Darksiders III |OT| Fury's Road

Oct 29, 2017
469
a. I see a lot of Dark Souls comparisons recently, and how it's seemingly focused on one vs one or one vs two enemies max. I remember the first two games were more like the GoW games, not waves of enemies but more action based. Where does this fall? Can I unlock abilities (like in the new GoW) and chain combos with them, etc?

b. Is the game replayable? I love that about character-action games and I've heard it's on the shorter side so it might work.

c. I know it's not as Zelda inspired as the first two but is there any puzzling or exploration in this one? Also, any shooting sections?

d. Last but not least, I've seen this compared to Lords of the Fallen and I didn't quite like that game to be honest. Is it true?

Alright, So i'll post my thoughts about your questions:

A. It compares to Dark Souls in a few minor ways. But in my opinion it's a pretty unimaginative comparison to make.
Yes, there "save points" that you start from but every other game system works differently besides that. Your health potions are refilled by killing enemies and you have items that have a potential to refill them faster. You collect souls to spend on levels, but that was the case in earlier darksiders games as well.
You have to be more deliberate in the way you fight. Going in headfirst isn't going to work anymore. If that makes it more Dark Souls, so be it.
That said, there are still areas where you fight about 8-10 enemies at the same time. It is definitely more forgiving than Dark souls.
Each weapon you collect has its own move set. Button combo's are different, different specials and charge attacks as well. The weapons are collected as the game progresses, but you get all abilities from the start. You can upgrade the weapons and enhance them with gems though.

B. The game is replayable to a certain degree. There are choices you can make that alter outcomes and there are very likely secret areas you'll have missed on a first play through.

C. There are puzzle sections yes and path finding/ exploring is a big part of the game. The puzzles aren't as obvious as they were in previous games.
They feel like a more fluid part of the level progression. Finding secret areas with optional bosses or upgrades is good fun imho.

D. It is NOT AT ALL like LotF. Both take inspiration from Dark Souls but Lords of the Fallen was a game with poor unresponsive combat.
Poor enemy design. It just blatantly ripped off Dark Souls.
Darksiders 3 takes some inspiration from Dark Souls but at its core is still very much a Darksiders game.
I view it much more as a natural progression of where Darksiders started with its first release, rather than just ripping off Dark Souls.
 
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May 11, 2018
534
Alright, So i'll post my thoughts about your questions:

A. It compares to Dark Souls in a few minor ways. But in my opinion it's a pretty unimaginative comparison to make.
Yes, there "save points" that you start from but every other game system works differently besides that. Your health potions are refilled by killing enemies and you have items that have a potential to refill them faster. You collect souls to spend on levels, but that was the case in earlier darksiders games as well.
You have to be more deliberate in the way you fight. Going in headfirst isn't going to work anymore. If that makes it more Dark Souls, so be it.
That said, there are still areas where you fight about 8-10 enemies at the same time. It is definitely more forgiving than Dark souls.
Each weapon you collect has its own move set. Button combo's are different, different specials and charge attacks as well. The weapons are collected as the game progresses, but you get all abilities from the start. You can upgrade the weapons and enhance them with gems though.

B. The game is replayable to a certain degree. There are choices you can make that alter outcomes and there are very likely secret areas you'll have missed on a first play through.

C. There are puzzle sections yes and path finding/ exploring is a big part of the game. The puzzles aren't as obvious as they were in previous games.
They feel like a more fluid part of the level progression. Finding secret areas with optional bosses or upgrades is good fun imho.

D. It is NOT AT ALL like LotF. Both take inspiration from Dark Souls but Lords of the Fallen was a game with poor unresponsive combat.
Poor enemy design. It just blatantly ripped of Dark Souls.
Darksiders 3 takes some inspiration from Dark Souls but at its core is still very much a Darksiders game.
I view it much more as a natural progression of where Darksiders started with its first release, rather than just ripping off Dark Souls.
Thank you for your answers. You might have just sold me on the game. As soon as I'm done with my current backlog, I'm going to jump straight into this one.
 
Oct 25, 2017
3,805
I've watched a bunch of demonic artifact location videos and i'm still 2 short of what i need for the 5th balanced enhancement trophy....ugh.

Wish they would have at least show how many artifacts/humans are in each area and how many you've collected so far if they wanted to make those kinds of trophies.
 
Jun 1, 2018
644
I've watched a bunch of demonic artifact location videos and i'm still 2 short of what i need for the 5th balanced enhancement trophy....ugh.

Wish they would have at least show how many artifacts/humans are in each area and how many you've collected so far if they wanted to make those kinds of trophies.
After I beat the game I went through every area again and looked for secrets, I managed to get all 5 to balanced but the last human eluded me for a while. It can be frustrating when your just looking for that last thing in a huge world. On my second playthrough I managed to find even more artifacts though so I think there are some extra ones
 
Oct 27, 2017
45
After I beat the game I went through every area again and looked for secrets, I managed to get all 5 to balanced but the last human eluded me for a while. It can be frustrating when your just looking for that last thing in a huge world. On my second playthrough I managed to find even more artifacts though so I think there are some extra ones
So after you beat it you can continue your save for the things you missed?
 
New Patch (about 7 gb) on the staging branch on Steam.
https://steamcommunity.com/app/606280/discussions/0/3216031607490617504/

Changelog
Improvements:
  • Added new option for Combat. Upon loading a save or starting a new game, players will be prompted to choose between “Default” and “Classic” combat. “Classic” mode should feel more like previous Darksiders titles allowing Fury to dodge interrupt her attacks as well use items instantly. “Default” mode is the original combat mode for Darksiders III. The option can be changed at any point in gameplay options while playing. This has no other effects on difficulty or achievements.
  • Improved ledge grab detection on Fury so she can more consistently grab ledges.
  • Additional optimizations to help stuttering while streaming.
  • Added “Health Lurcher” item to Vulgrim that allows player to purchase refills for Nephilim’s Respite .
  • Added “Echo Mark” item to Vulgrim that allows player to refund their spent attribute points.
  • Added a few new checkpoints.
  • Raised the level cap to 200. Also, rebalanced leveling curve post level 80 as well as stat rewards..

Fixes:
  • Fixes for random crashes
  • General performance improvements.
  • Fix for Force Coral where it wouldn’t break correctly. This will also fix previous saves with this issue.
  • Fix for some checkpoints that weren’t registering.
  • Cycling difficulty options while in game will not affect actual difficulty unless it is changed.
  • Fix for Abraxis Health bar showing up but he is missing.

Balance Changes:
  • Fury will no longer take damage while performing an Arcane Counters.
  • Havoc Form does more Damage.
  • Increased Havoc Generation on Obscurus Enhancement.
  • Increased Health and Damage amounts on Fortifier Enhancement.
  • Increased Health Regeneration on Leviathan Enhancement.
  • Increased Lurcher Reward from destroying breakables on Leviathan Enhancement.
  • Increased Chance to Spawn Wrath when killing an Enemy on Rage Enhancement.
 
Nov 6, 2017
2,410
Playing Classic mode (still going through my first playthrough) just feels better overall so far.

Healing still takes time and is affected by frame recovery so it's not as big of a buff as youd think, you still need to be tactical about when to heal. Animation cancelling seems to only affect primary attacks, which works well enough for switching it up with the Hollow attacks when being defensive.

Purchasable health lurchers fixes one of my biggest qualms with the Dark Souls inspired bonfire design since often times your best option as a player is to just kill yourself right outside of Vulgrims shops to refill your Respite.
 
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Sep 7, 2018
775
Healing still takes time and is affected by frame recovery so it's not as big of a buff as youd think, you still need to be tactical about when to heal. Animatiom cancelling seems to only affect primary attacks, which works well enough for switching it up with the Hollow attacks when being defensive.
Attack canceling is a pretty huge buff and will make the game a lot easier because the majority of your damage comes from primary attacks and they are now completely safe.
 
Nov 6, 2017
2,410
Attack canceling is a pretty huge buff and will make the game a lot easier because the majority of your damage comes from primary attacks and they are now completely safe.
But since the majority of combat balance seems to revolve around hit stun, having the animation cancelling added mostly just helps with dodging attacks from enemies that you arent targeting or miss, or are about to be hit by when they gain super armor, which the game has an overall problem with between the awkward camera lock and incoming enemy hit indicators. If the game wasnt so reliant on hit stun Id say this change would make the game too easy, but Im finding the game to be a lot better for it (have been playing on Nightmare).
 
Sep 7, 2018
775
But since the majority of combat balance seems to revolve around hit stun, having the animation cancelling added mostly just helps with dodging attacks from enemies that you arent targeting or miss, or are about to be hit by when they gain super armor, which the game has an overall problem with between the awkward camera lock and incoming enemy hit indicators. If the game wasnt so reliant on hit stun Id say this change would make the game too easy, but Im finding the game to be a lot better for it (have been playing on Nightmare).
I didn't use the camera lock at all (played on PC with MKB) so I didn't have any issues with seeing enemies. Keeping track of enemies and planning your attacks accordingly was a big part of the combat, so making attacks completely safe will make group combat a lot easier.

The biggest issue I had with the combat were the particles. It was often hard to read enemy tells because there was so many particles obscuring them. It was especially problematic for attacks with super armor.

It's kind of annoying when games nerf difficulty post launch. Beating the game on the highest difficulty was significantly harder at launch than it will be after this patch.
 
Oct 27, 2017
663
Just tried the new patch. Couple of things:

- I definitely prefer classic mode. The combat is more fluid there and I like being able to heal instantly.

- Performance is much improved. The previous patch also gave a huge boost in performance, but all the cutscenes still tanked, and the final boss encounter had tons of frame drops and stutter (8600k and 1070). Now, with the new patch, the boss fight was butter smooth and the cutscenes around it ran flawlessly.

Curious to see if this is true throughout the game. The last area, The Scar, also ran poorly with the previous patch... drops into 40s. That area was the worst in the game though, everything else before it ran fairly smooth on the previous patch. I would like to see how much the performance has improved there. I also played the first half of the game on the vanilla version, so I'd like to see how much better that all is after two big patches.

It's a shame they released this game in the state it was in. The game is fantastic, and had it been like this on launch, the reception would have been much better.
 
Oct 27, 2017
270
As someone who expected more Darksiders but instead got a different kind of combat system with DS3 I was excited and disappointed at the same time. As I'm getting older I notice it's getting harder to keep playing games where I have to retread my steps and fight everything again every time I die. I can imagine people complaining about the game without having read any (p)reviews. I didn't read anything either. The combat has to be your cup of tea. To be honest it isn't mine, anymore, but I do enjoy the game so far because it does have that Darksiders vibe/atmosphere that I really like. Plus, secrets and whatnot.

Edit: saw I posted a lot of gibberish.
 
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Nov 6, 2017
2,410
I didn't use the camera lock at all (played on PC with MKB) so I didn't have any issues with seeing enemies. Keeping track of enemies and planning your attacks accordingly was a big part of the combat, so making attacks completely safe will make group combat a lot easier.

The biggest issue I had with the combat were the particles. It was often hard to read enemy tells because there was so many particles obscuring them. It was especially problematic for attacks with super armor.

It's kind of annoying when games nerf difficulty post launch. Beating the game on the highest difficulty was significantly harder at launch than it will be after this patch.
Im doing the same as you but I think actively changing your gameplay behvior and avoiding such a basic feature as a target lock on indicates there's a big problem, so something that alleviates that is at least a step in the right direction.

The particle thing is exactly why this change, while perhaps just a bandaid, is an overall good one imo.

Either way, it is entirely optional.
 
Oct 27, 2017
1,480
Oh wow, the performance is hugely improved with the latest patch. Also, being able to switch between Classic and Default combat at any time is a nice touch. I really appreciate the changes they've made based on the feedback. I wish some reviewers would consider going back and reevaluating the game at some point, but whatever.

I'll definitely be replaying this in the future just to see how different it is from the beginning.

Both at the same time. Reason I bring this up is because during my last playthrough I'd turn around to face an enemy but holding the lock on button doesn't centre the camera :X
If you change the lock on to Hold instead of Toggle, it does center the camera. The only downside is you have to hold the left trigger to stay locked onto an enemy, but I've never found that to be a problem, personally.

EDIT: Oh, I see what you mean now. When you lock on to an enemy off-screen, you want the camera to swing around and automatically center the enemy on-screen.
 
Oct 25, 2017
12,178
Oman
Welp just beat the game and I got a few questions
So was Jones Strife in disguise all along? Curious to see what his story would be, esp. if he has the ability to shapeshift, would make for an interesting ability if they could incorporate it into his gameplay style.

So when the game starts, War is tried by the Council and then imprisoned, and the events of DS1 take place after 3?

Envy really is envious to take on the forms of the Riders :V

I enjoyed my time with the game and it seems the latest update shows a new area in Vulgrim's teleport option. So I guess the bonus dungeon in the season pass is releasing soon.
I need to save space on my HDD so I'll delete the game for now but it got me interested in replaying DS1 again XP.
 
Oct 27, 2017
663
Picked up the Trilogy just before 3 came out as I had never beaten 2 and only played 1 once when it came out.

Decided to platinum both before beginning the third and it sounds like I made the right call. Just have to finish another playthrough of 2 on Deathinitive and I can finally start 3.
 
Oct 26, 2017
511
Welp just beat the game and I got a few questions
So was Jones Strife in disguise all along? Curious to see what his story would be, esp. if he has the ability to shapeshift, would make for an interesting ability if they could incorporate it into his gameplay style.

So when the game starts, War is tried by the Council and then imprisoned, and the events of DS1 take place after 3?
Ya he was Strife the whole time. He was trying to temper and make Fury more introspective the entire time.

Darksiders 1 takes place at the furthest point in time. 3 seems to be the earliest aside from the small prologue at the beginning of 1. I’d hazard a guess and say Strife will have the most “important” storyline of the four as far as the overarching narrative is concerned before we get the finale game. Dunno what it would be but judging by his need to stay incognito, he probably has more of a heads up in terms of all the meddling in the background and is actively investigating it rather than the other 3 which are more focused on their given task.

Hopefully we’ll get the next two games if all things go according to plan for them. I don’t know or think they would do *another* pre-finale game after doing Strife’s game.
 
Feb 7, 2018
1,964
So, they released new beta patch on Steam and now there are two options for the combat in the game.

One similar to previous two games and default one from D3. Anyone tested this yet? What are the differences? How does new(old) combat feels?
 
Oct 25, 2017
3,805
I got the platinum yesterday

Overall im happy with the game, when THQ went bankrupt i assumed the franchise was dead and was happy when DS3 was announced despite knowing that it's budget would only be a fraction of what it was.

I really only have two issues with the game.

1.Lack of puzzles (These are what made the first two games stand out so much)

2.Tech problems. This is maybe the buggiest game i've played on my PS4, even on my PS4 pro the performance was all over the place and the game randomly loads all over the place. It crashed more than all my other PS4 games combined. It's really frustrating to see that they apparently have significantly improved on these issues for the PC version in just a couple of weeks, if they can fix these issues in a month then they should have delayed the game

The only thing they accomplished by rushing it out was assuring that it would get slaughtered by holiday juggernauts at retail and lowering its metacritic score. This is a good video game it's just plagued by tech issues.
 
Oct 27, 2017
270
Can we begin already our top 3 list of DArksiders games from best to worst?
Simple: 1-2-3.
One being awesome and to the point (not too much filler in my opinion).
Two being bigger but not necessarily better. I liked the open world and loot system.
Three having the same vibe as 1, but with decent and frustrating combat. It wastes a lot of my time.
 
Oct 29, 2017
469
3,2,1 for me

I’m loving the combat and exploration in 3. Something I love the most in ARPG games.
The combat and loot system in 2 was a lot of fun, dungeons were great and puzzles were challenging.
1 was a good start, but I feel like the combat was most shallow of all 3 games. Pretty much the most important part in an ARPG imho. Puzzles were too obvious and the game was on the short side.