Nope.
If I stand on the switch, the belt moves, but the block just stays in the air, all the way up near where it is sipposed to drop from. I've tried everything.
Try to inform them via twitter and email too.GAME KILLING GLITCH
I've run into a game killing glitch on the Xbox.
Under tornado, first block puzzle. Block hovers in air and will not fall to conveyor belt. I can hit it with the throwing weapon, and it shifts back and forth, but will not drop. I've reset game, reinstalled game, traveled back and forth between Vulgrim points.
I see that at least 15 other people have reported this glitch on reddit.
Really disappointed, I'm 15 hours in. Hopefullly this is being worked on....
You're right, 60fps is perfect for the combat. The problem is the framerate dips so much and so frequently, it's practically impossible to get a consistent experience. I ended up finishing the game with it locked to 30, and the resolution upped to 4K instead.
You're right, 60fps is perfect for the combat. The problem is the framerate dips so much and so frequently, it's practically impossible to get a consistent experience. I ended up finishing the game with it locked to 30, and the resolution upped to 4K instead.
Of course it depends on the hardware and the settings, but in exclusive fullscreen it's smooth 95% of the time for me. I wouldn't dream of locking it to 30.
https://www.videogamer.com/features/darksiders-3-interview-fury-switch-and-the-seven-deadly-sinsSince there seem to be a lot of threads about how poorly the game is doing, SteamSpy estimates that it sold between 50.000 and 100.000 copies on PC alone so far. I have no idea how accurate current day SteamSpy is but if those numbers are remotely true and if the developers really said they only need to sell 100.000 copies to break even (I don't know where that number is coming from, I only see people talking about it) it probably already passed that mark.
1.42 GB patch just popped up my Xbox. Hopefully it fixes my game stopping bug.
edit: they fixed it! I can finally progress. Thanks, Gunfire! love this game,
One thing the game does absolutely right (and thank god for that) is enemy variety. One of my biggest worries was that throughout the game you will fight you standard "Melee - Ranged - Creature - Big dude" enemy types over and over and over and over again but there is actually a huge variety in enemy design and behavior in the game.
If the game had a limited budget, why are they selling it fully priced then? At $40 this would feel like a better deal IMO
Have you noticed anything else that the patch does? Is performance better?
Have you noticed anything else that the patch does? Is performance better?
I think the game get's a whole lot better once you finally.....FINALLY leave those god damn tunnels you get into almost immediately.
Horsemen!
We have the first patch ready for you.
Here is the complete list of fixes:
Improvements:
- Multiple improvements to help performance and loading. Performance improvements should also significantly reduce stuttering in high-density areas.
- Updated Story mode to be more forgiving.
- Adjusted invulnerability windows across all difficulties. The windows are consistent on Balanced, Challenging and Apocalyptic and even more significant on easy.
- Modified hit indicators for better readability.
- Added version number on the main menu.
Fixes:
- Added FOV scaling to keep correct FOV on 21:9 monitors.
- Fixed various crash issues.
- Added Force Respawn functionality. This option is available in the game options menu. It will kill Fury and return her to the last Vulgrim Waypoint that you visited. This option is a last resort to be used if you think you are stuck in an area for whatever reason.
- Added functionality on Force respawn that will force the hollows to re-equip to Fury. This is for the issue where Fury's hollow abilities appear to have stopped working.
- Fix for issue where Force blocks were getting stuck in Scar. If you have encountered this issue, it should destroy the stuck block, and if you come back to the area, it will reload the block in the correct starting area.
- Fix for issue where certain stacked breakables wouldn't break in Bonelands.
- Fix for issue that would break Gluttony fight. Fix should also fix saves that had this issue.
- Fixed multiple issues where players can get Fury into unintended locations or unintended locations without expected Hollows (in some cases Force Respawn may need to be used).
- Reduced Fafnir enhancement's damage output.
Within Bonelands not farAfter I installed the patch today, I couldn't launch the game and had to turn everything off and back on before it worked.
I played it for a good few or several hours and made good progress. I defeated a couple of sins and met another one.
Question: [spoilers] I went underneath the church after meeting Pride, ventured into the Bone Lands and have found the second Vulgrim portal there.[/spoiler] How far am I?
Within Bonelands not far
In game, maybe 40%(assuming you got Avarice and Sloth)
Bonelands and the last place are really long. Though it might be closer to 50%
Finished it while ERA was down. Been a while since I played the other two, but there's a lingering lore question I'm still unsure about.
What exactly is the Charred Council's problem with the Horsemen? They seem unusually willing to set up and kill their own enforcers for relatively petty reasons. My guess is that the Sins were released (by Lucifer, presumably) to influence/infect the Council and turn them away from their goal of balance. More than one Sin seems to indicate that the Council are no better, and being prideful would explain why they tried to straight up murder Fury for backtalk, literally immediately after she saved them from Envy.
I never got the impression the Charred Council were being affected by the sins. Seems like you need to be in close contact with them (the sins) to be directly affected by any magical bullshit.
Gotta bring the jelly fish monster into the gap from the building to the right.I'm totally baffled right now. I'm at a point where I need to go across a big gap, right beforethe angels. I had no idea how to get across, trying to glide a ton of times and then just one random time I got across by gliding. Then of course I blew the boss fight and have to get back. For the life of me I can't figure out how to get across again.
Someone straighten me out, please?
I'm totally baffled right now. I'm at a point where I need to go across a big gap, right beforethe angels. I had no idea how to get across, trying to glide a ton of times and then just one random time I got across by gliding. Then of course I blew the boss fight and have to get back. For the life of me I can't figure out how to get across again.
Someone straighten me out, please?
Just beat 2nd boss I think, game is awesome.
Some of those reviews are just not right.
No.I know you lose souls upon death... but do you lose unbroken lurcher clumps?
Great impressions. Man, I'm playing at 3440x1440, ultra wide, almost flawless 60 FPS after the latest patch. Pretty sure you'd love to give it a try if you're all praise with the base PS4 version, heh.Just finished the game... Loved it. Whoever said this was a 10-12 hour game was playing on easy and stuck to crit pathing (not that there is anything wrong with that), because the game is MASSIVE. My play through was on the second hardest difficulty, and I probably 95+ percented it in 30 hours. What makes it even more impressive is that unlike open world games, there is no wasted space here... Every square foot of the gigantic map serves a purpose.
The biggest thing I have to give a shout out to here is the level design. So many developers phone it in here, but it really was impressive the way the level design worked with the mechanics to create one of the most satisfying gameplay loops this year. The Darksiders series has always been said to lack an identity of it's own (the first game was described as God of War x Zelda), and to some extent I think it's true... Here I was constantly reminded of Metroid Prime and Dark Souls with a little old God of War (I don't think it's a coincidence that all those series have best in class level design as well), yet the whole time I was playing it truly felt like a DARKSIDERS game. It also comes to mind how structurally different each of the three games has been, yet they all have something about them that seems to fit a part of the greater whole. You can tell a lot of people who worked on the past games worked on this one as well, and I got the sense that this game really was a passion project for those who worked on it.
A shout out to the boss fights as well, easily the best of the year... I think Lust may have been my favorite. It's a bummer the sins weren't a bit more fleshed out but I really enjoyed the cutscenes before each battle (again, Lust was just great here). The story overall was very enjoyable,and Fury as a character is probably my favorite of the horseman so far.I didn't see the twist coming at all... Who exactly was the "Envy" that you fought at the beginning?
It's a shame about the technical issues... I had two hard crashes, one audio crash, and the framerate was very very rough at times on my base PS4. I feel like if the technical issues were ironed out this would easily be a 9-9.5/10 game. This game will proudly round out my top 3 games of the year with God of War and Celeste. Bravo to the team at Gunfire. Bring on Strife.
That is part of the season pass actually- the crucible.This new patch helps with the lock-on camera sooooo much. I love it. This game is awesome. I really hope there's some wave-based arena combat stuff in there somewhere.