I knew Austin will like it, he already talked positively about it a few times.
I knew Austin will like it, he already talked positively about it a few times.
Daemon X Machina has a lot of promise. The combat is a lot of fun and gets increasingly better.
No worries, we'll help you out!
Actually, in case we all want to play together, should we have a hidden friend code collection on the OT so we can play together? Hidden to keep doofuses off-site from messing with them.
If we do, I propose having the code, then the callsign of the person we'll be playing with.
Like,
XXXX-XXXX-XXXX -Vayne- (Razorrin)
As an example.
Gonna pick this up today ! Bit of a shame on the lower than expected reviews but I still enjoyed it a lot. Hope it does well !
Nailed it.the kind of 7 game that will feel like a 9 in my heart. Can't wait to dwelve into it.
AC seems to be much more story-driven than this, and I can see how many people (including Austin) would see it as a wasted opportunity, narratively speaking. DxM strikes me as a much more gameplay-driven game, so mech fans know what they're getting into.Surprised with Austin's review, especially after Astral Chain.
I think this scratches the action itch better for him than Astral Chain where he complained about the easy S-ranks despite not being someone who's that into those games usually. DXM seems to nail this for him. And the story doesn't appear to promise or open up things it then won't deliver on, which he also had beef with in AC, sadly (and justifiably).Before the first reviews hit, I expected it to do about as well as MUA3. Now I think it might go a bit lower. In any case, some of the stuff sounds really promising and the negatives are about what I expected (repetitive, story is buttcheeks etc).
Surprised with Austin's review, especially after Astral Chain.
I wish they gave a way to selectively turn HUD elements off or a way to compress them (like mini mode in iTunes). We have this beautiful game and all of its splendor is covered up by information.
the kind of 7 game that will feel like a 9 in my heart. Can't wait to dwelve into it.
AC seems to be much more story-driven than this, and I can see how many people (including Austin) would see it as a wasted opportunity, narratively speaking. DxM strikes me as a much more gameplay-driven game, so mech fans know what they're getting into.
I think this scratches the action itch better for him than Astral Chain where he complained about the easy S-ranks despite not being someone who's that into those games usually. DXM seems to nail this for him. And the story doesn't appear to promise or open up things it then won't deliver on, which he also had beef with in AC, sadly (and justifiably).
Sounds good to me.So it's like Armored Core in general where the story is just window dressing. Or Monster Hunter.
MAybe in the OT we can swap codes to help with coop missions and such too.
Really annoyed that IGN gave it a 6.5 when even the demo ranks higher than that with its customization mission variety and mech variety as well, but numbers are numbers.
Just bummed to see a new IP and a new game get dragged for whatever reason.
anything in particular that would help setting this up? a code list in the OP?MAybe in the OT we can swap codes to help with coop missions and such too.
Oh and since people were sharing their HUDs, here's mine from handheld mode.
Probably going to move the Minimap to the bottom right, move the chatter box to the top left because it scrolls upwards (Which would push it off the screen) and put the chat underneath that to maximize space.
anything in particular that would help setting this up? a code list in the OP?
AC seems to be much more story-driven than this, and I can see how many people (including Austin) would see it as a wasted opportunity, narratively speaking. DxM strikes me as a much more gameplay-driven game, so mech fans know what they're getting into.
So it's not just a case of lowered expectations, but it actually sticks the landing for you as far as narrative threads are concerned? That's good to hear, since from what I can gather from other reviews (namely Natalie Degraffinried's piece at Kotaku), other people find the narrative to be too thin and a bit too convoluted. I have to say, despite having know for a while I'm getting the game day one, both your review and this comment help reassuring some doubts I had lingering in my mind, so thanks for that.It's wild, actually. I think DXM is more story focusd than AC (uh, either Astral Chain OR Armored Core) in that it spends way more time with the characters it has. I didn't find space for it in the review, but there's a lot of dialogue in this game, and each story mission briefing includes a simple cutscene or one of those text conversations between pilots. By the final act, each of the game's squads has developed a clear narrative arc with its major characters, and the game manages to tie up most of these B plots well enough, with a couple of them ending really well. There's some really cool shit in here, and I think for people who like anime archetypes, you'll come out with a some favorite NPCs. (And if you don't like that stuff, you can button through it and fight giant robots.)
It's wild, actually. I think DXM is more story focusd than AC (uh, either Astral Chain OR Armored Core) in that it spends way more time with the characters it has. I didn't find space for it in the review, but there's a lot of dialogue in this game, and each story mission briefing includes a simple cutscene or one of those text conversations between pilots. By the final act, each of the game's squads has developed a clear narrative arc with its major characters, and the game manages to tie up most of these B plots well enough, with a couple of them ending really well. There's some really cool shit in here, and I think for people who like anime archetypes, you'll come out with a some favorite NPCs. (And if you don't like that stuff, you can button through it and fight giant robots.)
Maybe if ERA would be okay with putting that info in one place for everyone sure. I'd be willing to give my friend code and just have it "be there" for games like this to help ease the repetitive "here's my friend code" posts, which is what I'd do in a lot of Switch games haha.anything in particular that would help setting this up? a code list in the OP?
You can literally change movement, scale, opacity, etc of pretty much every single element in the game. It's glorious.Damn, that seems like some cool flexibility in terms of HUD positioning.
Oh and since people were sharing their HUDs, here's mine from handheld mode.
Probably going to move the Minimap to the bottom right, move the chatter box to the top left because it scrolls upwards (Which would push it off the screen) and put the chat underneath that to maximize space.
There's still some quirks to work out for sure. Thanks for the advice, I might move them to the center and leave my hp/femto/etc "bars" on the left since I can't imagine them being more complicated than that haha.I also used ammo counters at the left side, but notice it'll hide the left option when you need to change weapons. Left them on default by now.
I thinking restarting my savegame friday, since we need to pay to change the look of our character.
I don't know yet how i want it to look, but i'm not satisfy with what i've made in the demo.
I mean, it really doesn't cost that much to change your features, I'd restart only if you want to go with a fresh perspective in the main release and want to change your callsign, which cannot be changed after you make it at the beginning of the game.
That's totally fair if you want to go for it, though.
I'll look are it cost to change it, probably i'll have enough money to change it.
By the way i have ask a question nobody answer, what's the diffrence between Damage and Bullet Damage for weapons?
I mean i get what Bullet Damage is but just the Damage stats, what is that?
65 would be pretty much in line with the most recent Armored Core releases since... Nine Breaker in 2005. I think this will break 70 easy which would already put it firmly into the upper half if not third of Japanese mech games reviewed by the Western press. Unless we count Xenoblade Chronicles X, the last time these made any sort of splash was between 2001 and 2003 with AC2, Zone of the Enders and Steel Battalion. Since then I can really only remember Chromehounds that got some sort of recognition and that was only after the fact.