Photomode looking good. Will be interesting to see what peeps come up with when let loose on this one.
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Dispatching zombies in Days Gone was great fun, regardless of the manner. Stealth attacks are interesting and the crack of a bat meeting skull was glorious. Guns all had a unique feel to them and when the zombies start swarming (and believe me, they will swarm), the light machine gun feels extremely powerful as you mow down rows of the undead.
The game is beautiful. Whether you are searching a building for supplies or watching one of the cutscenes, Days Gone's visuals are some of the best I've seen on the console, especially in the zombie genre.
Looks like the same demo to me .
I think Days Gone will be just fine.
I think this will go really with the more casual market.I have at least 3 friends who are casual gamers who dont roam the forums or play tons of games are all excited for days gone. I think this game will sell well
"The Days Gone demo doesn't reinvent the wheel or shatter pre-existing norms, but when did that become the only measure by which we judge games?"
Preach
http://irrationalpassions.com/days-gone-preview/
Nice, 3 confirmed salesI have at least 3 friends who are casual gamers who dont roam the forums or play tons of games are all excited for days gone. I think this game will sell well
This has been the case for quite some time. Every preview event has been mostly positive. With things such as frame rate being notable problems that look to have been addressed in the most recent builds.Great to see Days Gone is still getting good impressions from people that have actually played it.
Seems like a lot of people are very wrong about the game and really shouldn't judge something before playing.
Yeah in the recent video the gunplay doesn't look that much improved from past builds.Played at PAX East, the game is super fun and I can't wait to platinum it. I will admit that the gunplay is just complete shit.
What does? The entire game?Here are some points I wrote up from the latest issue of Edge based on their preview:
- Feels like an afterthought
Holy shit seems like a solid 4 out of 10 from EDGE!Here are some points I wrote up from the latest issue of Edge based on their preview:
+ Positive
- Looks really good and is a technical feat
- Negative
- AI is braindead and doesn't pose a threat
- Motorcycle is sluggish
- Didn't get to take on a large horde during their preview and felt players would get bored if they didn't showcase the game's — in their words —single unique aspect right out of the gate
- Unremarkable, full of ideas that have been done to death; like it came straight out of 2013 with grizzled dudes in caps and wife fridging
- Promised depth with systems-driven mechanics were nowhere to be found
- Feels like an afterthought
Yes. They think after the string of critical hits from Sony, this game is going to be the first stinker.
I guess if the comparison is to stuff like Horizon, God of War, etc..., sure. In general, it will just be a decent game. I think that is more than fine. Every Sony game isn't going to be a GotY contender.Yes. They think after the string of critical hits from Sony, this game is going to be the first stinker.
If you ignore every single other preview an impression sure?Yes. They think after the string of critical hits from Sony, this game is going to be the first stinker.
At a recent media event, I spent more time playing the game, getting acquainted with its biker ethos, its combat mechanics, its varied environments. I found it to be a much more focused, more enjoyable game than I remember from that sorry demo almost three years ago. So much so that Days Gone is now near the top of my most-anticipated list for 2019.
In one early scene, I'm required to work my way through an abandoned motel and gas station, picking up medicine as I go. Specifically, I need a part to fix my bike. The first time I play this level, I go stealthy, sneaking around, making use of distractions by throwing stones, and supplementing my progress with a few quiet zombie takedowns. The Freakers aren't stupid, and I note their differing behavior patterns.
Then, I play the same scene again, just to try an alternative plan. I fire my weapons; I charge into melee attacks. I make lot of noise. This is much more challenging, as Freakers home in on me. They are difficult to kill en masse. But I prevail, mainly by isolating my attackers.
The combat feels slick and highly iterated, as I expect from the developer behind the much-admired Syphon Filter series of yore.
https://www.polygon.com/2019/3/6/18252021/days-gone-ps4-preview-impressionsAs I play through, I find myself engrossed and impressed. I've pretty much forgotten that I came to this media event expecting to be disappointed. Days Goneis one to watch. It's out for PlayStation 4 on April 26. I really didn't think I was going to say this, but I'm looking forward to it
😭Jaw done posted the edge preview like 40 times lol. Only one you found jaw aye 😏
Jaw done posted the edge preview like 40 times lol. Only one you found jaw aye 😏
Here are some points I wrote up from the latest issue of Edge based on their preview:
+ Positive
- Looks really good and is a technical feat
- Negative
- AI is braindead and doesn't pose a threat
- Motorcycle is sluggish
- Didn't get to take on a large horde during their preview and felt players would get bored if they didn't showcase the game's — in their words —single unique aspect right out of the gate
- Unremarkable, full of ideas that have been done to death; like it came straight out of 2013 with grizzled dudes in caps and wife fridging
- Promised depth with systems-driven mechanics were nowhere to be found
- Feels like an afterthought