It's really, really not.
Assuming you're talking about narrative books, then the comparison makes zero sense since those books not only have nothing but pages, they build off those pages in a way that you can't skip them whilst still actually engaging with the book. But games aren't made that way, a lot of games, even story focused ones, have a clear distinction between gameplay and story. Most games allow you to skip the story in a way that will not impact the gameplay section at all.
And the thing is that there is a comparison to be made with books here: books with disparate sections of information. Recipe books for example may come with little vignettes for each recipe you can read, giving you a little bit of background, but skipping over them in no way impacts a person's ability to use the recipe. Short story collections can be easily skimmed through, with the reader choosing which stories to read freely. Those are far better comparisons to make to games, since it is possible to extract out just the part you're interested in and excise the parts you aren't in many, which you can't really do with a narrative book. And yeah, games also exist where you can not seperate them out into independent parts, but often those do not give the player freedom to outright skip the story content. Visual Novels for example usually lock off the skip button until the player has already naturally seen a line, because separating the story out of a VN will actually take away most of the gameplay, due to the importance of the story to every part of those games. Similarly, most RPG's where you're constantly reacting to dialogue in a way that has an impact on the entire rest of the game don't offer skip buttons. You could technically just spam through all the dialogue, but that's a very different thing than actually skipping it.
But nothing about this game that I've seen implies that it has a need to force the player to engage with the story. Most of what has been shown off at E3's and stuff has focused on gameplay seperate from narrative, so you can not blame people for wanting an option to avoid something they aren't interested in.
Long story short: don't use disingenuous comparisons in an attempt to shame people for playing games the way they want.