malfunction: Impairs the functions of an enemy weapon or even causes the weapon to need to be replaced
 
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Magic-Man

User requested ban
Member
Feb 5, 2019
11,454
Epic Universe
Please have new gameplay in the impressions videos, please have new gameplay in the impressions videos, please have new gameplay in the impressions videos.
 

--R

Being sued right now, please help me find a lawyer
Member
Oct 25, 2017
12,779
A bit weird that we still don't have a timing for the Night City WIRE event, but I'll be looking forward to these previews.
 

criteriondog

I like the chili style
Member
Oct 26, 2017
11,127
last delay seemed to have killed a lot of hype, so I hope this redeems it for a lot of you guys who were looking forward to it
 

Azai

Member
Jun 10, 2020
3,966
I hope we see new gameplay on thursday...
I hate such hands-on previews where you have no idea how it actually looks like.
 

Hagi

Member
Oct 25, 2017
4,950
damn this is like being rick rolled

looking forward to seeing how this turns out
 

Nooblet

Member
Oct 25, 2017
13,632
I really have no interest in reading previews for this one anymore, there's only so much you can convey purely in words about the game that already hasn't been done so with the previous showcases. There needs to be gameplay videos.
 
Oct 28, 2017
742
Excited for the event, and even though I'm bummed about the delay I think it's a good thing. More time to polish and the best possible game to play at launch of the new consoles.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
Hope they release info closer to EU working hours.
 

TeenageFBI

One Winged Slayer
Member
Oct 25, 2017
10,240
Opening OTs ahead of game releases is something I've learned to accept but I don't want to see it for crap like this.
 

TheRulingRing

Banned
Apr 6, 2018
5,713
Hope they don't go too deep into the RPG aspects.

I just wanna enjoy the world without having to worry about a bunch of cumbersome systems.