I find it so wild that anybody could walk away from RDR2 and say it does 'nothing revolutionary'. Maybe if you're exclusively talking about new types of missions & combat in the open-world genre... But fuck, RDR2 seems like it's nothing BUT revolutionary ideas. The slow, meaningful pace of every interaction. The focus on side-content that rewards exploration with narrative content. The cinematic focus applied to world traversal. All bold ideas in this genre, and frankly the reason it was such a divisive experience.
Honestly, if Days Gone somehow applied some of those pacing lessons to its' open world - that'd be awesome.