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Dangerous Driving (Burnout Spiritual Successor) is 30FPS on the base consoles (60 on the Pro/X) and apparently it has no soundtrack.

Jul 14, 2018
3,927
#1
A few days ago, out of curiosity, I checked Dangerous Driving's website and found this on their FAQ

On the PlayStation4 Pro Dangerous Driving runs at 1080p 60 fps. The base PlayStation runs at 1080p 30 fps

On the Xbox One X Dangerous Driving runs at 1440p 60 fps. The base Xbox One runs at 1080p 30 fps
This was already weird on its own, but apparently the game has no soundtrack either?

We are delighted to announce that the music in Dangerous Driving will be delivered via Spotify. Follow ‘Three Fields’ to see our dream playlist.

We have long believed that racing games shouldn’t have just one soundtrack. Music, especially the music you drive to, is incredibly personal – and changes based on your mood. It would be hard to have just one soundtrack that suited all players in all those moments. (Even if it was possible it would be beyond the budget of an independent developer.)

That’s why we love things like Spotify’s ‘Songs to listen to in the car’, a smart playlist which picks music for you based on the music you already like to listen to – its personal for everybody.

Whilst Spotify has existed on console for a while not everyone remembers to go set it up and also you have to either control it from another device or keep exiting the game to change track etc. Its not integrated. You’ll be able to authorise it from within the Audio Menu and from then on you’ll be able to control your music from within the game. And the current implementation is, we hope, just the start of a fully featured integration which includes gameplay triggered music!

Currently you’ll need to go out to the Spotify app on the device you’re playing on e.g. PlayStation4 or Xbox / PC to choose the playlist but this is something that we hope to integrate even further in the future. Once the playlist is selected then you can skip tracks forward and back and pause the music in game.

You will need a Spotify Premium account to access this but you can get a 1 month free trial so we highly recommend you check it out.

Follow ‘Three Fields’ to see our dream playlist.
I thought this was weird but a review from a site I follow confirmed that the game runs at 30 on the base consoles and it also confirmed the Spotify Premium only soundtrack. What a weird decision.
 
Last edited:
Dec 28, 2017
6,908
#2
We are delighted to announce that the music in Dangerous Driving will be delivered via Spotify. Follow ‘Three Fields’ to see our dream playlist.
(Even if it was possible it would be beyond the budget of an independent developer.)
Whilst Spotify has existed on console for a while not everyone remembers to go set it up and also you have to either control it from another device or keep exiting the game to change track etc. Its not integrated. You’ll be able to authorise it from within the Audio Menu and from then on you’ll be able to control your music from within the game. And the current implementation is, we hope, just the start of a fully featured integration which includes gameplay triggered music!
This is honestly a really clever workaround for a lack of budget. Execution is another matter, though...
 
Oct 25, 2017
10,958
#3
They really couldn't just get some cheap (or even free) songs from some unknown EDM producer or something, they had to literally skip the soundtrack altogether? What the hell. And Spotify's automatic playlists are usually pretty bad, so I'd probably just turn that feature off and turn on Spotify manually with my own playlists, thanks. I'll play this game down the line, but holy shit this sounds stupid.
 
Oct 25, 2017
1,689
#7
I don't have Spotify premium so I guess I'm going to have to play it without music. Odd decision, they really couldn't have gone out there and licensed some royalty free music tracks?
 

Nerdkiller

Resettlement Advisor
Member
#8
They really couldn't just get some cheap (or even free) songs from some unknown EDM producer or something, they had to literally skip the soundtrack altogether? What the hell. And Spotify's automatic playlists are usually pretty bad, so I'd probably just turn that feature off and turn on Spotify manually with my own playlists, thanks. I'll play this game down the line, but holy shit this sounds stupid.
You gotta do what You can to keep the budget down.
 
Oct 26, 2017
6,372
#11
Utterly baffling. Even just some well selected public domain classical music would have been preferable were it solely a budget issue.

What did they do with all that Epic money?
 
Oct 26, 2017
628
#13
A Spotify only soundtrack just sounds bizarre to me. On top of everything else (lol at telling people to just get Spotify premium), I guess if you live in a country where Spotify isn't officially available you're just screwed. And none of this is even mentioned on the Epic Store page at all.
 
OP
OP
Lant_War
Jul 14, 2018
3,927
#15
I don't have Spotify premium so I guess I'm going to have to play it without music. Odd decision, they really couldn't have gone out there and licensed some royalty free music tracks?
It's honestly just really weird. Even Indie games of similar scope like Redout have some songs on it.
 

Paz

Member
Nov 1, 2017
838
Brisbane, Australia
#17
Usually the indie revivals of dead franchises are spiritual successors that try to improve on the classics in some way, this sorta just sounds like Burnout... But not as good?

Hate to be so negative to a fellow indie but as a huge Burnout fan/player this just makes me a bit sad.
 
Oct 26, 2017
6,372
#18
"We didn't bother to include any explosions, but if you can buy a box of matches and get a friend to sit between you and the screen and light one whenever you crash".


So what about people who don't have spotify in their country? Should they go through the hassle of making a yt playlist or something?
Yeah. Spotify availability by country
 
Oct 25, 2017
10,958
#20
You gotta do what You can to keep the budget down.
Fair enough, but I play tons of indies, and most at least had a slapped together generic 8-bit soundtrack at worst. Having your playerbase entirely rely on a paid service given by an external app is a really weird way to give you a soundtrack. I remember the first FlatOut game using unlicensed artists' music, making me discover some legit impressive bands in the process (like LAB). This seems like a bad solution to work around a budget issue, and this is coming from someone who is planning to play this game and who has Spotify Premium to begin with, so I could indeed use it as intended.
 
Oct 29, 2017
3,146
#24
Custom soundtracks make perfect sense in this case. It’s the ideal solution given the budget constraints... hopefully they also allow you to use custom music stored locally as well...
 
Oct 25, 2017
2,424
#27
I can kiiind of respect it as a way to overcome a stretched budget. That's a poor implementation though, for reasons already well covered.

The "music is personal!" excuse is awful though. Yeah music is personal, and the soundtrack you pick contributes to the personality of the game, you shouldn't be happy with offloading such a huge element to random Spotify playlists.

Motorstorm is one of my favourite games of all time, and the soundtrack absolutely contributed to that by defining the overall atmosphere of the game.
 
Oct 25, 2017
9,529
#29
User Warned - Lazy Dev Rhetoric
That'a lazy as fuck.

Although judging by the quality of their previous games, it was always going to be a hard avoid anyway unless the reviews were great (they won't be).
 
Oct 25, 2017
1,220
#31
Maybe should have used that EGS paycheck to pay for a soundtrack instead of trying to spin only having music if you're using your own songs as a positive.
 
Oct 29, 2017
9,553
Essex, UK
#34
Been playing my copy for review the last few days, game is super disappointing all around. Will be posting my review later, probably going to give it a 4.5/10.
 

Edge

Member
Oct 25, 2017
8,151
Celle, Germany
#35
Lol, the most important part of Burnout 3 for me was the incredible soundtrack. I still have almost every single song in my head, that made this game, partly at least.

Yeah we have Spotify and stuff, but still disappointing.
 
#37
I don't have Spotify Premium so I won't be able to use the dpad functionality within the game itself but I have my Takedown, Revenge, Dominator/Paradise playlists ready to go. It's Burnout in everything but name, it's also the start of something new. Despite the barrage of negativity in here due to being a little rough around the edges I hope people support it.
 
Oct 25, 2017
10,958
#38
Been playing my copy for review the last few days, game is super disappointing all around. Will be posting my review later, probably going to give it a 4.5/10.
Ouch. I've been wanting a Burnout spiritual successor for long, and this game looked the closest so far, but at the same time the gameplay always looked off and wonky, which feels like it puts in a weird spot: wanting to feel like those good old classics, but without the technical aspects to pull it off. It's why I'm much more likely to play "original" arcade racers like World Racing 2 back in the days: instead of trying to be a Need For Speed with smaller budget, they tried to approach gameplay and style differently, offering a compelling if cheap-looking product. I feel that these games should try and do their own style at this point, rather than trying to recreate Burnout 3's game modes exactly without having the technical background to do so.
 
Oct 25, 2017
7,834
Norway.
#39
The game looks pretty cool actually. This isn't about the quality of the game
Music/sounds is part of a game, if a game doesn't have it, it drives down the quality of the game.

Been playing my copy for review the last few days, game is super disappointing all around. Will be posting my review later, probably going to give it a 4.5/10.
But Tim Sweeney promised no crappy games on EGS.
 
Oct 26, 2017
2,055
716
#41
There are plenty of free-to-cheap options if they took a second to figure it out. Spotify integration is cool. But to have no included soundtrack, even like 10 songs? This is a pretty poor decision.
 
Oct 27, 2017
484
#42
On one hand, I think it’s a fine cost cutting idea to forgo a soundtrack when services like Spotify are everywhere and even the free versions let you listen to anything you want.

It sounds ridiculous on the sell though, people are not going to like it.

I hope it’s lots of fun.
 
Oct 25, 2017
8,835
Georgia
#45
hey remember all of those fine racing games that are now unavailable legally because of music licensing issues or a complete disinterest of the publisher

games such as

blur and

project gotham and

burnout

also lol at the idea of the lack of a streaming app being unavailable in your country is a barrier for PC/console players not to listen to music while playing the game
 

Revolsin

Usage of alt-account.
Member
Oct 27, 2017
4,373
#48
It's actually pretty cool idea by concept, even if executed really oddly.

I do wish more companies would try and implement an actual workable version of this. No Premium would be a start