Darksiders III |OT| Fury's Road

Oct 27, 2017
1,481
I'm glad people are giving the game a try, regardless of what reviewers say. It seems that the further we are from the release date, the less influenced people are by the initial scores and more so by word-of mouth. True, there were some technical issues that got in the way and definitely hurt the overall score, but Gunfire is doing a great job at responding to feedback and doing their very best to make sure everyone has a solid experience.

I first got to play DS3 a few months ago and like many people, I thought "Oh, this is different!" Not in a good or bad way, just a surprised way. The more I played the game, the more I realized that it was definitely a Darksiders game, and true to the Darksiders formula up to that point, DS3 was again a new take on the formula, so to speak.

To me, DS3 feels like it's a 3D version of a game that, technical limitations aside, would exist back in the sweet spot between OLD school Castlevania (NES) and old-school Metroidvania (METROID, SMETROID, SOTN). It has that classic difficulty with the Metroid-style backtracking and exploring. I really enjoyed it.

Hopefully the new surge of positive feedback continues and DS3 does well enough that we can all enjoy a DS4 one day. I know I'm looking forward to it!
I've said it since I first put a few hours into the game. I think it's going to be one of those titles that gains a cult following due to the rewarding combat system (not unlike yours in the last game). It gets better the further along you get, and as more people try it for themselves, I think it'll only increase the demand for a fourth game.
 
Oct 25, 2017
6,815
To counter his suction attack
switch to the Force Hollow/
OMG, I feel so stupid right now 🤣

Anyway, I finished the game today. I really enjoyed it despite some frustrations, especially the exploration and level design.

Quick couple of questions since I’m fine with how many achievements I got

what is the reward for getting all 20 humans? I missed a few.

If you decide to spare Azrael or whatever his name is, are you not able to kill the Hollows guy? It seemed that was the choice.

If you do kill that guy, what is the item you get?
 
Oct 28, 2017
377
Montreal
Aight, the new patch and the impressions here made me pull the trigger. It is a shame there is no HDR on PS4 thou...
Can't wait to give it a shot tonight.
I also really wanted to support the studio for creating that game in the first place.
 
Oct 25, 2017
2,031
OMG, I feel so stupid right now 🤣

Anyway, I finished the game today. I really enjoyed it despite some frustrations, especially the exploration and level design.

Quick couple of questions since I’m fine with how many achievements I got

what is the reward for getting all 20 humans? I missed a few.

If you decide to spare Azrael or whatever his name is, are you not able to kill the Hollows guy? It seemed that was the choice.

If you do kill that guy, what is the item you get?
20 Humans Rescued: +10% Physical and Arcane Damage and the Humanitarian Achievement.

You kill Abraxis and spare the Lord of Hollows to get an item that gets you the true ending.
 
Oct 29, 2017
1,363
Beat the game at level 50 with my whip and spear at level 9. Had most of my attachments upgraded fully. I pretty much destroyed the last three bosses in a matter of minutes lol.

I think I over-leveled.

They end with that? Really? It was a nice twist and a cool ending but man that feels like something that should have happened in the middle of the game and not at the end. I guess I'm tired of all this teasing following Darksiders 1.

I do think reviewers might have been a bit harsh but I can see some of the lower scores. The technical issues on the pro weren't great but the combat was pretty decent. I didn't feel much for the interconnected world though and wished there would have been a tiny map or something due to the fact I forgot about which areas I needed to go back to after getting all the upgrades. Granted, the actual world isn't that big so it probably wouldn't have been too much trouble to track them down but I kind of wanted to just finish the game at that point.

It was fun and interesting to revisit the Darksiders universe again.. Nothing mind blowing but I had an ok time. WIth some more time in the oven I would play a Darksiders 4 for sure. Just make sure you put the epic cutscene at the beginning of the game, lol. And give me a horse for some levels!
 
Oct 25, 2017
6,815
20 Humans Rescued: +10% Physical and Arcane Damage and the Humanitarian Achievement.

You kill Abraxis and spare the Lord of Hollows to get an item that gets you the true ending.
Son of a...LOL

Might have to watch that on YouTube unless I’m allowed to go back and reneg on the deal.

Edit: I watched it on YouTube and the only difference is like 10 seconds of dialogue. Kind of weird.
 
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Blu

Member
Oct 25, 2017
415
What the fuck at this tornado, done for the night
Such a huge pain the ass and appears to be completely random. I ran like 10 times and eventually got it.
It moves in a set pattern. The further away it is the more time it has to travel to get to you.

Run out to the field when it's far away from you and the area you're headed. Also use force hollow when underground.
 

Soj

Member
Oct 27, 2017
2,279
Started this today and it's some of the most fun I've had with a game all year. The world design is incredible.

I get the feeling waiting for the patch was a good idea though.
 
Nov 9, 2017
675
OMG, I feel so stupid right now 🤣

Anyway, I finished the game today. I really enjoyed it despite some frustrations, especially the exploration and level design.

Quick couple of questions since I’m fine with how many achievements I got

what is the reward for getting all 20 humans? I missed a few.

If you decide to spare Azrael or whatever his name is, are you not able to kill the Hollows guy? It seemed that was the choice.

If you do kill that guy, what is the item you get?
The reward for getting all 20 is not as good as the reward for getting 15 oddly enough.
 

ced

Member
Oct 27, 2017
680
It moves in a set pattern. The further away it is the more time it has to travel to get to you.
Yeah I'm aware but the window for success is so small it's still incredibly difficult. I tried 8 times last night and got sick of the loading after each fail so I quit, I'll probably get it first try tonight lol
 
Nov 13, 2017
269
It moves in a set pattern. The further away it is the more time it has to travel to get to you.

Run out to the field when it's far away from you and the area you're headed. Also use force hollow when underground.
It does move in a set pattern, yes. It stays far away while you're on the platform and then begins to move to you when you land. But the time in which you have to get to the subway entrance is way too small. You only beat it by a few frames.
 
Oct 25, 2017
7,597
Austria
I'm one fight away from finishing the game but I just learned that a thing I didn't do is now no longer available (I also didn't know that I could just that thing at any point and thought it would just happen automatically) and it prevents me from getting the "true ending" and as much as I shouldn't care since I can just watch it on Youtube it bothers me a lot lol.
 
Oct 28, 2017
1,030
What the flying fuck.

After waiting for a patch for a game breaking glitch under the tornado, which they delivered, now I have a glitch at the final Boss. I died during the fight, and now when I return, the arena is barren. No one is here.

This is infuriating. Role playing at its finest!

ARGHHHHHHH
 
Oct 25, 2017
852
What the flying fuck.

After waiting for a patch for a game breaking glitch under the tornado, which they delivered, now I have a glitch at the final Boss. I died during the fight, and now when I return, the arena is barren. No one is here.

This is infuriating. Role playing at its finest!

ARGHHHHHHH
This happened with me at a different boss, going to the arena and exiting through the menu worked for me. Though I’m not sure how well this would work on the final boss.
 
Oct 28, 2017
1,030
This happened with me at a different boss, going to the arena and exiting through the menu worked for me. Though I’m not sure how well this would work on the final boss.
I ended up committing suicide in the lava, which triggered the final battle. I was raging.

The lead up to the final Boss was really easy, but that last fight took me a long time to pass, even on Balanced. Generally loved the game. 8.5/10, easy. 20 hrs of really great gaming, save an hour or so of clueless wandering and confusion. And having to put the game down for 3 days to wait for the patch to fix a major glitch. Other than that, Golden.

Surprised to see that only 7% of players on .xbox have beaten it on Balanced.
 
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Oct 27, 2017
1,029
Well, I'm furious (pun intended). I just consumed 2 Luminous Visages and only got 1 attribute point. I captured video to back up and confirm, and yep.

I haven't run into any major bugs, just funny ones, and I'm really enjoying the game. But that's a bit past annoying. Makes me wonder if I've gotten the right amount for my crystals, which I tend to consume in chunks.

Edit: it gets weirder, but better. I went to feed souls, and it was 1 soul shy of my next level. I always leave it at zero. So I guess I got a point after all, LOL.
 
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Oct 25, 2017
859
So I just finished the whole game. Streamed the whole thing from start to finish since launch.

Overall, I really enjoyed it. I know people were hoping more of Darksiders' Zelda style world, or maybe a better version of DS2's more open world into a true open world. Darksiders III's world appears to be more akin to Metroid. A huge world with numerous interconnecting paths between the various zones/biomes, and with many hidden areas or items hidden behind weapons you won't have till later. I was at first concerned about the combat, but as soon as I stopped treating it like DS1 or 2's combat, and instead treated it like Bloodborne, I had a ton of fun. The game is focused on you getting good at the perfect dodge. Once you do that you can wreck shop.

So basically, Darksiders III is Metroid meets Bloodborne.

I enjoyed pretty much everything about it except for the camera at times. I hope it does well enough in the long run for Darksiders 4. As much as I want it to be a 4 player co-op game, if they make it I know it'll be a Strife focused game, which is fine.
 
Oct 26, 2017
2,176
What the flying fuck.

After waiting for a patch for a game breaking glitch under the tornado, which they delivered, now I have a glitch at the final Boss. I died during the fight, and now when I return, the arena is barren. No one is here.

This is infuriating. Role playing at its finest!

ARGHHHHHHH
I had one on XB1 X right after Abraxas' fight, it pissed me off a lot. Had to do 40min worth of gameplay all over -_-
 
Nov 6, 2017
2,422
Game crashed when I came out of the cutscene after I beat Avarice and it loaded me back to before the fight started...

Fought him one more time and the game crashed in the middle of the fight.

Some pretty inexcusable stuff after waiting for these first few patches before really diving in to the game.
 
Oct 25, 2017
1,410
Game has been alright so far. Still not at the level of the original. Currently at
the Gluttony fight and it’s makkng me want to drop the game but I’m trying to stick it out.
 
Oct 25, 2017
275
Am I dumb or can you actually get stuck in the Hollows?
In the area where you need to get 2 swords I got the sword from the right side first then went straight to the left one, but now I can't use the whip to jump because I can't remove the sword. Is dying my only option now?
 
Oct 28, 2017
1,030
Game has been alright so far. Still not at the level of the original. Currently at
the Gluttony fight and it’s makkng me want to drop the game but I’m trying to stick it out.
For me, that was the hardest sequence, along with the final boss. Took me at least 25 tries. But I’m old, so there’s that.

If you can tough it out until phase 2, it’s a breeze.
 
Oct 25, 2017
357
I'm one fight away from finishing the game but I just learned that a thing I didn't do is now no longer available (I also didn't know that I could just that thing at any point and thought it would just happen automatically) and it prevents me from getting the "true ending" and as much as I shouldn't care since I can just watch it on Youtube it bothers me a lot lol.
Could you give a hint what to do/not do, without spoiling too much?
Currently I'm in the tornado area and thought the ending was probably triggered by entering the portal next to the church.
 
Oct 25, 2017
7,597
Austria
Once you upgrade the life-leech power up to it's full potential the game completely changes and boss fights get so much more manageable.

Could you give a hint what to do/not do, without spoiling too much?
Currently I'm in the tornado area and thought the ending was probably triggered by entering the portal next to the church.
It is. As long as you don't go there you can do still do what I'm talking about. Though after watching the scene on Youtube it's really, really, really nothing special.

There's really not a big spoiler as to what you need to do since that is actually fairly obvious, I just didn't know I could actually go to a certain place whenever I wanted (even though there is totally a portal there...) and thought the game would take me there automatically.
Basically,
visit the Lord of Hollows after you did what he asked you to do when you first met him
 
Oct 25, 2017
1,410
For me, that was the hardest sequence, along with the final boss. Took me at least 25 tries. But I’m old, so there’s that.

If you can tough it out until phase 2, it’s a breeze.
Yeah, I actually beat it shortly after posting that. What I didn’t know was that there was a second phase. Thought I had to chew through that whole health bar the normal way. I had actually been closer to beating him than I thought the whole time lol
 
Oct 28, 2017
1,030
Yeah, I actually beat it shortly after posting that. What I didn’t know was that there was a second phase. Thought I had to chew through that whole health bar the normal way. I had actually been closer to beating him than I thought the whole time lol
Same thing happened to me, what a relief it was
 
Oct 28, 2017
377
Montreal
So i decided to buy it reading all the impressions here and...
I just defeated sloth and as of now the game is simply amazing.
It is everything i love about videogames and more.
Everything from the level design to monster variety and combat/exploration.
My favorite darksiders for now, we will see if it holds up.
Good job to the studio and hopefully we will see darksiders 4.
 
Oct 28, 2017
1,030
Once you upgrade the life-leech power up to it's full potential the game completely changes and boss fights get so much more manageable.


It is. As long as you don't go there you can do still do what I'm talking about. Though after watching the scene on Youtube it's really, really, really nothing special.

There's really not a big spoiler as to what you need to do since that is actually fairly obvious, I just didn't know I could actually go to a certain place whenever I wanted (even though there is totally a portal there...) and thought the game would take me there automatically.
Basically,
visit the Lord of Hollows after you did what he asked you to do when you first met him

Where do you get the life leech from? I don’t think I found that one.
 
Nov 6, 2017
2,422
Game crashed when I came out of the cutscene after I beat Avarice and it loaded me back to before the fight started...

Fought him one more time and the game crashed in the middle of the fight.

Some pretty inexcusable stuff after waiting for these first few patches before really diving in to the game.
Tried again today and same exact bug happened. I cannot progress.

Done with the game until (/if) this gets fixed.

Already 3 and a half hours into it so I'm not about to restart. What a disappointment.
 
Oct 25, 2017
4,724
This game feels somewhat long to me. I'm in the last area...well, the last area per Vulgrim's fast travel locations...and I'm getting ready for it to wrap up. I do like the world design in the last few areas.
 
Oct 25, 2017
1,441
Toronto
This game feels somewhat long to me. I'm in the last area...well, the last area per Vulgrim's fast travel locations...and I'm getting ready for it to wrap up. I do like the world design in the last few areas.
Yup. I just played up through the end of the game today and I thought that section of the game way outstayed its welcome by like, double.
 
Nov 6, 2017
181
Is not replenishing my health and my health potions at Vulgrim's stations a difficulty mode thing (I'm on the one below Apocalyptic) or is it a general thing? Such a puzzling design decision if so. I usually just end up banking my souls and killing myself when I know I'm about to head into a tough/new area.
 
Oct 25, 2017
4,724
I think I'd give this a 7/10. I really enjoyed it (...mostly), but the level of polish, especially in the back half of the game, is a bit weak. I love jank but it tends to veer from jank to annoying. The constant loading, framerate drops and hitching, and on PS4 pro I had what looked like geometry culling along the sides of the screen (constant white flashes) was just WTF.

I would say the following:
1. The world design and interconnectedness of the world is fantastic, BUT it is hampered by the fact the only reason to explore is for souls. Why no other items?
2. The graphics are really superb and beautiful (not for an AA game or whatever, just period), BUT the art design in spots is too plain.
3. The combat stays fast and fluid for the entire experience, BUT the performance lets it down (this game reminded me a ton of Heavenly Sword actually).
4. Fury's personality is great and she doesn't smolder with generic rage (which I was afraid of), BUT the walk-and-talk nature of so much of the characterization is weak. Stop making me slow down please.
5. The plot of the game is fine, BUT I can't believe they made two subsequent games and didn't address the cliffhanger of the first. Seriously fuck y'all.
6. They copied some of the cool parts of Dark Souls, but not the mechanics that actually make it work. Respawning enemies, recharging estus, souls that disappear when you die twice. None of these are actually in the game. What they did preserve is some good (short cuts and interconnected world) and some bad (corpse running when there's no risk of losing your souls? What's the point?).