Using humanity to open up to people leaves you "open" to those who want to help AND those who want to "shit on you". Is the risk worth the reward?
This ^ I was really drawn in by your writing style and the point you put across, good work @ OPWow. You should get into professional writing if you haven't already. This is one of the best analysis of a video game I've ever read.
Toggle Escape for stunlock. If only you could Toggle Backstab Depression.So ... when you get invaded and stun locked to death, how does that fit in?
Using humanity to open up to people leaves you "open" to those who want to help AND those who want to "shit on you". Is the risk worth the reward?
What about those of you who want to invade or get invaded?
Great post though, very insightful. I've never been depressed, so I won't pretend to understand - but a great read.
Thank you for this, JB. I'm doing much better now, happily :)Fantastic post. Thank you for being so forthcoming about your struggles, it's never easy and I'm so proud of you and happy that you continue to endure the darkest days you face.
That makes two of us! I'm excited to share more of my thoughts with this forum in the future. Thanks for following!I'll echo what others have (justifyingly so) already said - absolutely fantastic post. Hopefully somebody in a similar situation will find something to take from that read and impact their situations in a positive way. Looking forward to reading whatever threads you make in the future OP.
I've read that piece as well -- thanks for bringing it up! The idea of hollowing as representing dementia -- the tear of time on the mind -- is a remarkable interpretation; it fits well with the series' longstanding idea that time (or rather, decay -- of minds; of places; of stories; of societies; of people) is humanity's great villain.Thoughtful stuff Elodes. Very interesting reading.
I snipe at Dark Souls from time to time, but there's no doubt that it is a deliberate, deeply structured experience. There's always been a lot going on with it's systems. I remember another good piece, years ago on some other site, where someone put forward their opinion that hollowing in the game could represent the real world slide into dementia, in old age. That struck me. I was playing the game at the time, and it seemed to make sense.
Anyway, very good post. I'm definitely looking up Rain World now.
I haven't played Dark Souls 3 too much. The pains of being a laptop gamer! I do recall reading a genuinely stunning piece on Dark Souls' storytelling methods though, which focuses specifically on Dark Souls 3's ending. I'll put this in bold so that other people will see this as well -- it's a stellar piece of writing: https://withaterriblefate.com/2017/08/21/why-its-a-good-thing-that-dark-souls-isnt-coming-back/That OP was beautiful. Well done, Elodes :')
I found Dark Souls 3 to be a metaphor for the futility of trying to extend your natural lifespan. Or something like that.
Thank you for sharing your story with us, Iva. It sounds like what you needed was exactly the opposite of a mirror to your experiences; does that sound accurate? If that's the case, then Dark Souls would surely be the worst game to play! I'm glad you shared your perspective; it's a reminder that we do indeed need both types of representation in gaming -- that which offers identification, and that which offers inspiration.My experience with DS seems to be totally opposite to yours OP:
When I played Dark Souls for the first time I was in the middle of some kind of depression: I was away from my home country, failling at doing what I was supposed to do, I was struggling to even communicate with my peers since our cultures were so different. There were times when I literally got out of bed just to go and see a therapist that could help me and obviously I was failling at trying to get a job there.
Gaming was one of the few things that weren't "betraying" me so I eventually picked up Dark Souls because it looked so impressive and because I knew some people who enjoyed Demon's and I trusted their opinions when it comes to games.
I loved the world, loved the enemy designs, the clever connections between the different areas, payed special attention to the almost unexistent story and sunk myself into the wikis trying to unravel the mystery of how everything worked. But the more I progressed through the story the more I started to feel the game was affecting my mental health: I was trying to save myself from hollowing but in order to do so I had to prey on others, I was clearly being manipulated my someone else and I had to play along because there was no clear answer anywhere and that uncertainty was almost a replica of how I perceived my own life. I couldn't beat Dark Souls in that state; I came back to my country and sent my stuff in advance, had a bussy last month there trying to solve all my unfinished businesses and then came back. A week after I came back I started a job and that alone helped me to heal my wounds. I picked Dark Souls about a month later, summoned a person and went to beat Lord Gwyn because I wanted to finally leave that damned game behind. In the end I had to face a difficult decision: fuck the world up or fuck the world up. Everything was a cruel joke.
Don't get me wrong: I love the game as a game but since I played it during a harsh period of my life it's the Souls game I have played less because I don't feel like coming back to it, and I've tried to. The idea that you can overcome anything is something I don't feel with DS. It's not the kind of game I'd go to elevate my spirits. I played through all of the series thinking that perhaps I would find a way to let DS's world move on.
Thanks to you too, DL, for sharing your story! It's wonderful that you got so much out of medication. I'd love to hear what games you connected with in the way I did with Dark Souls...?As someone who suffers from major depression and only recently started taking medication for it, I can't say I totally agree with everything you said, but I'm glad you--and many others--have found the series to be of some comfort. I certainly never gained much from the game in terms of therapy; I just played it, enjoyed it a lot, and didn't really juxtapose it with depression and my own major depression. It was basically just another game/series I enjoyed and didn't gleam much else from it.
Other games have done that for me, just not Dark Souls. Not saying you're wrong at all, of course. Different games mean different things to different people, and timing is crucial. When I was finally diagnosed last year, the doctor assessed correctly that I'd been depressed since I was around 11 or 12, which was extremely accurate. That was when my life started going downhill.
From the age of 11/12 until 27, I basically existed, not lived.
Depression sucks. It's robbed me of so much, but now that I'm on medication, I feel like a brand new person. I can actually get out of bed; I can actually feel the desire to want to do things; I can actually look at myself and see a future that eluded me for years. It's almost magical how much I've changed in just a few months, but I won't get into that here.
That said, I'm extremely lucky to have such an amazing family. My parents and siblings are all very understanding and have always helped me. I've definitely always been the black sheep in the family, but I--and to some extent, them--never really brought up the possibility that I might be depressed, even though it was very obvious. Indeed, it feels like a sort of taboo, but once you go past the fog wall (to stay thematic), you can actually start doing something about it and get a rhythm going.
Depression was the giant elephant in the room no one acknowledged, but I certainly saw it. I'm also extremely thankful to the doctor that diagnosed me. I went in for stomach problems, and he started getting extremely suspicious with some of my replies, and he started diagnosing me right there and then. And like I said, I'm one of the lucky ones to have such amazing parents; otherwise I couldn't afford my medication.
Anyway, I feel like I'm ranting, but good OP, OP. Video games are a great way to cope sometimes, regardless of which one it is. You can always find something that will resonate with you and affect you on such a profound level. Unfortunately, like I said, Dark Souls was not that for me. Happy for you and everyone else nonetheless, though!
Thank you! Journey is a good suggestion. It didn't quite land for me, personally; while playing it, I couldn't help but feel that its salient gameplay mechanic -- the anonymous co-op -- was implemented in a more interesting and more multifaceted way in Dark Souls. But at the end of the day it's just a game that I simply didn't connect with. I know many others who have, and I'm glad for them, and for you :)This is an absolutely excellent take on the game, well done. I've always found the communal aspects of the series to be an allegory in a sense for never being alone in life and always having some sort of support system. The contrast between that and the heavily bleak universe has always been known to me but great catch in terms of the vague descriptions of mechanics and gameplay systems.
Journey is another game that I believe conveys a similar message but in a much different visual approach (the world is hauntingly beautiful yet empty, as opposed to being haunting and bleak). The mystery in the world and the lack of explanations regarding the game's features plus, most importantly, the anonymous co-op feature, are all aspects that compare to Dark Souls as a metaphor for depression.
Thank you, Blackbird. I'm flattered to hear that I could give you such hope.Seeing someone else reaching this conclusion and putting so much effort, passion and care into translating this kind of abstract feelings into words, warms my heart and makes me hopeful for this media.
Thank you for this, OP.
Thank you, Sawneeks! I've sadly not played Bloodborne; I don't own a PS4, and I'm not quite willing to buy one just for a single game. Bloodborne sure makes a good counter-argument, though.Absolutely excellent write-up, OP. I'm echoing a lot of others but this is honestly very well thought out and concise, it was a wonderful read.
On a personal note, I do see a lot of similar connections you are making to the game here with my own struggle through depression. You are right that everyone seems to have their own different battle with depression, finding out what helps them, what doesn't help, etc. but I think sharing these, and knowing you are not alone, are incredibly important as you pointed out. A lot of what you discussed and pointed out are why I enjoy Dark Souls so much, especially when it came to discovering the story both through your own adventure and through the help of the outlying community.
I have to ask, have you played Bloodborne? I'm really interested to see if you feel these points here carry over to Bloodborne or if the two don't align as much.
Will also second the recommendation of Celeste. Wonderful platformer in its' own right and it does touch on Anxiety/Depression a bit more on-the-nose than OP's breakdown of Dark Souls but it nonetheless deserves a playthrough if you enjoy platformers.
It's such a lovely video that I'd put it at the end of my post ;) Thanks for sharing it though; I'll take any excuse to watch it again!OP, have you watched NakeyJakey's Dark Souls Saved My Life video? I think you might feel some comfort in listening to his experience with the game too.
Well, if anyone from the industry is reading this... ;)Wow. You should get into professional writing if you haven't already. This is one of the best analysis of a video game I've ever read.
There is something I'd like to add here however. That almost runs counter to your point but I think exists alongside it. Maybe I misunderstood but as someone who was greatly helped by this game I feel like this was the part you left out one of the most important things of all.
Empowerment
For me, the most impactful result of the obtuseness of the mechanics was the empowerment I received from overcoming them, similarly to the bosses. In other words. The game does not care about me. Unlike other games, where my victory was assured from the very beginning. The world of dark souls almost acts as if I never existed. It doesn't care about me. This reflects how depression has often made me feel about the world. Nothing cares about me. I don't matter. Some people have told me I matter, but the world itself clearly repudiates that notion.
This means, then, that when I do figure something out in Dark Souls, it was by my doing. I did it. Me. By myself. This directly addresses point #3, but also an extension of that, which I would phrase as "Others can do things, but I don't, so I should feel ashamed of myself", and then when I receive help "See, I needed help to do things. I'm a child. A baby. I can't do anything on my own. Everything must be handed to me. I suck." And yet despite that feeling and acknowledging it, I know that if dark souls had an Easy mode, I would have picked it. Why stress about a hard pointless difficulty? However, Dark Souls didn't allow me to select an easy mode. It didn't give me the answers. Everything was raw. Untamed. Uncaring for me. A reflection of how the real world feels.
Once I was able to work out things like humanity, and once I beat the Taurus Demon, and all those things, I started to feel something I didn't ever remember feeling. I felt empowered. I felt empowered because I did those things. Me. No one else. I got good. I did it. I wasn't funneled into a boss fight I was pretty much guaranteed to win. The game wouldn't play nice with me. It stood there in my way, and I knocked it down. I did it. Me. No help. No nothing.
And then, funny enough, with this new found empowerment, and more and more as it grew over the course of the game, I began to become more secure in my own not just abilities, but in my lack of abilities, because I realized two things. 1. I could do anything if I set my mind to it eventually (you always hear this, but I had been given the opportunity to internalize it), and 2. It doesn't matter if I can't. I can give and receive help, and there's no shame in that. As I gave help, and as Dark Souls forced me to accept help sometimes, I became comfortable with both, but never felt inadequate. I didn't feel bad that I couldn't do something. I saw help from phantoms not as someone carrying me, but as someone helping me over that ledge only for now. I knew that eventually I would be able to whoop that ledge's ass. So who cares if I need help now? If that's what enables me to do it later, then good! I know if I participate, I will learn.
And then the community you've talked about above. You realize that everyone is right where you are, struggling as you are - some ahead of you, some behind. It's no shame to accept help now. You will do it yourself eventually. Time is a thing.
Now, when I go and fight Midir solo in DS3, it's not out of pride. It's not out of insecurity. It's not out of a fear that I must maintain the fact that I don't suck. No. It's because I can, and because it's fun. And I love it.
It's such a freeing feeling. It's such a true feeling of empowerment. It's so different from "empowerment" coming from people saying nice things. It's empowerment from somewhere else, somewhere inside me. Dark Souls didn't give me the ability to fight and win; it merely showed me that I could and that victory was its own reward. It helped me internalize that by doing it, in a way no book or lecture or movie could ever do. It has changed me as a person, and I am so grateful for that.
I just wanted to say that I never understood this. I was able to get the game's general story pretty well to begin with. I think people rely too much on cutscenes to tell the story. To me, the beginning events are explained, and then what happens in the game is the story. I understood pretty well all that had happened when I finished the game, and I didn't really read item descriptions a ton. Maybe a few essential ones.
There are two reasons why I didn't mention it in my OP. The first is --- I forgot! I tried to put three years' worth of thought into a single post; at some point I just had to stop coming up with new ideas and focus on shaping what I had into a good structure, and this idea happened to not come up.
The second reason is that, although I intellectually understand that Dark Souls works for people in this way -- and I'm joyous and inspired that you found such strength in it yourself! -- it didn't manage to do it for me. Despite its wonderful rawness, something just didn't click. My victories neither elated nor inspired me; my progress felt, for some reason, not my own. It was actually really frustrating -- here was a game that clearly came so close, but it just failed to do it for me.
The game that did it for me, of course, was Rain World. The rawness you describe here, is stronger in Rain World than in any game I've ever played. It asks so much of the player, and gives them so little. It's exceedingly uncaring. I'll talk more about this in a future post; but I think one of the key improvements Rain World makes, is that it removes the ability of the player to depend on its world's stable nature. (There are many more wondrous and unique things that Rain World does, but that's for another time.)
It goes like this: The world of Dark Souls is the same in every cycle of death. Rain World's is fluid; it changes continuously. In Dark Souls, you may 'cheat' the game by distinguishing patterns, behaviours; by learning these, then learning solutions, and then just mechanically applying these solutions to the same problems over and over. I think this was why I didn't feel like it was me succeeding at these things; rather, it was simply that I'd gone through the motions so often that there was no way I wouldn't manage.
In Rain World, you cannot rely on such knowledge. Enemy locations are random; enemy behaviour is extremely erratic. You can never rely on static knowledge; the only thing you can do is improvise. It's something that no game has ever really asked me to do, and it's the lesson I most dearly needed.
At any rate --- thank you for bringing up this aspect of Dark Souls. It's wonderful to read how it has changed so many people -- each in different ways.
Done! Thanks :)
For me that "cheating" just felt like me outsmarting the game. But I see what you mean. I also think Dark Souls is very good at quietly guiding the player without them knowing, but that might be more obvious to some than others. I also never really consciously memorized patterns in Dark Souls (which is why I reject the popular notion by some who haven't played that it's a game all about pattern memorization! You can reduce it that way but you needn't do so. At least you needn't really think that much about it).
I will have to check out rain world for sure.
This is inspiring to hear. I'm really happy you found these lessons in the game!Back to the point about it affecting me, I think one thing that drove some of those lessons home for me actually came later on. It's sort of unrelated and yet my experience with dark souls was a stepping stone to getting there. I had this group of friends from my drawing classes. We all had our various share of physical and mental health problems and for me, I felt like I was given a safe space to be. I could hang out, and not get judged by these friends.
Unfortunately, while I thought it might be good for me, it took some time for me to realize it wasn't. While it's important to have your mental health understood, I was not actually benefitting from this group. I was wallowing. It wasn't my fault that I was depressed, but at the same time, I was the only one who could do something about it. I was enabling myself to wallow, instead of advancing. I'd kind of forgotten some of the lessons I'd learned before. A number of somewhat unrelated things happened that sort of pulled me away from the group momentarily, and in that time I started to realize that my depression had not gotten better. I had just suppressed it. As I separated and started fighting again, I started to notice that I was subtly over long periods of time gaining control of my depression. When I caught back up with some of my friends, I was astonished to see how static they'd remained, while I had felt tremendous growth.
I think the lesson I kind of took away from that was that I needed to fight, not just in a game, but in real life. And I already knew from that disparity, and from my experience from Dark Souls, that I could. It's enabled me to help many other people out as well. I mean, I can be a pretty weak willed person when all is said and done, stubborn as I may be sometimes. Also I'm pretty bad at video games lol. So. If I can do it, so can other people. Both in regards to Dark Souls, and depression.
Oh, believe me, I've been flip-flopping on whether or not I want to buy a PS4 for five solid years now. Ahhhh Bloodborne! It and its DLC are so on my list -- but, you know. Money, and all that.As far as Bloodborne, yes yes yes do play it. The "lore" is really more a part of the story. It has a fantastic mystery that you can work out as you play. One of the best games I have ever played. Maybe the best. I love it so much. The story is so beautifully told and the clues are so brilliantly set out that I really feel that I had basically worked out the general history of the world, and I never read anything like Paleblood Hunt or whatever that fan essay is called. Be sure to play the DLC. I felt things playing through that.
1) this could be said for plenty of difficult games and 2) not sure if this is the right thread for this.Am i the only one who thinks that DS difficulty is overrated?
if you are used to difficult (and old) games, it's not that hard.
What a well written and well articulated piece. Fantastic OP. Among the best, if not the best so far on Resetera.
This section specifically hit me deep. Thank you for the wonderful OP.IV. The Humanity mechanic is a realistic metaphor for opening up to other people
Good shout. My current GOTY was one that I could really relate too in terms of having self-belief even in the dimmest of circumstances. That one interaction in the gameThis is a great OP, and I'll read it when I've beaten the remaster. As someone who has also struggled with depression and anxiety my whole life, I would also recommend Celeste. It has a similarly challenging yet motivating gameplay loop and a more overt narrative that's driven by mental health problems.
This is a great OP, and I'll read it when I've beaten the remaster. As someone who has also struggled with depression and anxiety my whole life, I would also recommend Celeste. It has a similarly challenging yet motivating gameplay loop and a more overt narrative that's driven by mental health problems.
100%
As someone who is going through server depression, this is just-I don't even have the words.
Thank you, Elodes , from the bottom of my heart.
You know how grossly united and helpul is the comunity is when there is a unspoken rule to greet everyone you summon and your summon does it too. there are no words or dialogue , just a happy host doing the roar emote after killing that pesky boss
Thank you for the kind words! Yes, I was quite struck by that section from Celeste myself. Haven't really used the tip myself, but it's definitely the kind of thing where it was like, oh, duh, of course games can straight-up teach you practical things like that. And that's actually really great! Yeah, Celeste's all right :)I won't claim to have been diagnosed as being depressed, nor would I claim to understand such a horrible disease, but I absolutely agree with all your points, OP. Dark Souls is one of the best games that people can escape to and with such a lovely community, you feel that you are never alone.
BTW, this is probably the most well-written OP I have ever read on Era/GAF. Kudos.
Good shout. My current GOTY was one that I could really relate too in terms of having self-belief even in the dimmest of circumstances. That one interaction in the gameNo doubt many of its other themeswhere you're pretending to keep a feather afloat - taught me a new technique to cope with my severe anxiety - I used it just before my final exams recently.would resonate well with people who suffer from depression. Highly recommended.particularly the interactions with your doppelganger
Having never played any Soul's game on release, it was nuts just seeing this many summon signs in one place -
You might be really, really interested in playing Rain World. It plays a lot with this sort of Buddhist ideas in incredibly interesting and elegant ways. Thanks for the write-up; I'll look into these concepts before I write my Rain World thread.
Thank you, CosmicRomancer ! I'm not fully convinced myself that the game was designed around being a metaphor for depression; but most other interpretations seem to just forget all the carefully-designed online elements, which seems to me like a strike against their theories. Like, who would ever think to add a live commenting system to a dark fantasy adventure just for fun? No way --- they had greater goals with this stuff.That was an amazingly well-written and insightful piece. Such a pleasure to read. Thank you, OP.
As someone who's briefly battled through depression (for now), it's fascinating to read how Dark Souls connected with you. I suppose on the surface and through imagery alone, you can see the correspondence to mental illness, but how you've taken depression, defined it with those 5 very relatable thoughts and interwoven them through those highly perceptive reasons to demonstrate your point is seriously impressive. Now I know there may be more interpretations, but yours is so convincing that it makes me think the game was actually designed with depression as a core concept.
For me personally, just playing any good game while depressed helped. I'm not sure if it was purely an escape or if the games I played genuinely helped to change my perspective on life but games were certainly a big part of my recovery I'd say.
I haven't completed Dark Souls (gave up and ironically and unrelatedly spiralled into depression shortly after), but after reading your post I feel compelled to buy and play through the remaster :)
Yes, perhaps a slight overstatement on my part haha. Each interpretation is personal and is neither right nor wrong but it's more a testament to how well-thought-out your piece was. Yours just made perfect sense to me that it wouldn't surprise me at all.Thank you, CosmicRomancer ! I'm not fully convinced myself that the game was designed around being a metaphor for depression; but most other interpretations seem to just forget all the carefully-designed online elements, which seems to me like a strike against their theories. Like, who would ever think to add a live commenting system to a dark fantasy adventure just for fun? No way --- they had greater goals with this stuff.
I definitely feel you; playing games in general can be a great way to escape from life when you're in a darker spot; and the relief this brings can absolutely help people figure things out for themselves. Anyway, I can very much recommend the remaster -- I hear it's a great version of what I obviously think is a pretty cool game ;-)
I never got very far into the first Dark Souls, but I have beaten the two and Bloodborne. I've been depressed for quite a long time now. I'm very unhappy in my life, and I have been for as long as I can renember. It's been so long since I was genuinely happy that I feel like there is a part of me that has been permanently broken.
This past Thursday, after being within her company for 17 years, since she was 16 weeks old, I had to put my beloved cat Oreo to rest. She had a stroke the Sunday before, and after taking her to the emergency vet and seeing what they could do for her, they said there was really no hope for her. She couldn't walk anymore, and while she was trying to move, it was a struggle. I lost my dad when I was 17, and I really only have 13 years worth of memories with him, and they have been fading as time has gone on these last 7 years. I remember the day I brought Oreo home, the first night she slept on my chest, how she comforted me when I moved out on my own for the first time and felt more alone than I ever had before.
She was my best friend, and losing her has been the hardest thing I've ever had to deal with. I knew I would be sad when she was gone. I didn't know that I would feel so utterly defeated and broken and lost. I'm not one to cry very much, but I have been crying ever since I had to say goodbye. A lot of people underestimate the impact our pets can have in our lives, we take them for granted and they ask so little in return. My life is never going to the be same. As much as I have been dealing with depression in my life, this is the absolute lowest I have ever felt. My world is an even darker place without her. I don't expect many to sympathize. Some will probably think I'm being dramatic, but it doesn't feel that way for me.
Maybe this isn't the right thread, but it was the only one I was able to see regarding depression. I haven't done much of anything, let alone gaming, since I lost her. Reading your thread makes me want to try and get into the game, but I feel too exhausted to face the trial of it.
Thank you for the thread and the write up. I hope all who are suffering who have posted here will be able to get through it
Beautiful and very well thought out read. This should be made into an actual article somewhere.
I entered the thread intending to hot-take "I wish depression was as easy to conquer as Dark Souls", but I now realize you mean "metaphor" in a different, more intimate sense.
In any case, Dark Souls is a game that has changed so many lives. The effect it had on mine was far less dramatic than many of the examples in this thread, but still, it awakened a dormant craving for challenge I had not felt in years, if not decades. It remains one of my most beloved games of all time.
I love my cat RatĂłn (the one in my avatar, sleeping right now at my side, as he always is) so much it would be hard to put into words. I fear the day he will be gone more than the day of my own eventual death, I just can't imagine life without him. Sometimes I just think about that day and I nearly cry. He's 8 years old so hopefully it's still some ways off, but still, it's unbearable.
What I'm trying to say is that I'm deeply, deeply sorry for your loss, and I wish I could do anything to ease it. Take confort in the fact that she was deeply beloved and extremely happy by your side, and lived a long, full life. Cats are such wonderful friends, and so underapreciated and misunderstood by those that don't know them.
Thank you. The hardest part has been dealing with the decision to put her down, and to not let her live out the rest of her days at home in my arms. I feel like I betrayed her, and I'm not sure I'll ever get over that. RatĂłn looks very sweet, and I hope the two of you are going to get to make plenty of memories and bond even more for the next 10+ years. Cats have always been the best companions for a person like me, and I am glad to know I'm not the only one who has such a strong bond with theirs.
OP did you listen to last week's podquisition? Jim was making the same point on their podcast.
I'm glad my thread had some staying power :) Enjoy the game!This game just keeps me coming back and I'm always reminded of this thread. I bought it on switch today and this is the 5th time I've bought an iteration of the game.