Anyone thinks the gun looks really bad in this game? I mean... the gun sound, effects etc.
you have environment-based traps in the game, take a look at the first gameplay trailer, nothing mindblowing but they are in it.I mean, I get a large part of the draw is the horde-like mechanic with the zombies ("freakers" lol) but it just feels like a faster paced Dead Rising with blander weapons. I could see this style of encounter becoming boring after the first half dozen times you do it. Shame there isn't location or environment-based traps you can use, like reversing or pushing one of the construction vehicles into the pit.
Is this the same build they demoed last year? Gameinformer had footage of this exact location and the frame-rate was horrendous.
Same demo build from E3 which is 7 months old now just a much better player thats why I did not bother to make a topic.Is this the same build they demoed last year? Gameinformer had footage of this exact location and the frame-rate was horrendous.
What he means by run away would be that you can escape but the horde will still be on your tail so you will have to deal with them sooner or later.The Freaker hordes look cool but combat and the overall flow feels a bit meh. He said in the video you could not run away and then spends most of the encounter running away. I wonder how in-depth the traps etc go or is it all just bombs and proximity mines next to convenient red barrels? I saw the log rolling trap, which seems useful for killing 2 or 3 enemies but when 300+ are coming, everything seems a little drawn out. Maybe the deeper it gets the more varied the ways will be to tackle each encounter,.
Ahh I see. That makes sense. I wonder if its possible to draw out and deal with smaller groups or is it always a great blob of Freakers that chases you?What he means by run away would be that you can escape but the horde will still be on your tail so you will have to deal with them sooner or later.
You will find smaller groups (50 or less guys) in the world. They usually come out depending on the time of day or the weather.Ahh I see. That makes sense. I wonder if its possible to draw out and deal with smaller groups or is it always a great blob of Freakers that chases you?
Anyone thinks the gun looks really bad in this game? I mean... the gun sound, effects etc.
yes, was in the gameinformer coverage.Didn't we see loads of people trying out this exact scenario a year ago?
Anyone thinks the gun looks really bad in this game? I mean... the gun sound, effects etc.
Anyone thinks the gun looks really bad in this game? I mean... the gun sound, effects etc.
Yes. This and framerate are my only worries. They're probably playing on Pro and still have drops. RIP my base PS4.Anyone thinks the gun looks really bad in this game? I mean... the gun sound, effects etc.
The mini-map becomes unnecessarily cluttered with those dead freaker indicators, and that explosive effect at 3:48 looks dreadful.
The thing you played is 7+ months old. It was delayed already so that they could polish it. Keep up.I played it Friday at PAX and was completely underwhelmed. It didn't have that usual polish that most Sony games have. It could use a delay.
It's a 7+ month old build. Jeez, c'mon folks.I'm pretty disappointed (but not surprised) that the shooting doesn't seem to have improved..
That the game is impressive, shows promise, and is fun. Shu is able to see the game in a more recent state than 7+ months ago you know?Yikes. If Shu thought God of War was an impending disaster what does he think about this?