- Oct 25, 2017
This is pretty much the norm with any open-world game now, and it doesn't really feel like that big of a deal when I have about a half-dozen games installed across machines clawing at 100GB already.
My roommate loves YouTube, so it makes it more difficult to download games or patches. Their 'addiction' just started recently. The last game I downloaded took a couple or few hours longer because of it.
Doesn't make it right, or sensible though does it.Is it really the same thing when this has been a thing for PS4, XBO for awhile...and many assumed games would fit entirely on the cartridge for the Switch.
Imagine getting a console that uses cartridges but you still have to download data to play the game.
And Switch games can use bigger carts but aren't. For whatever reason.
No, I just know what it's like when something like this takes you offline for a day+, it's shit. At least it's seems the Disc doesn't require a massive download too (that shit can just fuck off and shouldn't be acceptable day 1).I feel like some of you complain just to complain tbh. There is no way this many people in 2019 in a forum that is typically technological people have bandwidth issues. I haven’t had any issues with internet speed or bandwidth for literally 5+ years now and I don’t live in a huge city.
Most games are well under this size, we're nowhere near last gen situation dealing with 6Gb DVD limits.
Depends on the infrastructure of where people live. People can’t just lay down fiber optic cables at their own expense you know. For someone who is taking the technological high ground, you would think you would be able to figure that out for yourself.I feel like some of you complain just to complain tbh. There is no way this many people in 2019 in a forum that is typically technological people have bandwidth issues. I haven’t had any issues with internet speed or bandwidth for literally 5+ years now and I don’t live in a huge city.
Adjust the bandwidth on the modem and throttle the speeds for everyone but yourself.
Nah, its not a Sony thing. No one supported BlurayXL (100GB discs) at the begining of the generation, thats why 50GB discs are still used. 4K Bluray (or UHD Bluray) specifications were finalized in 2015 i think. Thats why Xbox One S (released in later 2016) added 4K Bluray support. But later support like that wont be the standard, because they need to make sure that all systems can read the games.