Lmao this post is essentially satire as far as I'm concerned.
The themes you talk about are like creative writing lessons for 10 year olds level. Not the pullizer quality some of you are talking like it is.
If someone is already 25 hours into the game and the story hasn't "gripped" the yet, than it's a reflection of poor narrative/story direction for the game. You shouldn't have to focus on "subtle" one off lines or analyze facial expressions to satisfy your hunger for a gripping storyline. That's just plain poor writing
Those things you mentioned should be compliments to over arching storyline, to where you're already clinging to things and these little tidbits further enhance the story more - not the opposite.
I haven't played this game but there is a very clear divide on the story of this game and how long it takes until "it picks up" - to me that's just poor game direction. 25 hours is a sufficient amount of time to come to a conclusion about whether you think the game is actually good or not
So i have happened upon a possible game breaking bug.
The first mission with the coronel, after doing the check up, hes talking to deacon while going up a slope, and i think he's supposed to enter something, but the textures wont load and he just walks against a wall for like 5 mins.
Reloading the game, the mission or a save before, nothing fixes this issue. Anyone came upon something like this playing?
You're not getting it. I don't think it's bad because these junior themes are going over my head, I get it, angry bike man is angry at the world, learns to not to as angry. That's bog standard character development. You're the one using it as an example of the writing being top class. When I'm reality, it comes across like an angsty teens English assignment.10 year old level and somehow still over your head. Nobody said it was pulitzer (spelled correctly for your reference) quality, but compared to the narrative of many games out there today, it requires more from the player than watching a movie scene and having everything spelled out for you. This is a game made for the long haul, and if you don't want to hang around to let it play out, then that's your choice. You don't get everything spoon fed to you, and many plot points take a very long time to resolve, but in my opinion it added to the payoff.
If someone is already 25 hours into the game and the story hasn't "gripped" the yet, than it's a reflection of poor narrative/story direction for the game. You shouldn't have to focus on "subtle" one off lines or analyze facial expressions to satisfy your hunger for a gripping storyline. That's just plain poor writing
Those things you mentioned should be compliments to over arching storyline, to where you're already clinging to things and these little tidbits further enhance the story more - not the opposite.
I haven't played this game but there is a very clear divide on the story of this game and how long it takes until "it picks up" - to me that's just poor game direction. 25 hours is a sufficient amount of time to come to a conclusion about whether you think the game is actually good or not
You're not getting it. I don't think it's bad because these junior themes are going over my head, I get it, angry bike man is angry at the world, learns to not to as angry. That's bog standard character development. You're the one using it as an example of the writing being top class. When I'm reality, it comes across like an angsty teens English assignment.
this. i think the third camp should have been the second camp. the first two camps are pretty terrible.The story and characters are absolutely top notch but I absolutely see many people dropping the game early because of the slow start. They could have cut a bit from the beginning and it would have helped a lot imo. I urge people to just push through as it gets 1000x better once you reach the third camp. It's like someone flips a switch.
this. i think the third camp should have been the second camp. the first two camps are pretty terrible.
i love the character interactions in the third camp even for characters that you are supposed to hate. its great writing. the only problem i have with it is that its super inconsistent ('ride me like your bike' lol) and the voice acting on the bike is trash.
otherwise, the story is better than 90% of the games out there. just comparing it to games released this year, are we seriously saying that DMC, RE2, Anthem, Metro and Seikiro have a better story?
It's no RDR2 or even God of War, but it has plenty of great moments.
this. i think the third camp should have been the second camp. the first two camps are pretty terrible.
i love the character interactions in the third camp even for characters that you are supposed to hate. its great writing. the only problem i have with it is that its super inconsistent ('ride me like your bike' lol) and the voice acting on the bike is trash.
otherwise, the story is better than 90% of the games out there. just comparing it to games released this year, are we seriously saying that DMC, RE2, Anthem, Metro and Seikiro have a better story?
It's no RDR2 or even God of War, but it has plenty of great moments.
You really have to pay attention to the things Deacon says to a lot of other characters in the beginning to how he is by the end of the game. He gives a shit about people now. He kind of always had a morale code specific to the MC and his brothers, but other people especially IRON MIKE, Rikki, the guy from Diamond lake show him that those days are gone and these people living in this world are the people you need to start caring about not just the ones you use to ride with.
Guys can I only hold a max of 3 bottles, and 0 if i have 3 fire bottles? Weird.
you should be able to hold more on top of what you have crafted, I think if you have 3 Molotovs you should be able to carry 5 empty bottles still.
They aren't working just a farm they are trying to create trenches and wells and an irrigation system from what I understand. Also note that the camp is run by an old prison warden. So her context for hierarchy and pecking order is from the perspective of a prison.I personally don't really even buy the slavery work camp thing. I'm no farmer but I doubt working a farm requires as much work as the game seems to suggest considering there's not fields and fields of things growing. It was a narrative the game tried to create of these slavery camps but I'm like how much Fucking work is there to really do? You rake the ground, you sow seeds and you wait. I mean there's so few people in those camps anyhow. It was sorta weird
If you fail to take out all of the speakers, yes.Is the World's End NERO checkpoint going to trigger the Sawmill Horde?
Because I'm not ready to fight that yet.
If you fail to take out all of the speakers, yes.
I found out I missed one the hard way.
I personally don't really even buy the slavery work camp thing. I'm no farmer but I doubt working a farm requires as much work as the game seems to suggest considering there's not fields and fields of things growing. It was a narrative the game tried to create of these slavery camps but I'm like how much Fucking work is there to really do? You rake the ground, you sow seeds and you wait. I mean there's so few people in those camps anyhow. It was sorta weird
I never panicked so much in my life. I managed to escape up the hill and when I turned around, freaks were pouring into the checkpoint from all angles. It looked like some World War Z shit.
I never panicked so much in my life. I managed to escape up the hill and when I turned around, freaks were pouring into the checkpoint from all angles. It looked like some World War Z shit.
I forgot one and it autosaved after the horde was triggered so I would keep reloading to bring surrounded and die instantly. Thank god the game makes loads of saves otherwise I would have had to start over.Is the World's End NERO checkpoint going to trigger the Sawmill Horde?
Because I'm not ready to fight that yet.
Big difference is I'm not shelling out $60 to watch/power thru the first 2 seasons of a TV series to get to the "good seasons"You know, I think it is fair to say "the story gets good" that far in. We do it with TV shows all the time.
Yeah, the first 1-2 seasons suck, but then it's great! <- That's considered Normal.
And you're not actually getting 25 hours of Story in those first 25 hours, to be fair. That far in in this game really isn't that much story. And yes, it greatly picks up and gets better and I think it's okay that it does. Not every good story starts bang out of the great strong whether it's a book or a movie or TV show and many truly do get better and better.
Just follow the power lines out of the generator. I think there is one up on a light post that did me in.Are there a lot of (easy to miss) speakers at that checkpoint?
I'm only about 5 hours in so far but I really love it.
Bugs are the only thing that get in the way of the experience. It feels like I can't go 10 minutes without seeing something weird.
I was in some infested zone last night and there was a drifter being attacked by freakers. Except she wasn't animated, and wasn't able to move. I killed the freakers and tried to see if she would react but she was frozen in time. I performed an assassination animation on her, but she was still frozen.
In the end I just left her there. She would bleed when I shot her, but never die or move.
5 minutes later in the same area, I'm running away from a larger group of freakers, around 10 of them. I jump off a ledge and they try to follow. Except, instead of following, they're running in the air.
Stuff like that harms my experience fo the game. It's easy to get used to, and just move on, but it's hard to stay immersed when stuff like that is happening all of the time. It feels like one of the games I see in my office, 3-6 months prior to release.
The one thats easy to miss is the one on the light post, shoot it out with a silencerAre there a lot of (easy to miss) speakers at that checkpoint?
Yes, it's rare but performing manual save can trigger a hard crash. I would avoid it until there's been a patch addressing the issue. Happened to me once near the end of the story after consistently manual saving throughout the game. Quicksave at the bike has been working fine. I've only risked a few manual saves since then to save some hordes I might want to rerun.Hmm, I've had two hard crashes recently where it crashes in the middle of a manual save. :/ Both times it actually corrupted the save data, but thankfully I keep multiple saves and don't lose much progress with all the autosaves. I need to force boot the PS4 with the power on button on the console itself, and then it checks the HDD and gives a crash report for CE-36329-3.
Is this a known problem or should I be wary of my Pro giving up?
You're not getting it. I don't think it's bad because these junior themes are going over my head, I get it, angry bike man is angry at the world, learns to not to as angry. That's bog standard character development. You're the one using it as an example of the writing being top class. When I'm reality, it comes across like an angsty teens English assignment.
Luckily it's just a video game where common sense doesn't apply :)Oh random thought I had about a late camp 5 side quest
there is no way in hell Weaver's ipod still had juice after rotting away for 2 fucking years lmao
I'm only about 5 hours in so far but I really love it.
Bugs are the only thing that get in the way of the experience. It feels like I can't go 10 minutes without seeing something weird.
Oh random thought I had about a late camp 5 side quest
there is no way in hell Weaver's ipod still had juice after rotting away for 2 fucking years lmao
It's really weird reading about people getting lots of bugs. I've put a ton of time into the game and explored most of the map (I'm in the late game, dunno how much is left). I've seen one biker stuck in a tree as a still, non-interactive object and I've seen two floating items inside a house. That's it in terms of bugs. Then of course there's some frame rate issues when riding fast on the bike in the late game, but other than that my experience has been pretty much bug free.
Did you download the latest patch? I didn't have those problems at all. Only a few after being over 20 hours in the game. And at 60% into the game the framerate was unbearable on my PS4Pro.
I played for 25 hours. It was shite. I'm not playing any more.Not sure how far you are into the game but if that is the only thing you are taking away from the story then I really don't know what to say. There are so many threads being sewn throughout the story the more you play. I feel like it does characters better than most open world games. Everyone has a purpose and I understand their motivations, and most of them are somehow interconnected into the broad story until the very end.
I played for 25 hours. It was shite. I'm not playing any more.
Because I would like to be able to say I gave it a fair shake before any critiques. Lots say it's a slow start. Get to camp 3. Blah blah. But yeah, top to bottom the game is dull imo.I can't imagine spending 25 hours with something I didn't enjoy, honestly.
If you don't like it a game in the first 5 hours, you're only going to like it even less, forcing yourself to play something you don't like for another 20 hours.
Because I would like to be able to say I gave it a fair shake before any critiques. Lots say it's a slow start. Get to camp 3. Blah blah. But yeah, top to bottom the game is dull imo.
Finished all the hordes. The burnout apocalypse trophy is infuriating.
Thats is just the way it is with open world I only encounter a few bugs in all my hours of playing.It's really weird reading about people getting lots of bugs. I've put a ton of time into the game and explored most of the map (I'm in the late game, dunno how much is left). I've seen one biker stuck in a tree as a still, non-interactive object and I've seen two floating items inside a house. That's it in terms of bugs. Then of course there's some frame rate issues when riding fast on the bike in the late game, but other than that my experience has been pretty much bug free.