a. I see a lot of Dark Souls comparisons recently, and how it's seemingly focused on one vs one or one vs two enemies max. I remember the first two games were more like the GoW games, not waves of enemies but more action based. Where does this fall? Can I unlock abilities (like in the new GoW) and chain combos with them, etc?
b. Is the game replayable? I love that about character-action games and I've heard it's on the shorter side so it might work.
c. I know it's not as Zelda inspired as the first two but is there any puzzling or exploration in this one? Also, any shooting sections?
d. Last but not least, I've seen this compared to Lords of the Fallen and I didn't quite like that game to be honest. Is it true?
Alright, So i'll post my thoughts about your questions:
A. It compares to Dark Souls in a few minor ways. But in my opinion it's a pretty unimaginative comparison to make.
Yes, there "save points" that you start from but every other game system works differently besides that. Your health potions are refilled by killing enemies and you have items that have a potential to refill them faster. You collect souls to spend on levels, but that was the case in earlier darksiders games as well.
You have to be more deliberate in the way you fight. Going in headfirst isn't going to work anymore. If that makes it more Dark Souls, so be it.
That said, there are still areas where you fight about 8-10 enemies at the same time. It is definitely more forgiving than Dark souls.
Each weapon you collect has its own move set. Button combo's are different, different specials and charge attacks as well. The weapons are collected as the game progresses, but you get all abilities from the start. You can upgrade the weapons and enhance them with gems though.
B. The game is replayable to a certain degree. There are choices you can make that alter outcomes and there are very likely secret areas you'll have missed on a first play through.
C. There are puzzle sections yes and path finding/ exploring is a big part of the game. The puzzles aren't as obvious as they were in previous games.
They feel like a more fluid part of the level progression. Finding secret areas with optional bosses or upgrades is good fun imho.
D. It is NOT AT ALL like LotF. Both take inspiration from Dark Souls but Lords of the Fallen was a game with poor unresponsive combat.
Poor enemy design. It just blatantly ripped of Dark Souls.
Darksiders 3 takes some inspiration from Dark Souls but at its core is still very much a Darksiders game.
I view it much more as a natural progression of where Darksiders started with its first release, rather than just ripping off Dark Souls.
After I beat the game I went through every area again and looked for secrets, I managed to get all 5 to balanced but the last human eluded me for a while. It can be frustrating when your just looking for that last thing in a huge world. On my second playthrough I managed to find even more artifacts though so I think there are some extra onesI've watched a bunch of demonic artifact location videos and i'm still 2 short of what i need for the 5th balanced enhancement trophy....ugh.
Wish they would have at least show how many artifacts/humans are in each area and how many you've collected so far if they wanted to make those kinds of trophies.
After I beat the game I went through every area again and looked for secrets, I managed to get all 5 to balanced but the last human eluded me for a while. It can be frustrating when your just looking for that last thing in a huge world. On my second playthrough I managed to find even more artifacts though so I think there are some extra ones
So after you beat it you can continue your save for the things you missed?
Improvements:
- Added new option for Combat. Upon loading a save or starting a new game, players will be prompted to choose between "Default" and "Classic" combat. "Classic" mode should feel more like previous Darksiders titles allowing Fury to dodge interrupt her attacks as well use items instantly. "Default" mode is the original combat mode for Darksiders III. The option can be changed at any point in gameplay options while playing. This has no other effects on difficulty or achievements.
- Improved ledge grab detection on Fury so she can more consistently grab ledges.
- Additional optimizations to help stuttering while streaming.
- Added "Health Lurcher" item to Vulgrim that allows player to purchase refills for Nephilim's Respite .
- Added "Echo Mark" item to Vulgrim that allows player to refund their spent attribute points.
- Added a few new checkpoints.
- Raised the level cap to 200. Also, rebalanced leveling curve post level 80 as well as stat rewards..
Fixes:
- Fixes for random crashes
- General performance improvements.
- Fix for Force Coral where it wouldn't break correctly. This will also fix previous saves with this issue.
- Fix for some checkpoints that weren't registering.
- Cycling difficulty options while in game will not affect actual difficulty unless it is changed.
- Fix for Abraxis Health bar showing up but he is missing.
Balance Changes:
- Fury will no longer take damage while performing an Arcane Counters.
- Havoc Form does more Damage.
- Increased Havoc Generation on Obscurus Enhancement.
- Increased Health and Damage amounts on Fortifier Enhancement.
- Increased Health Regeneration on Leviathan Enhancement.
- Increased Lurcher Reward from destroying breakables on Leviathan Enhancement.
- Increased Chance to Spawn Wrath when killing an Enemy on Rage Enhancement.
They gave another option thats it, I see nothing wrong with that.They caved in to the complainers? That sucks. They should've balanced the existing combat and MAYBE allow for cancelling moves, that's it.
It does by allowing you to interrupt moves/potionsDoesn't classic mode make the game easier or am I reading this wrong?
Healing still takes time and is affected by frame recovery so it's not as big of a buff as youd think, you still need to be tactical about when to heal. Animatiom cancelling seems to only affect primary attacks, which works well enough for switching it up with the Hollow attacks when being defensive.
But since the majority of combat balance seems to revolve around hit stun, having the animation cancelling added mostly just helps with dodging attacks from enemies that you arent targeting or miss, or are about to be hit by when they gain super armor, which the game has an overall problem with between the awkward camera lock and incoming enemy hit indicators. If the game wasnt so reliant on hit stun Id say this change would make the game too easy, but Im finding the game to be a lot better for it (have been playing on Nightmare).Attack canceling is a pretty huge buff and will make the game a lot easier because the majority of your damage comes from primary attacks and they are now completely safe.
But since the majority of combat balance seems to revolve around hit stun, having the animation cancelling added mostly just helps with dodging attacks from enemies that you arent targeting or miss, or are about to be hit by when they gain super armor, which the game has an overall problem with between the awkward camera lock and incoming enemy hit indicators. If the game wasnt so reliant on hit stun Id say this change would make the game too easy, but Im finding the game to be a lot better for it (have been playing on Nightmare).
Im doing the same as you but I think actively changing your gameplay behvior and avoiding such a basic feature as a target lock on indicates there's a big problem, so something that alleviates that is at least a step in the right direction.I didn't use the camera lock at all (played on PC with MKB) so I didn't have any issues with seeing enemies. Keeping track of enemies and planning your attacks accordingly was a big part of the combat, so making attacks completely safe will make group combat a lot easier.
The biggest issue I had with the combat were the particles. It was often hard to read enemy tells because there was so many particles obscuring them. It was especially problematic for attacks with super armor.
It's kind of annoying when games nerf difficulty post launch. Beating the game on the highest difficulty was significantly harder at launch than it will be after this patch.
Maybe I missed it in those patch noets but they need to make it so that pressing Lock On will also center the camera infront of you.
So that it becomes Lock on+center camera.
Both at the same time. Reason I bring this up is because during my last playthrough I'd turn around to face an enemy but holding the lock on button doesn't centre the camera :XBut it already works like that since launch...? Or do you mean both at the same time?
Both at the same time. Reason I bring this up is because during my last playthrough I'd turn around to face an enemy but holding the lock on button doesn't centre the camera :X
If you wanna lock an any behind you you gotta turn the camera before you lock to not have those issues.Both at the same time. Reason I bring this up is because during my last playthrough I'd turn around to face an enemy but holding the lock on button doesn't centre the camera :X
Ah see that's my issue; I'd rather have a button that instantly centers the camera as I've played lots of action games that had that feature.If you wanna lock an any behind you you gotta turn the camera before you lock to not have those issues.
Picked up the Trilogy just before 3 came out as I had never beaten 2 and only played 1 once when it came out.
Decided to platinum both before beginning the third and it sounds like I made the right call. Just have to finish another playthrough of 2 on Deathinitive and I can finally start 3.
Welp just beat the game and I got a few questions
So was Jones Strife in disguise all along? Curious to see what his story would be, esp. if he has the ability to shapeshift, would make for an interesting ability if they could incorporate it into his gameplay style.
So when the game starts, War is tried by the Council and then imprisoned, and the events of DS1 take place after 3?
1 > 3 > 2 for me.Can we begin already our top 3 list of DArksiders games from best to worst?
For me ds 3= ds 1 > ds 2Can we begin already our top 3 list of DArksiders games from best to worst?
Can we begin already our top 3 list of DArksiders games from best to worst?
3>2>1 for me.Can we begin already our top 3 list of DArksiders games from best to worst?
Can we begin already our top 3 list of DArksiders games from best to worst?
Agreed, the way they feel completely different is why I love the series. I like 2 the most and struggle to choose between 3 and 1.It's hard to rank them because they're actually very different games. For me, 1 had the best dungeons and puzzles, 2 had the best music, art direction and combat, and 3 had the best structure, exploration, and boss battles. I can't wait to see what they do with 4.